Burgeoning Battle Gamma Metatron Posted February 9, 2010 Share Posted February 9, 2010 Enemy at the Gates is the beginning of a series that I have mostly written down. You play a typical band of rogues, wandering around and looking for work... or at least money. The General of the tiny nation of Megiddo asks you to take care of a problem for him. Recommended for levels 5-10. As of 2/9/10, available for Windows here or Mac here. Check out screenshots one and two here. If it's been a while since 2/9/10, try blades.nethergate.net or blades.ermarian.net. Expect the sequel, DWE, before summer 2010. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted February 10, 2010 Share Posted February 10, 2010 Hooray for a new BoA designer! Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted February 10, 2010 Share Posted February 10, 2010 One of us... one of us... Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted February 10, 2010 Share Posted February 10, 2010 Yay! And it has been added to the CSR here. (Link) Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted February 10, 2010 Share Posted February 10, 2010 Congratulations! Always nice to see new scenarios, especially from new designers! Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted February 10, 2010 Share Posted February 10, 2010 Ditto. However, I think I've hit a glitch. You know how you set it so dialogue activates the moment that certain enemies die (e.g. the Big Bad)? On this end, what's happening is that the dialogue will pop up for a moment, then vanish. The first one mostly worked, but the one versus the main villain didn't. Which is sort of disappointing, because it seemed like there was a lot more than the villain just dropping dead. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Metatron Posted February 11, 2010 Author Share Posted February 11, 2010 Is anyone else having this problem? Does the game display any error messages? Does the problem still occur if you re-unzip the scenario? I have some theories about what's going on, assuming it's not an outright bug in the coding. Maybe the game calls the creature's state repeatedly, or maybe the game doesn't like running the dialog script at the same time as a monster script. If it's okay with you, can I e-mail you a new version of the creature's script? And then you could paste this version of the monster's script into your the EatG folder and try it out? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted February 11, 2010 Share Posted February 11, 2010 On my first play-through, everything went according to plan (I think). Second time around, maybe I killed the Hunan scouts too quickly or something, but I didn't get the death dialogue on the final scout and Deadeye didn't leave. He stayed with me for the remainder of the scenario--I can send you a screenshot of him meeting himself back in the tower if you like! Then, after killing Keria, the dialogue only appears for a split second, as Nioca describes. I didn't notice any error messages. Other than that, everything seems fine. And congratulations on completing a scenario. I hope it's the first of many. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted February 11, 2010 Share Posted February 11, 2010 Originally Posted By: The Turtle Moves I hope it's the first of many. There had better be at least one more. The story's not finished yet. Congratulations! Now you can stop pestering your beta testers with updated versions and start pestering your players for reviews. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Lazarus. Posted February 11, 2010 Share Posted February 11, 2010 I didn't have any problems with the auto-dialog, but there were some other issues. A lot of your intro dialogs are broken, I believe you need to set personalities in the editor to make them work properly. Also I noticed in the editor that Keria's father is supposed to appear in the manor, but he definitely didn't show up when I played. Good work overall though. I had some issues with the narrative, but I suppose I'll save those comments for a review if I get around to putting my thoughts in words. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Metatron Posted February 11, 2010 Author Share Posted February 11, 2010 Originally Posted By: Lazarus. I believe you need to set personalities in the editor to make them work properly. Also I noticed in the editor that Keria's father is supposed to appear in the manor, but he definitely didn't show up when I played. OH! Yeah, I've been trying to figure out for a while now why those intros were broken. Thanks, that solves one problem. I deleted Keria's father. And does anyone have a clue why these dialogs are broken? I suppose I can make them special text, that seems to work. Of course, that also involves more work... :T Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted February 11, 2010 Share Posted February 11, 2010 Originally Posted By: Metatron If it's okay with you, can I e-mail you a new version of the creature's script? And then you could paste this version of the monster's script into your the EatG folder and try it out? Go ahead. E-mail's in my profile. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted February 11, 2010 Share Posted February 11, 2010 Alright, I sent off a reply. Basically, the problem originates with killing someone with a missile weapon. No idea why that'd conflict with a dialogue script popping up, but it apparently does. Anyway, my mail server secretly hates me, so let me know if you get it. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted February 11, 2010 Share Posted February 11, 2010 Originally Posted By: Nioca Anyway, my mail server secretly hates me, so let me know if you get it. It's not a secret if you know it hates you. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted February 11, 2010 Share Posted February 11, 2010 Well, it doesn't know I know it hates me, so close enough. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Metatron Posted February 11, 2010 Author Share Posted February 11, 2010 Missile weapons. Huh. Thanks, Nicoa. And for everyone who is upset by this, I'll release a new version. Hopefully over the weekend. