Garrulous Glaahk Rionep Ecnirp Etlevs Posted November 21, 2009 Share Posted November 21, 2009 So I'm ready for the Keep of Tinraya, but I purposely delayed my game to day 161. Click to reveal.. The Tower Disaster hasn't occurred yet. What's up with that? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 21, 2009 Share Posted November 21, 2009 The tower disaster date has a variable in it. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ĐªгŦĦ Єяŋϊε Posted November 25, 2009 Share Posted November 25, 2009 which is....... Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted November 25, 2009 Share Posted November 25, 2009 That means that the disaster will randomly occur in between two set dates. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ĐªгŦĦ Єяŋϊε Posted November 25, 2009 Share Posted November 25, 2009 do you know what the later date is? also if you adjust the time past the later date does it mess up the game? or just bypasses the disaster? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted November 25, 2009 Share Posted November 25, 2009 Generally, playing with the time in the character editor is a bad idea. I tried once, and then never again. I would recommend you only do it if you know what you are doing (I certainly don't). Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted November 25, 2009 Share Posted November 25, 2009 Playing with time actually doesn't cause any problems that I have been able to find. I've also never gotten changed dates to trigger the ToM disaster if the date was set far past 161, or even at 161. I believe setting it to 150 and resting a lot worked, but I wouldn't swear to it. —Alorael, who sincerely hopes the ToM disaster isn't set to a timer that just counts the turns you've taken. That would be horrific. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted November 25, 2009 Share Posted November 25, 2009 Originally Posted By: Memory and Debts —Alorael, who sincerely hopes the ToM disaster isn't set to a timer that just counts the turns you've taken. That would be horrific. Well, in that case, you could just go into the editor again and reset the timer. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted November 26, 2009 Share Posted November 26, 2009 Horrific in the sense of programming that bothers me, not horrific in any kind of dangerous or scary sense. —Alorael, who wonders why there are no Potions of Yesterday. As long as time is malleable the game might as well take advantage of it. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Orifushi Mafuyu Posted November 28, 2009 Share Posted November 28, 2009 Originally Posted By: Tennojutsu Horrific in the sense of programming that bothers me, not horrific in any kind of dangerous or scary sense. I don't think that's the case, since people have apparently advanced the day counter and then simply rested a lot to get that event to trigger. Originally Posted By: Tennojutsu —Alorael, who wonders why there are no Potions of Yesterday. As long as time is malleable the game might as well take advantage of it. This *would* be funny, although it'd screw up quests if the NPCs think they hadn't given them to you yet. I'm thinking of blundering around training to the max and then drinking enough potions to return you to the start of the game. Then you could just steamroll right over the major baddies and ignore the small fry. Imagine in A3 going to Ghikra, walking calmly up to an unsuspecting Rentar, and then stabbing the treacherous cow right in the gut. Damn statisfying. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Rionep Ecnirp Etlevs Posted November 29, 2009 Author Share Posted November 29, 2009 Originally Posted By: Orifushi Mafuyu Imagine in A3 going to Ghikra, walking calmly up to an unsuspecting Rentar, and then stabbing the treacherous cow right in the gut. Damn statisfying. Minus the time-travel aspect, this is the kind of option I'd like to include in a remake of Avernum 3. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted November 29, 2009 Share Posted November 29, 2009 Originally Posted By: Littlest Traveler —Alorael, who wonders why there are no Potions of Yesterday. As long as time is malleable the game might as well take advantage of it. Interesting idea, but until that happens, as long as nobody has a face that could stop a clock, I'm happy. Quote Link to comment Share on other sites More sharing options...
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