Tenderfoot Thahd americanaustralian Posted December 23, 2009 Share Posted December 23, 2009 Hey I've played all the Geneforge games, but this is my first Avernum. I'm finding it pretty fun - I set the challenge level higher than normal 'cause I normally find the games too easy, and I'm definitely challenged! There's one thing I'm feeling too challenged by though, and that's the lightning - where three lightning bolts appear next to my character and continue to cause damage for a number of rounds. The issue I'm having is that nothing seems to reliably cure this, including the priest divine curing and cure elixirs. The only thing that works - mostly - is a purging crystal, and I don't have that many of them lying around. Am I missing something? Or is this just a killer attack? It's making life very hard, particularly as the game goes on and more and more enemies use this attack. (It's interesting the comments about how hard the game is and party optimization - I'm finding the game quite hard, and I think it's because my party isn't well optimized - but without doing quite a bit of research, I don't know that I could have done much better - which is daunting for a newbie.) Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted December 23, 2009 Share Posted December 23, 2009 I don't know a cure for the lightning aura, but energy resistance gear will mitigate the effects. Regeneration scrolls and battle crystals will help offset the damage, though I think you'll want to ration those carefully--I'm not sure how readily available they are in the late game. Try to keep your more vulnerable characters out of range of aura attacks, if possible. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 23, 2009 Share Posted December 23, 2009 Yeah, lightning aura is a pain and all you can really do about it is heal the damage. On the bright side, at least damaging status effects don't usually last very long in A6 compared to previous games. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd americanaustralian Posted December 23, 2009 Author Share Posted December 23, 2009 Thanks for the replies. At least I'm not missing something obvious! SPOILERS BELOW On another note, I'm currently stumped by the Cackling Demon and the slith spy. I made the cackling demon disappear twice, but now I can't find him again. (I'm much farther in the game, I've already finished Formello.) It's sort of like the reverse of the slith spy - I keep sending him over the edge of the chasm, but he keeps coming back in exactly the same spot. I don't necessarily need solutions here - for instance, if I'm going to run into the cackling guy again eventually, or if eventually the slith spy will stop jumping into the cavern and just die, I'll keep plugging away at it. But maybe I'm doing something wrong? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 23, 2009 Share Posted December 23, 2009 The Cackling Demon's final hideout is in a little temple not far to the north of where you fought him the second time. You can talk to the soldiers camped by the water and they'll give you a hint about this. For the slith spy, you have to chase him underground. The trick is finding a way to get down to where he is. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd americanaustralian Posted December 23, 2009 Author Share Posted December 23, 2009 Cool thanks for the tips! Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted December 23, 2009 Share Posted December 23, 2009 I just got ticked off with the whole lightning damage effect. I tended to just cheat away when I got that because there was no cure, not even Divine Restoration. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd americanaustralian Posted December 23, 2009 Author Share Posted December 23, 2009 Yeah - I end up generally sacrificing characters - so I'll do some damage with my figthers, let them get killed, and have the priest run around the corner and revive them. Pretty tedious. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer monolith94 Posted December 23, 2009 Share Posted December 23, 2009 What sticks in my craw is that this is a spell that you can never cast! All of Avernum at your feet, practically, and you can't find a single spellbook to cast this cool lasting damage alternative to acid spray??? And how come there's no "kill" spell anymore. Gah! Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted December 23, 2009 Share Posted December 23, 2009 Originally Posted By: monolith94 What sticks in my craw is that this is a spell that you can never cast! All of Avernum at your feet, practically, and you can't find a single spellbook to cast this cool lasting damage alternative to acid spray??? And how come there's no "kill" spell anymore. Gah! Hey, at least there's Wands of Death. Those are rather helpful... except when you meet those annoying death-resistant monsters. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 23, 2009 Share Posted December 23, 2009 Jeff really like lightning aura from Geneforge games so much that he gave it to lots of monsters in Avernum. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted December 23, 2009 Share Posted December 23, 2009 It's too bad he gave no way to counteract the effect other than having to heal constantly. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody madrigan Posted December 23, 2009 Share Posted December 23, 2009 I thought I would ask this here instead of starting a new thread. I see that I have to fight the Cackling Demon three times. That sounds good, but where the heck is he now? I chased him out of his first cave hideout and I haven't seen him since. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Soul of Wit Posted December 23, 2009 Share Posted December 23, 2009 The cackling demon's second hideout is just north of his first lair--it's at the tip of a peninsula. peninsula noun a piece of land almost surrounded by water or projecting out into a body of water. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Tirien Posted August 23, 2010 Share Posted August 23, 2010 I thought i remember curing potions being able to get rid of lightning aura? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted August 23, 2010 Share Posted August 23, 2010 I think this was before we figured out that those potions would fix it. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted August 23, 2010 Share Posted August 23, 2010 Originally Posted By: Tirien I thought i remember curing potions being able to get rid of lightning aura? Curing elixirs, not curing potions. However, curing elixirs also cure fatigue, meaning that you can use an exploit to give yourself infinite turns per round by using Adrenaline Rush and Curing Elixirs, which is far, far more valuable than getting rid of a little bit of recurring damage. Quote Link to comment Share on other sites More sharing options...
Curious Artila BerryPolter Posted August 26, 2010 Share Posted August 26, 2010 I have never seen kill wands literally "kill" something, unless damage was greater than remaining health. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted August 26, 2010 Share Posted August 26, 2010 Originally Posted By: BerryPolter I have never seen kill wands literally "kill" something, unless damage was greater than remaining health. Yeah they don't autokill the target, all Kill wands do is deal a little over a hundred energy damage. It's decent enough to use in a pinch or on a boss in the first part of the game, but it you save it up too late, most of the enemies have resistance to energy or magic, and they do about 10 damage. Really nothing worth writing home about. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 26, 2010 Share Posted August 26, 2010 Originally Posted By: Dantius Yeah they don't autokill the target, all Kill wands do is deal a little over a hundred energy damage. It's decent enough to use in a pinch or on a boss in the first part of the game, but it you save it up too late, most of the enemies have resistance to energy or magic, and they do about 10 damage. yea and there is those wands quite much (I think more than Repel Spirit-wands). Quote Link to comment Share on other sites More sharing options...
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