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted February 11, 2010 Share Posted February 11, 2010 Quote: Alright, I sent off a reply. Basically, the problem originates with killing someone with a missile weapon. No idea why that'd conflict with a dialogue script popping up, but it apparently does. Dang, that must be how I tricked myself into believing the problem was fixed. The first several times I tested, I killed Keria with arrows, but on the final test I used melee. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Metatron Posted February 15, 2010 Author Share Posted February 15, 2010 Okay, I uploaded V1.01 of Enemy at the Gates to "my" webspace, changing the dialog problems mentioned above. As of 3 am Pacific on 2/15, there is no Mac version. Niemand was converting graphics and making Mac-friendly versions, but I feel bad constantly asking him to do help me out. So if anyone would like to e-mail me an updated Mac zip, that would be awfully nice. My e-mail is in my profile description, and the updated Windows version of EatG is still available for download through the link in the original post. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon The Almighty Doer of Stuff Posted February 15, 2010 Share Posted February 15, 2010 Assuming the graphics aren't changing, a solution would be to zip the Mac graphics by themselves, and then just include the zipped graphics in the Windows version, and have just one version, like is often done with BoE. That way you can update the scenario without redoing the graphics. I don't know why the community suddenly decided we need two versions of every scenario, but it's kind of silly. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted February 15, 2010 Share Posted February 15, 2010 Originally Posted By: Metatron Okay, I uploaded V1.01 of Enemy at the Gates to "my" webspace, changing the dialog problems mentioned above. As of 3 am Pacific on 2/15, there is no Mac version. The fix worked, missiles and all. I just copied the cmg file from the original. Looking forward to the sequel! Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted February 16, 2010 Share Posted February 16, 2010 For Niemand, or anyone else using his Graphic Adjuster tool, converting the graphics is as simple as opening Graphic Adjuster and choosing "Import graphics". ...well, okay, there's slightly more to it than that, but not much. So don't feel bad about asking people to convert them. It takes virtually no time at all. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Metatron Posted March 1, 2010 Author Share Posted March 1, 2010 Bump. Enemy at the Gates could still use some reviews. And I really would like some chivalrous Mac user to do a Mac-compatible zip of the graphics. Please. Work on the sequel is progressing at a very slow, but steady pace. Screenshot. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted March 1, 2010 Share Posted March 1, 2010 Originally Posted By: Metatron Enemy at the Gates could still use some reviews. And I really would like some chivalrous Mac user to do a Mac-compatible zip of the graphics. Please. ...wait, the version in the first post works fine, and has a totally-functional .cmg file. Is there an updated version that needs conversion? If that is the case, shoot me an email and I'll have it done in no time. And I promise I'm quicker about converting graphics than I am at testing. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted March 1, 2010 Share Posted March 1, 2010 The player base is very small. Three reviews for a relatively new scenario isn't that bad. I know they're nice to read and helpful, but the player base is so small that you can't expect a whole lot of support. You've got to make them for yourself. That said, I'll give it a review when I play through it. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Metatron Posted March 1, 2010 Author Share Posted March 1, 2010 Wow Ephesos, that was fast. Thanks. I suppose it's my own fault for showing up so late, that there are few players left. Hmm. I wonder if it's better for several designers to release scenarios together in an easily accessible package, or for all designers to stagger releases to avoid overloading the player market... Also, I'll rate yours if you rate mine. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted March 1, 2010 Share Posted March 1, 2010 Quote: . . . showing up so late, that there are few players left. The number of players really hasn't shrunk all that much; I'd guess maybe a factor of 2 at worst. Keep in mind that the fraction of players who will write a review is also a good deal less than one; I think the SV CSR only ever had around a dozen active reviewers, almost none of whom reviewed anything like all of the scenarios. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted March 1, 2010 Share Posted March 1, 2010 ...and then there's still the unfortunate issue that a lot of people never ported their reviews over here. Which makes this CSR about as helpful as the original SW-hosted one. (if anyone with reviews at SV is reading this, HINT HINT) Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted March 1, 2010 Share Posted March 1, 2010 I've been slow doing reviews, because I'm still trying to get back into Blades. And I haven't wanted to port scenarios because I'm using a new format AND because I want to look them over again to make sure I gave them an accurate rating. I've come a long ways from my old reviews. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted March 1, 2010 Share Posted March 1, 2010 Originally Posted By: Metatron Hmm. I wonder if it's better for several designers to release scenarios together in an easily accessible package... I'm doing this, but with several of my own scenarios. Also, yes, I may as well start porting reviews now (and I'll write reviews for newer scenarios once I've done that). Quote Link to comment Share on other sites More sharing options...
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