Easygoing Eyebeast Dantius Posted November 28, 2009 Share Posted November 28, 2009 A "drain health" spell is a staple of necromancy/dark magic circles. As for the others, some seem far-fetched (Divination? Really?), but some are good ideas. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted November 28, 2009 Author Share Posted November 28, 2009 Originally Posted By: Dantius A "drain health" spell is a staple of necromancy/dark magic circles. I do not disagree, but Necromancy already has a bunch of other death-related stuff in it. Giving it all of the healing as well would make it too good. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 28, 2009 Share Posted November 28, 2009 You could always do what Arcanum did and split it up into Light Necromancy and Dark Necromancy. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Balladeer Posted November 28, 2009 Share Posted November 28, 2009 Originally Posted By: Dantius (Divination? Really?) I thought I explained it well enough. You divine what's wrong with the target's body and relay it so that the actual healer can do a better job. Originally Posted By: Ephesos And necromancy... no. What if the Necromancy Drain Life spell could only heal the caster? In my opinion, healing should be easy but that's just my playing style, I guess. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted November 28, 2009 Share Posted November 28, 2009 Originally Posted By: Thuryl You could always do what Arcanum did and split it up into Light Necromancy and Dark Necromancy. So. . . Make a Healing Circle? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted November 29, 2009 Share Posted November 29, 2009 IMATMHO, easy healing devalues HP and damage and removes thinking from the game. Limited healing is in fact the first pillar of the ideal CRPG that I will never actually make. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted November 29, 2009 Share Posted November 29, 2009 IMATMHO In My ??????????????? Humble Opinion? Acronyms are good, but only within reason. This is not within reason. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 29, 2009 Share Posted November 29, 2009 In his automatic teller machine's humble opinion. Originally Posted By: Little Daedalite Twist IMATMHO, easy healing devalues HP and damage and removes thinking from the game. Limited healing is in fact the first pillar of the ideal CRPG that I will never actually make. I will contest this. Limited healing is certainly one way to make combat interesting and challenging, but HP and damage are still relevant even when healing is readily available. You still have to be durable enough that you don't get killed faster than you can heal, after all. What easy healing does do is make battles of attrition terribly boring, since it takes forever for you to run out of resources. But this just means an RPG with easy healing shouldn't also include battles of attrition. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Rowen Posted November 29, 2009 Share Posted November 29, 2009 Eph, I'll send you an idea of a character that came to me over Thanksgiving break. Expect it in the next few days and help me figure out if I'm doing it right. Thanks and I cannot wait for when your next game gets going. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted November 29, 2009 Share Posted November 29, 2009 Fair enough, Thuryl... however, I would further argue that removing attrition significantly narrows the interesting game space available. In my and TM's humble opinion. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted November 29, 2009 Author Share Posted November 29, 2009 Alchemy is no longer a magic school. Healing is being added to Conjuration. I've added a Crafting skill. I'm not bothering to set specifics for it, because the list would go on forever. Also, it is not tied to a statistic. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Aran Posted November 29, 2009 Share Posted November 29, 2009 Originally Posted By: Little Daedalite Twist IMATMHO Gesundheit! Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted November 29, 2009 Share Posted November 29, 2009 Originally Posted By: Arancaytrus Gesundheit! When I read this, I proceeded to sneeze several times. Damn internet wizards. Anyway, the real reason for this post: E - I will have my epilogue finished soon, I will. Blame work and people having babies for my lateness. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted December 2, 2009 Author Share Posted December 2, 2009 *ahem* I'm waiting on two more epilogues. The others are written and ready to go. You know who you are. EDIT: Just to make clear what I've done so far, these are the epilogues that are fully written up and ready to roll out: -Jareth -Hoggle -Lindy -Etris -Thuja -John -Kaval Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted December 6, 2009 Author Share Posted December 6, 2009 Alright, it's been two weeks. I've assembled and posted all of the epilogues that I have received, and they are all available here. (If I am missing your epilogue, you can still send it in, and I'll lump it in with the others. I just wanted to post these before everyone forgets about them.) Also, I've been tidying up the page for the system itself, hoping to make it a little easier to figure out. Also, there are some sample spells for the new system over here, with some more epic ones to be added later. I'm still working on the material for the next campaign, and I want to give ET's thing at least a session or two before I make a big new thread for the next campaign. Just for the record, it will take place here, with players starting in the town of Quera. Not that it really means anything yet. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Balladeer Posted December 7, 2009 Share Posted December 7, 2009 Aww... Even Lindy doesn't understand? That ruins the whole illusion that something might be happening. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Splorg64 Posted December 7, 2009 Share Posted December 7, 2009 Are we having another session anytime soon? I'd be interested in doing that. