Garrulous Glaahk Rionep Ecnirp Etlevs Posted November 22, 2009 Share Posted November 22, 2009 Are there any details, minor or major, that you would write differently in Avernum series remake? I came up with this after reflecting on Avernum 3, which I've just beaten. I thought it would be interesting to see how certain plot elements could play out differently. 1. Anama mission to aid research in developing an Antimagic Shard/Powder. By mid-to-late game, you can purchase an expensive item that generates an antimagic cloud. 2. Characters are no longer called "pale" after a few weeks in the sun. If party has no sliths, you are essentially unrecognizable as Avernites. There is an ironic mission in which the mayor of Gale, who resents rumors that a band of Avernites is beating the plagues, asks you to report Avernite infiltrators and tasks you with defeating the Golems "before they (the Avernites) interfere." Gives good reward, then finally realizes that you are the Avernites. 3A. When Erika is present for the final battle, Jeff has so far narrated that Rentar's defenses waver by the time she finally defeats Erika. What should change is that your party can defeat Rentar in combat after this point. If she does not die outright, she at least flees due to grievous damage suffered by your magic & blades. This hardly changes the ending, but it would be more satisfying to me as a player. I don't know if I speak for anyone else. 3B. Otherwise, there is a way to achieve an ending in which Erika joins the final battle but does not die, or if she does, she is resurrected/appears as a shade in the epilogue. I still wonder why various NPCs can't be brought back to life like the party can. 4. In any of the games, a new mission - similar to the "find Graymold (Salve) for __" quest, which pops up each episode - could be included that requires the party to "restore life to __." Even if Erika Redmark can't be resurrected, I think it would be worth acknowledging that SOMEONE, even a generic quest character, can be revived with that Return Life spell that only healers or party members seem to know. What do you think? Are there any aspects of Avernum you've wanted to flesh out or rewrite? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted November 22, 2009 Share Posted November 22, 2009 Personally, I thought that the canon ending of A6 where X killed Ghaldring with his anvil spell in Canopy, right before closing the Nethergate and using the Geneforge in the Skylark School of Magery was a bit far-fetched, and should maybe be rethought in the next series. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 22, 2009 Share Posted November 22, 2009 I want to change A5 ending to where you can kill off both pretenders to the Empire throne and establish yourself as the new emperor. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted November 22, 2009 Share Posted November 22, 2009 Originally Posted By: Randomizer I want to change A5 ending to where you can kill off both pretenders to the Empire throne and establish yourself as the new emperor. This. Why is there no powergamer ending to the Avernum series, like the G1 Geneforge-user ending? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Rionep Ecnirp Etlevs Posted November 23, 2009 Author Share Posted November 23, 2009 Damn! I guess A6 is ruined for me. I was crossing my fingers that there would be an ending that puts the party in real power. They are always nameless heroes. On that note, I would also like to see NPCs stop treating adventurers with such disdain, as if they haven't heard of the great feats performed by small mercenary bands of the past. In X2 and X3, a group of adventurers has already saved the people of the Pit and become famous. Why do soldiers, high level mages, and government officials tend to treat up-and-coming heroes with disrespect? There are often wizards who won't "lower" themselves to teach spells to a group of adventurers that have already defeated more monsters than the wizard ever did. In Avernum 3 there are doubters who scoff at the party's abilities. Even Prazac, when asked about the terms of her agreement with Anaximander, says something like "these are higher matters of state; if they were for you to know, you'd be told." I felt like saying, "Well excuuuse me, empress. I just frakkin cleared a continent of monsters. I think I've achieved VIP status by now." Also, 5000 gold coins? 5000 gold coins? I paid more for Hawke's Manse! I get half a mansion for defeating Valorim's foes in Avernum 3?!? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted November 23, 2009 Share Posted November 23, 2009 Someone in A6 does comment on adventurers and Avernum a bit. Specifically, the non-adventurers feel a little bit left out of the glory. —Alorael, who also thinks A6, like A2, has something of an excuse. You're soldiers. You're not covering yourselves with glory, you're given tasks by your superior officers and you carry them out. That's just what you're supposed to do. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ĐªгŦĦ Єяŋϊε Posted November 25, 2009 Share Posted November 25, 2009 but theres nothing like walking around glowing green and being told no one trusts you but is too afraid to stop you. kind of like every character in L.E. Moddesit's books Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Orifushi Mafuyu Posted November 28, 2009 Share Posted November 28, 2009 Originally Posted By: A Presumptuous Gallivanter On that note, I would also like to see NPCs stop treating adventurers with such disdain, as if they haven't heard of the great feats performed by small mercenary bands of the past. ... Why do soldiers, high level mages, and government officials tend to treat up-and-coming heroes with disrespect? I'm with you 100%; that said, I think it's more like they don't expect your particular band of riff-raff to be the next group of legends. Then again, towards the end of each game you'd think they'd sit up and take notice. I agree, it IS annoying. Originally Posted By: A Presumptuous Gallivanter There are often wizards who won't "lower" themselves to teach spells to a group of adventurers that have already defeated more monsters than the wizard ever did. Ha! When it gets too frustrating, I save the game, then go on a rampage. Block the town exits, and then slaughter the miserable ingrates. Originally Posted By: A Presumptuous Gallivanter Even Prazac, when asked about the terms of her agreement with Anaximander, says something like "these are higher matters of state; if they were for you to know, you'd be told." I felt like saying, "Well excuuuse me, empress. I just frakkin cleared a continent of monsters. I think I've achieved VIP status by now." Absolutely. Originally Posted By: A Presumptuous Gallivanter Also, 5000 gold coins? 5000 gold coins? I paid more for Hawke's Manse! I get half a mansion for defeating Valorim's foes in Avernum 3?!? Hilarious! That was my exact reaction as well. "Aww, a pile of shiny coins! Wait, I've seen this before...". I wanted so badly to say "We don't need any more pocket change, highness... save it for your subjects." Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted November 28, 2009 Share Posted November 28, 2009 Royals shouldn't wonder if their treasure room is "slightly" emptier after adventurers have visited at their castles. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted November 29, 2009 Share Posted November 29, 2009 Especially when said royals have a reputation for having tight purse strings, and definitely if I'm playing the game, which by default means that some rich snob will suddenly get poorer. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted November 30, 2009 Share Posted November 30, 2009 So true, adventurers do all hard work and get only few coins as reward and maybe some weapon and armor and spell too and none of those 3 are that useful. Quote Link to comment Share on other sites More sharing options...
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