Burgeoning Battle Gamma Flipstylez Posted November 19, 2010 Share Posted November 19, 2010 Do we get a cool weapon for the next new game we play? Or any "easter eggs" if we beat a game in Hard or Insane? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 19, 2010 Share Posted November 19, 2010 Nope! It's strictly for challenging yourself, for your own enjoyment. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted November 19, 2010 Share Posted November 19, 2010 Don't forget the geektastic bliss. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Flipstylez Posted November 19, 2010 Author Share Posted November 19, 2010 Originally Posted By: meAzuma Don't forget the geektastic bliss. lol! that actually made me laugh thanks guys Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted November 20, 2010 Share Posted November 20, 2010 I've always had trouble with getting increased rewards from increased difficulty. Isn't that missing the point of making the game harder? —Alorael, who once again points to Realmz as the worst culprit. If you are going to have experience gained scale with difficulty, try to have difficulty actually increase as the setting is raised. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Ceiling Durkheim Posted November 20, 2010 Share Posted November 20, 2010 I think the idea was more along the lines of bonus content that didn't actually make the game substantially easier, but provided bragging rights/interesting tidbits. As for experience scaling with difficulty, I agree that this doesn't work well, and Realmz was pretty ridiculous in that respect. On the other hand, I also find it frustrating in the Geneforge games (not so much in Avernum) that on higher difficulty settings monsters can be both 1) able to hurt my party in serious ways, and 2) not give me any experience. Offhand, it seems like the solution would be to have low-level enemies give out really small amounts of experience, rather than none at all. If a player really wants to spend hours grinding rats for 1 experience a pop, I can't see the harm in that. Perhaps an automatic rat-grinder is in order. Or even a rat-blender? Then again, the average low-level adventuring party already qualifies as something of a rat-blender. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted November 20, 2010 Share Posted November 20, 2010 Realmz also had one very unique problem related to that. The experience modifier was based on how your CURRENT total party level compared to the expected level for STARTING the scenario. This means, for example, that if a scenario expected to take 1st-level characters and provide enough content to get them to 6th-level... that for about 80% of the scenario, you would be facing an experience penalty, despite using the expected (and lowest possible) character level! Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted November 20, 2010 Share Posted November 20, 2010 There are no easter eggs for difficulty, but it can add replay value. Once you figure out what you're doing, a lot of combats become easier, to the point where the game can become dull. Cranking up the difficulty can make it challenging again. Quote Link to comment Share on other sites More sharing options...
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