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted December 7, 2009 Author Share Posted December 7, 2009 It will happen, don't worry. I'm still setting up the world. Now that I think of it, I need to start consolidating the pantheon... I've let that slide for too long now. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Sarachim Posted December 8, 2009 Share Posted December 8, 2009 Is there anything you'd like the rest of us to help with at this stage? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted December 8, 2009 Author Share Posted December 8, 2009 Other than occasionally reminding me to keep working, no. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dintiradan Posted December 8, 2009 Share Posted December 8, 2009 Originally Posted By: Ephesos It will happen, don't worry. I'm still setting up the world. Now that I think of it, I need to start consolidating the pantheon... I've let that slide for too long now. Recycle LoD? ;-) Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted December 8, 2009 Share Posted December 8, 2009 Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted December 10, 2009 Author Share Posted December 10, 2009 Oh hey. We have another epilogue: Click to reveal.. (Conall's Epilogue) After landing from his return journey from through the Labyrinth, Conall found himself at the edge of a large, busy, and very loud city. He immediately turned away, and lumbered through the forest surrounding it - he hated markets. Wandering through the wilderness for a while, he came across a small, peaceful looking town. After earning himself the nickname "bar-hopper", and disarming a crossbow-wielding drunkard with his foot, all during an eventful first meeting with the town's locals in the pub, he settled down there for a while, until one day boredom and the urge for adventure set in. After several days of travelling, and several dead bears later, he found himself face-to-face with an old friend - if Thuja allowed himself to have friends, that is. The pair decided to travel back to the Labyrinth, and bring back some land sharks, as they had talked about long ago. After bringing several back, the two bid farewell for a final time, and set off on their own. With a mating pair of land sharks in tow, Conall, growing tired of travelling, found himself before a large city not unlike the one he had seen when he left the Labyrinth the first time. After proving his worth as a fighter, a tactician, and a man of impeccable style (he had neglected to shave off his second beard), and after checking that he would be able to avoid the town square on market day, he became established as a land shark breeder, tamer, trainer, and rider for the local militia, where he spent the rest of his days. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted December 16, 2009 Share Posted December 16, 2009 Thought the stats were just for the World RP, did you? Guess again, because I've got... Click to reveal.. (Stats!) Code: CONALL KAVAL CUMULO LINDY JOHN ETRIS THUJA TEMMYN PARTY SESSIONS PLAYED *10* *10* 1 *10* 8 9 8 7 10 DICE ROLLS 147 *166* 20 135 91 164 128 140 991 SUCCESSFUL DICE ROLLS *73* 62 7 62 38 70 55 62 429 SUCCESS RATE *50%* 37% 35% 46% 42% 43% 43% 44% 43% CRITICAL SUCCESSES 7 9 1 10 4 7 *11* 7 56 CRITICAL FUMBLES 9 10 1 5 7 8 *11* 9 60 AVERAGE ROLL 10.71 10.22 *12.05* 11.01 10.22 10.29 10.45 10.41 10.51 ROLLS PER SESSION 14.70 16.60 *20.00* 13.50 11.38 18.22 16.00 *20.00* 99.10SUCCESSFUL ROLLS/SESSION 7.30 6.20 7.00 6.20 4.75 7.78 6.88 *8.86* 42.90 CRIT. SUCCESSES/SESSION 0.70 0.90 1.00 1.00 0.50 0.78 *1.38* 1.00 5.60 CRIT. FUMBLES/SESSION 0.90 1.00 1.00 0.50 0.88 0.89 *1.38* 1.29 6.00 TOTAL DAMAGE *133* 109 4 62 84 122 84 73 671 ENVIRONMENTAL DAMAGE 29 30 4 21 36 *51* 10 26 207 COMBAT DAMAGE *104* 79 0 41 48 71 74 47 464 DAMAGE PER SESSION 13.30 10.90 4.00 6.20 10.50 *13.56* 10.50 10.43 67.10 CONALL KAVAL CUMULO LINDY JOHN ETRIS THUJA TEMMYN PARTY TOTAL STAMINA DRAIN 35 20 4 38 23 *42* 14 23 195 STAMINA USE 26 8 1 *28* 1 *28* 5 20 117 STAMINA LOSS 9 12 3 10 *22* 14 9 3 82 STAMINA DRAIN/SESSION 3.50 2.00 4.00 3.80 2.88 *4.67* 1.75 3.29 19.50 ENEMY KILLS *17* 8 0 10 8 9 16 8 76 ENEMY KILLS/SESSION 1.70 0.80 0.00 1.00 1.00 1.00 *2.00* 1.14 7.60 TIMES INEPT (0 Stamina) 0 0 1 1 0 *3* 0 0 5 TIMES CRITICAL (0 HP) 0 2 0 1 *3* 1 0 0 7 TIMES ATTACKED *50* 30 0 13 16 29 38 10 186 TIMES HIT *35* 21 0 7 12 15 22 7 119 TIMES ATTACKED/SESSION *5.00* 3.00 0.00 1.30 2.00 3.22 4.75 1.43 18.60 TIMES HIT/SESSION *3.50* 2.10 0.00 0.70 1.50 1.67 2.75 1.00 11.90 HOSTILE ACCURACY 70% 70% ?% 54% *75%* 52% 58% 70% 64% CONALL KAVAL CUMULO LINDY JOHN ETRIS THUJA TEMMYN PARTY Disclaimer: These stats have been compiled entirely by hand. Small margins of error are to be expected, and some results are the result of interpretation. Events during private play were not recorded in the statistics. Next up: using the "Find" feature of a word processor so I don't have to tediously record every dice roll! Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted December 16, 2009 Share Posted December 16, 2009 Small question. What is "∞%"? You have it as Cumulo and Lindy's Hostle Accuracy scores. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted December 17, 2009 Share Posted December 17, 2009 That is a symbol of UBB being a pain in the rear. It's supposed to be an infinity symbol, but... meh. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted December 17, 2009 Author Share Posted December 17, 2009 I'm not sure I'd call that stat for Cumulo infinite... the dire octopus certainly did a good job of hitting him. And of almost drowning him. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted December 17, 2009 Share Posted December 17, 2009 Yes, but the problem is, it happened in a private chat. I know he took at least one hit down there, but I sorta decided to just throw out all private data rather than make guesses at what the blanks were. That way, the results weren't skewed toward any one character. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted December 17, 2009 Author Share Posted December 17, 2009 Originally Posted By: Session 1 The ghoul that stayed back twitches a small cross in its hand, and you see Cumulo's body go rigid. There you go. Hit chance 100%. Quote Link to comment Share on other sites More sharing options...
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