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New Geneforge avatars


Dikiyoba
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There are now about a dozen character graphics from the Geneforge series in the stock avatar list. If you're looking for a new avatar, you should go check it out.

 

If you're not looking for a new avatar, you should go look at them anyway, because Dikiyoba spent a long time getting them to look right.

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oldexile.gif

 

Proof! I found it. Although I don't have a copy of the oldest Exile graphics set, here is PICT resource 810 from the Exile 2.0 application. Its 'Name' is "The graphics sure were crude, huh?" These six PC images are from the original 1.0 graphics file. Several of them, you will note, are neither in the Exile 2.0 PC graphics above nor in the (very similar) Exile 1.0.1 graphics, if somebody wants to dig those out.

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Eh, I don't mind if the avatars see lots of use or not. Most people seem to prefer to use one of their own creation or find an avatar from elsewhere, and there's not a whole lot the stock avatar selection can do to compete with that. Mostly it's just aimed at the few people who will use a stock avatar so they have more choices.

 

(And so they'll be less likely to chose one of the lame default ones, if Dikiyoba is allowed to say that.)

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Originally Posted By: CRISIS on INFINITE SLARTIES
<img src="http://minmax.ermarian.net/oldexile.gif">

Proof! I found it. Although I don't have a copy of the oldest Exile graphics set, here is PICT resource 810 from the Exile 2.0 application. Its 'Name' is "The graphics sure were crude, huh?" These six PC images are from the original 1.0 graphics file. Several of them, you will note, are neither in the Exile 2.0 PC graphics above nor in the (very similar) Exile 1.0.1 graphics, if somebody wants to dig those out.


this owns

seriously look at these and try to tell me they aren't 1,000,000 times more awesome than the current generation's graphics
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Incidentally, something that occured to me recently while realizing how much of the code may have been unchanged since the original 1 AP 1.0 -- that explains archery. Jeff goes on and on about how archery and throwing weapons are really great in the in-game help. Well, under the 1 AP system they were because you basically got a bunch of free turns to lob missiles and spells while the enemies closed, that would be useless for anyone who only knew melee. In particular this explains the insistence that poison arrows are the way to kill enemy spellcasters, who would get several rounds of spells in before coming into melee range -- possibly more, if other enemies ended up in front. Poison arrows WERE deadly if they hit several rounds before your enemies were able to attack you!

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Originally Posted By: Lilith

this owns

seriously look at these and try to tell me they aren't 1,000,000 times more awesome than the current generation's graphics
Okay. They aren't 1 million times more awesome than the current generation's graphics.

Happy now?
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Pshaw. All you yong kids, with actual graphics! What noobs. Back in the day, our games looked like this:

 

Code:
---------|.......||....]..|                   -----  |.......+##############     |...|  |...Z...|             ######+..<||..@....|                   |...| ------+--                   -----THE ZOMBIE HITS!THE ZOMBIE HITS!YOU HIT THE ZOMBIE!THE ZOMBIE DIES! THE ZOMBIE HITS! -more-
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Back in the day? You mean today. Except only sissies play games where pound signs are floors, not walls.

 

—Alorael, who considers E3's graphics still cartoony, just more detailed in their cartoonishness. He prefers E3's graphics to E1's or E2's (and A1-3's monsters and PCs, actually), but the older ones stuck. Maybe it's the simplicity that lets the brain hold on.

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Originally Posted By: Post hoc ergo post hoc
Except only sissies play games where pound signs are floors, not walls.


...

In a thread complaining about how the original graphics are better then the new ones, I would think you would come out guns blazing in support of the original Rogue. Besides, old Rogue is, by definition, the best of all Roguelikes. That's why they're called Roguelike, instead of Morialikes (Moria did come first, IIRC), or NetHacklikes, or Angbandlikes.
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The original Exile graphics aren't better because they are original. They are better, and they are also original, but those two things are not related.

 

And Dantdringison, Rogue *definitely* predates Moria. I think there was a different unix game called 'moria' (not sure if it actually predates rogue or not) but the roguelike called Moria descended from Rogue and not vice versa. Rogue was in fact that first roguelike and that is in fact why they are called roguelikes.

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Originally Posted By: CRISIS on INFINITE SLARTIES
And Dantdringison, Rogue *definitely* predates Moria. I think there was a different unix game called 'moria' (not sure if it actually predates rogue or not) but the roguelike called Moria descended from Rogue and not vice versa.

Yeah, I just Wiki'd it and Moria postdates rogue. There was, however, a roguelike called "Beneath Apple Manor" that predated Rogue by two years. On the other hand, Beneathapplemanorlike definitely does not have the same ring.
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I was mostly mocking the roguelike wars. I don't actually enjoy Rogue very much, though. I can see why Angband and its derivatives and NetHack are the more popular successors. (And ADOM, but ADOM never really had the same penetration even into the tiny roguelike niche.)

 

—Alorael, who had never heard of Beneath Apple Manor. It looks like a legitimate contender for first roguelike, although Rogue is the game whose memetic code ended up in all the games that came afterwards.

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Originally Posted By: Post hoc ergo post hoc
I was mostly mocking the roguelike wars. I don't actually enjoy Rogue very much, though. I can see why Angband and its derivatives and NetHack are the more popular successors. (And ADOM, but ADOM never really had the same penetration even into the tiny roguelike niche.)


As newer roguelikes go, Dungeon Crawl Stone Soup is pretty good. It has more reasonable learning and difficulty curves than Nethack, but without the grinding-heavy gameplay of Angband.
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NetHack always seems to me like a mostly solved game. I haven't played enough to know all the necessary pieces of information, and I don't feel like looking them up constantly, so I don't play, so I don't improve my knowledge base. Angband has no such problem, but it also has essentially no depth. It's just a bloodier mental equivalent of Tetris.

 

—Alorael, who will give Stone Soup a try. If he gets eaten by a grue he'll hold you accountable.

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