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Messing with creation accuracy in G2


MrRoivas
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I have a problem. You see, in G2 there is the cutest little friendly rat you ever did see. The problem is that while some leveling takes care of his health issue, what never goes away is the little guy's horrible accuracy. I woves the rat so much that I want to fix that issue. Anyone know where in the game files I could change his base accuracy, and how?

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At the very least, could somebody point me out to where the general (i.e. not map) scripts are kept? I notice that there is a creature guide on GameFAQs, so somebody was able to find the creature scripts.

 

Edit: I've checked the script folder for G2, and while it has a lot of script files, that seem to define npc behavior and map settings, rather than NPC stats. Can anyone issue clarification?

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I see a file called gf2scendata.dat, but when I try to open it with wordpad it displays a bunch of goobldey gook with the occasional readable set of words. Advice on a program that would read the file?

 

Edit: Sorry, didn't realize my brother logged in with his account until I had posted.

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Is master1 correct as to the name? I can't see a file called gforscen.txt in the scripts folder.

 

Edit: NVM, being an idiot. It was there.

 

Further edit: From what I can tell, the standalone creations you can pick up (friendly rat, Hryk, abandoned thahd) don't seem to be specifically defined in the scripts I found. Could the friendly rat be defined by the ordinary rat scripts? If so, what would be a good way to find out?

 

Edit: Got it! The friendly rat is defined by the ordinary rat script. I also now know how to up the accuracy of its attack (and add a little damage probably). Doing the same for the huge roamer. What I wasn't able to find was the definition for the default accuracy, sans affection by ability level. Oh well.

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