Fledgling Fyora Guinness Posted December 5, 2009 Share Posted December 5, 2009 I completed the other quests in the second tier and now want to finish the Western Excavation. Unfortunately, the guard at the dig site won't let me in because I don't have orders. The game said I could still do this quest, so how do I get past this guy? Thanks! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 6, 2009 Share Posted December 6, 2009 Did you get the quest from Meryhew? That should set the flag so you can get in to the Western Excavation. Check your quest list since it's easy to forget asking for a quest. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 6, 2009 Share Posted December 6, 2009 Originally Posted By: Randomizer Did you get the quest from Meryhew? That should set the flag so you can get in to the Western Excavation. Check your quest list since it's easy to forget asking for a quest. Once you've turned in two of the quests, the third quest actually gets erased from your quest list. You're supposed to still be able to do them by reporting directly to the person who needs the quest done, but in this case there may legitimately be an error in the game's logic. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Guinness Posted December 6, 2009 Author Share Posted December 6, 2009 ...yeah, doesn't look like there's a way in. I even got the Anama quest to talk with the Western Excavation commander and the guard still won't let me pass, so that's two quests I can't complete. How would I report this? Does Jeff read the boards? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 6, 2009 Share Posted December 6, 2009 He does read them shortly after a new game has come out, but I doubt he reads every single thread. Your best bet is to email a report to spidweb@spiderwebsoftware.com If you're feeling a little brave, you could also edit the game's scripts to fix the bug yourself. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Guinness Posted December 6, 2009 Author Share Posted December 6, 2009 Okay, I edited the script so you can order the stupid soldier to open the gates when you outrank him. You only meet this condition if you skipped the quest the first time and are affected by the bug. If you have this problem, place the following code in /Avernum 6/Avernum 6 Files/Scripts/z07westexcadlg.txt Code: begintalknode 36; state = 30; nextstate = -1; condition = gf(98,10) == 0 && gf(170,0) >= 2; question = "I order you to open the gates."; text1 = "_Ahhhh ... Well, I suppose you wouldn't make the walk if you didn't have business here._"; text2 = "Belos shouts a command and, a minute later, the gates begin to slowly open. _Welcome to the excavation ... sir._"; code = sf(98,10,1); break; Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Clocknova Posted December 10, 2009 Share Posted December 10, 2009 I tried the scripts solution, but now I get a script error when I try to talk to the guard. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Clocknova Posted December 10, 2009 Share Posted December 10, 2009 Never mind. Fixed it. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Spidweb Posted December 14, 2009 Share Posted December 14, 2009 Thank you ... This will be fixed in v1.0.1. - Jeff Vogel Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug scottk Posted January 8, 2010 Share Posted January 8, 2010 The same thing happened with the helping Patrick's tower quest in the first round of Meryhew quests (1.0.1). I took the first two quests and turned them in, then got reassigned to the portal. You can't receive the Patrick's Tower quest anymore, and when I went to talk to Solberg, he said you need orders to help him. Sure, it's technically not a bug - the game doesn't need to let you start a quest you weren't assigned, but you can do the other 2 without being assigned (by Meryhew, that is). Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Alucard Posted March 8, 2010 Share Posted March 8, 2010 I can't seem to do the Tower Colony quest after doing the other two. Meryhew wants me to go to Levitt; Kelner tells me to go back to my commanding officer. Is there a way to do this quest? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted March 9, 2010 Share Posted March 9, 2010 I had that problem. I have no idea why it wouldn't let me do it, but in the end I just went into the scripts and made a different part of the conversation give me the quest, and all was fine. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted March 9, 2010 Share Posted March 9, 2010 It's probably a bug that if you don't take all the quests before getting the second quest completed, the script skips past the dialog option to get a third quest. There was a similar problem in the Mac version for the last tier of aid quests from Levitt. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Alucard Posted March 9, 2010 Share Posted March 9, 2010 I got Kelner to give me the quest by changing line 489 of z1311magidlg.txt (Windows version if it matters). from: Code: begintalknode 34; state = 30; nextstate = 36; condition = (gf(177,4) == 1 || gf(170,1) > 14) && gf(167,17) < 2; question = "I am here to help you recover some records."; to: Code: begintalknode 34; state = 30; nextstate = 36; condition = (gf(177,4) == 1 || gf(170,1) > 14) && gf(167,17) < 3; question = "I am here to help you recover some records."; Edit: However, the dialog option shows up even after I complete the quest, so apparently that's not all I need. Quote Link to comment Share on other sites More sharing options...
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