Garrulous Glaahk Sade Posted August 3, 2010 Share Posted August 3, 2010 The regular haste never seems to give "sudden bursts of speed" when using AoE spells, namely Icy Rain, Fireblast, Arcane Blow and Divine Fire. Is this intentional? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 3, 2010 Share Posted August 3, 2010 Looks like it but I think I Icy Rained Sliths 4 times a round few times but not sure. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted August 3, 2010 Share Posted August 3, 2010 No, and I don't believe anyone's caught that before (assuming it's true). Nice catch. I would guess this is related to the fact that AoE spells used to not work with Magicial Efficiency, and presumably stems from the fact that they were added to the original combat system -- the precursor to the Avernum 4-6 engine, the Geneforge 3 engine, had no targetted area of effect spells. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 3, 2010 Share Posted August 3, 2010 quick test at end game party (not char edited) at Formello-area with Icy Rain and results no 2 AoE-spells from caster (some other place would be better to test) on 1 round. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted August 3, 2010 Share Posted August 3, 2010 Multiple Icy Rains probably just result from Adrenaline Rush or Quicksilver items as opposed to Haste. However, I could have sworn that I'd gotten multiple Icy Rains due to haste in A4 and A5. So if they worked fine off the AP-increase haste there, then why wouldn't they work in the new 35% chance AP increase system here? I suppose it's just a mystery... Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted August 4, 2010 Share Posted August 4, 2010 Of course you got multiple Icy Rains off of Haste in A4 and A5. In A4 and A5, Haste didn't interact with actions at all -- it only interacted with Action Points. Now Haste interacts with actions; when you make an action, it has a 33% chance of reducing the action point cost. But apparently the AoE attacks don't trigger that, just like they didn't trigger M. Eff., because something about how they are defined is different from other actions. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk So Much Killing Posted August 4, 2010 Share Posted August 4, 2010 I've noticed this as well. I just assumed that it was because AoE spells were harder to cast or some other game-logic. So when I need a chance to get two shots, I generally use lightning, acid, bolt of fire, or other targeted spell. Now I find out it's a bug? And that I can get infinite Tinker's Crystals? So much wasted effort... Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Lokiron Posted August 4, 2010 Share Posted August 4, 2010 Originally Posted By: CRISIS on INFINITE SLARTIES this is related to the fact that AoE spells used to not work with Magicial Efficiency Is this still the case? Also, is the "haste bug" confirmed? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 5, 2010 Share Posted August 5, 2010 Originally Posted By: Lokiron Is this still the case? Also, is the "haste bug" confirmed? AoE-spells and Magical Efficiency has been fixed. What haste-bug you mean? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted August 5, 2010 Share Posted August 5, 2010 No, fixing AoE/ME could have been done either on the AoE end or the ME end. If it was done on the ME end, it wouldn't fix AoE/Haste. Fixing it on the ME end would make more sense to me -- presumably if there's something different about how the action is defined, it's different for a reason. Quote Link to comment Share on other sites More sharing options...
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