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The Labyrinth RP - Closing Remarks


Ephesos

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Originally Posted By: Dantius
(Divination? Really?)


I thought I explained it well enough. You divine what's wrong with the target's body and relay it so that the actual healer can do a better job.

Originally Posted By: Ephesos
And necromancy... no.
What if the Necromancy Drain Life spell could only heal the caster?

In my opinion, healing should be easy but that's just my playing style, I guess.
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In his automatic teller machine's humble opinion.

 

Originally Posted By: Little Daedalite Twist
IMATMHO, easy healing devalues HP and damage and removes thinking from the game. Limited healing is in fact the first pillar of the ideal CRPG that I will never actually make.

 

I will contest this. Limited healing is certainly one way to make combat interesting and challenging, but HP and damage are still relevant even when healing is readily available. You still have to be durable enough that you don't get killed faster than you can heal, after all. What easy healing does do is make battles of attrition terribly boring, since it takes forever for you to run out of resources. But this just means an RPG with easy healing shouldn't also include battles of attrition.

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Alright, it's been two weeks. I've assembled and posted all of the epilogues that I have received, and they are all available here.

 

(If I am missing your epilogue, you can still send it in, and I'll lump it in with the others. I just wanted to post these before everyone forgets about them.)

 

Also, I've been tidying up the page for the system itself, hoping to make it a little easier to figure out. Also, there are some sample spells for the new system over here, with some more epic ones to be added later.

 

I'm still working on the material for the next campaign, and I want to give ET's thing at least a session or two before I make a big new thread for the next campaign. Just for the record, it will take place here, with players starting in the town of Quera. Not that it really means anything yet. tongue

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Oh hey. We have another epilogue:

 

Click to reveal.. (Conall's Epilogue)
After landing from his return journey from through the Labyrinth, Conall found himself at the edge of a large, busy, and very loud city. He immediately turned away, and lumbered through the forest surrounding it - he hated markets.

 

Wandering through the wilderness for a while, he came across a small, peaceful looking town. After earning himself the nickname "bar-hopper", and disarming a crossbow-wielding drunkard with his foot, all during an eventful first meeting with the town's locals in the pub, he settled down there for a while, until one day boredom and the urge for adventure set in.

 

After several days of travelling, and several dead bears later, he found himself face-to-face with an old friend - if Thuja allowed himself to have friends, that is. The pair decided to travel back to the Labyrinth, and bring back some land sharks, as they had talked about long ago. After bringing several back, the two bid farewell for a final time, and set off on their own.

 

With a mating pair of land sharks in tow, Conall, growing tired of travelling, found himself before a large city not unlike the one he had seen when he left the Labyrinth the first time. After proving his worth as a fighter, a tactician, and a man of impeccable style (he had neglected to shave off his second beard), and after checking that he would be able to avoid the town square on market day, he became established as a land shark breeder, tamer, trainer, and rider for the local militia, where he spent the rest of his days.

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Thought the stats were just for the World RP, did you? Guess again, because I've got...

 

Click to reveal.. (Stats!)

Code:
                           CONALL   KAVAL   CUMULO   LINDY   JOHN   ETRIS   THUJA   TEMMYN   PARTY         SESSIONS PLAYED      *10*    *10*       1     *10*     8       9       8        7      10              DICE ROLLS      147    *166*      20     135     91     164     128      140     991   SUCCESSFUL DICE ROLLS      *73*     62        7      62     38      70      55       62     429            SUCCESS RATE     *50%*    37%      35%     46%    42%     43%     43%      44%     43%      CRITICAL SUCCESSES        7       9        1      10      4       7     *11*       7      56        CRITICAL FUMBLES        9      10        1       5      7       8     *11*       9      60            AVERAGE ROLL    10.71   10.22   *12.05*  11.01  10.22   10.29   10.45    10.41   10.51       ROLLS PER SESSION    14.70   16.60   *20.00*  13.50  11.38   18.22   16.00   *20.00*  99.10SUCCESSFUL ROLLS/SESSION     7.30    6.20     7.00    6.20   4.75    7.78    6.88    *8.86*  42.90 CRIT. SUCCESSES/SESSION     0.70    0.90     1.00    1.00   0.50    0.78   *1.38*    1.00    5.60   CRIT. FUMBLES/SESSION     0.90    1.00     1.00    0.50   0.88    0.89   *1.38*    1.29    6.00            TOTAL DAMAGE     *133*    109        4      62     84     122      84       73     671    ENVIRONMENTAL DAMAGE       29      30        4      21     36     *51*     10       26     207           COMBAT DAMAGE     *104*     79        0      41     48      71      74       47     464      DAMAGE PER SESSION    13.30   10.90     4.00    6.20  10.50  *13.56*  10.50    10.43   67.10                           CONALL   KAVAL   CUMULO   LINDY   JOHN   ETRIS   THUJA   TEMMYN   PARTY     TOTAL STAMINA DRAIN       35      20        4      38     23     *42*     14       23     195             STAMINA USE       26       8        1     *28*     1     *28*      5       20     117            STAMINA LOSS        9      12        3      10    *22*     14       9        3      82   STAMINA DRAIN/SESSION     3.50    2.00     4.00    3.80   2.88   *4.67*   1.75     3.29   19.50             ENEMY KILLS      *17*      8        0      10      8       9      16        8      76     ENEMY KILLS/SESSION     1.70    0.80     0.00    1.00   1.00    1.00   *2.00*    1.14    7.60 TIMES INEPT (0 Stamina)        0       0        1       1      0      *3*      0        0       5   TIMES CRITICAL (0 HP)        0       2        0       1     *3*      1       0        0       7          TIMES ATTACKED      *50*     30        0      13     16      29      38       10     186               TIMES HIT      *35*     21        0       7     12      15      22        7     119  TIMES ATTACKED/SESSION    *5.00*   3.00     0.00    1.30   2.00    3.22    4.75     1.43   18.60       TIMES HIT/SESSION    *3.50*   2.10     0.00    0.70   1.50    1.67    2.75     1.00   11.90        HOSTILE ACCURACY      70%     70%       ?%     54%   *75%*    52%     58%      70%     64%                           CONALL   KAVAL   CUMULO   LINDY   JOHN   ETRIS   THUJA   TEMMYN   PARTY

 

Disclaimer: These stats have been compiled entirely by hand. Small margins of error are to be expected, and some results are the result of interpretation. Events during private play were not recorded in the statistics.

 

Next up: using the "Find" feature of a word processor so I don't have to tediously record every dice roll!

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