Seasoned Roamer Talias Posted March 7, 2010 Share Posted March 7, 2010 So, if anyone else looked up in the big helpful guide in the start of the section of forums the requirements for the special skills, you'll notice that in the main character building process you can unlock these traits before the game starts. I did that, then wanted to test something, as it turns out if you spend points on these traits, than take points out-of the skills you needed to unlock it initially, you can keep the skill points in the special traits. This probably shouldn't work that way, thx. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted March 7, 2010 Share Posted March 7, 2010 Yup. The "bug" part is that you can actually do that at any time, it is just easiest to notice at the start of the game when you have 80 skill points to play with. It's kind of an innocent bug in that you can ignore it if you want, or exploit it if you want -- it doesn't force itself on you. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted March 7, 2010 Share Posted March 7, 2010 I have noticed that putting points in pole weapons helps you unlock dual wielding.... Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted March 7, 2010 Share Posted March 7, 2010 yes and thats the way to do it Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Talias Posted March 8, 2010 Author Share Posted March 8, 2010 Well, I imagine this would be hard to do not at the start of the game, but grats to the person who thinks it's liable to exploit latter on, that's dedication. Anyhow, I'll enjoy my dual-weilding person (thats from a trait) with anatomy (thats not, I have nothing invested in intel). Just thought this would be nice for the person designing the game to maybe know about because hands up if it should reasonably work this way...no hands, thought so. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted March 8, 2010 Share Posted March 8, 2010 Nicer is to start with 7 Quick Strike. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Talias Posted March 8, 2010 Author Share Posted March 8, 2010 Hmm, is it really that helpful (dual weapon person to)? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted March 8, 2010 Share Posted March 8, 2010 Anything that gives an extra attack is helpful. Especially at normal difficulty where it means you can kill it in a round. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Talias Posted March 8, 2010 Author Share Posted March 8, 2010 But how often is said extra attack? I obviously can't invest much in it at the start, if I want a balanced character and I'm wondering if I'll notice a return at the between 2-4 in it point in time, which seems really unlikly. I did anatomy because it gave something constant. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted March 8, 2010 Share Posted March 8, 2010 Originally Posted By: Talias But how often is said extra attack? I obviously can't invest much in it at the start, if I want a balanced character and I'm wondering if I'll notice a return at the between 2-4 in it point in time, which seems really unlikly. I did anatomy because it gave something constant. here is a thing i made In short, Quick Strike is better than Anatomy in the long run, but its effects don't become really significant until you have either 10 or more Quick Strike or an item that gives bonus action points. Personally I don't find Anatomy to be worth putting skill points in at any point in the game, since it only gives bonus damage against some enemies; I'd rather invest in Parry, Riposte, Blademaster and Endurance. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Talias Posted March 8, 2010 Author Share Posted March 8, 2010 Which reminds me, I've being dying to ask this question. What does parry mean? I see the stats for it, then I look at what dexterity does, and I'm wondering how a chance to avoid attacks compares to parrying? I don't get what parry does, and I have looked. I looked at your link, now quick strike confuses me. Thats why I'll go back when I'm feeling like not just skimming latter. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted March 8, 2010 Share Posted March 8, 2010 To parry means that you deflect their attack. EX: You try to hit me with a sword, but I use my sword to deflect your attack, so I don't get hurt at all. Somehow parry also works with projectiles and spells, though with a lower chance. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Talias Posted March 8, 2010 Author Share Posted March 8, 2010 Does parry stack with gymnastics and dex, or is it it's own thing completly? Edit: To the post under mine, that link was very helpful, thank you. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted March 8, 2010 Share Posted March 8, 2010 http://www.ironycentral.com/forum/ubbthreads.php?ubb=showflat&Number=189958#Post189958 Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted March 8, 2010 Share Posted March 8, 2010 Parry is its own thing, which is what makes it so useful. In theory, Dexterity and Gymnastics reduce an enemy's chance to hit you. The trouble is, later in the game, enemies have such a high hit rate that they'll hit you all the time no matter how high your Dexterity and Gymnastics are. Parry, on the other hand, gives you a chance to block an attack no matter how high an enemy's chance to hit you is. If you have 10 points in Parry, you will block 30% of all melee attacks that would otherwise hit you. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Talias Posted March 8, 2010 Author Share Posted March 8, 2010 Oh...does that mean gymnastics and dex investment for my mage/archer back up weapon nepil(is that spelt right)is really not useful at all, and parry would be best? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted March 8, 2010 Share Posted March 8, 2010 Pretty much, yeah. Of course, you need a few points in Dexterity to unlock Parry in the first place. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Talias Posted March 8, 2010 Author Share Posted March 8, 2010 And the damage bonus to my bow weapons and being able to act sooner in combat means the dex isn't actually being wasted. Just that one purpose of it serves no purpose. Thank-you for the quick reply. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.