Tenderfoot Thahd Snail Posted September 18, 2010 Share Posted September 18, 2010 Simple question: How much Tool Use does my character need to successfully handle all traps in Avernum 1? Since A1 doesn't have as good a walkthrough as the other games I don't know where to look for the info. Searched around the forum a bit too. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted September 18, 2010 Share Posted September 18, 2010 16 is enuf for almost anything but get it to 18 with items. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Txgangsta Posted September 18, 2010 Share Posted September 18, 2010 Make sure its only one character that has the 16 though. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Snail Posted October 8, 2010 Author Share Posted October 8, 2010 Thanks! Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted October 8, 2010 Share Posted October 8, 2010 if there's magic unlock doors then get tool use for your mage. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted October 9, 2010 Share Posted October 9, 2010 Actually, in A1, once you get Unlock Doors at level 3, the spell will unlock all doors, no matter how strong the lock/magic/whatever. Tool use is pretty much only relevant to traps from that point on. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Arch-Mage Solberg Posted October 10, 2010 Share Posted October 10, 2010 Originally Posted By: The Mystic Actually, in A1, once you get Unlock Doors at level 3, the spell will unlock all doors, no matter how strong the lock/magic/whatever. Tool use is pretty much only relevant to traps from that point on. I loved that apparent glitch. Even if the door needed a key to open, if you had lvl 3 Unlock doors, it would open. Too bad it spill over to the other Avernum's! Post #476 Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted October 10, 2010 Share Posted October 10, 2010 I'm sure it wouldn't have opened Gladwell's doors at A5. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Erebus the Black Posted October 11, 2010 Share Posted October 11, 2010 Originally Posted By: Earth Empires I'm sure it wouldn't have opened Gladwell's doors at A5. To do that you need to change the value of tool use for the tinkers glove to ~90 Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted October 12, 2010 Share Posted October 12, 2010 Originally Posted By: Earth Empires I'm sure it wouldn't have opened Gladwell's doors at A5. If I were a gambler, I'd put some serious money on the spell working on any door. It's been a while, but I'm fairly certain it even worked on doors that were scripted not to open under any circumstances. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted October 12, 2010 Share Posted October 12, 2010 But no way to test it and only who can answer is Jeff and he won't tell. Quote Link to comment Share on other sites More sharing options...
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