Easygoing Eyebeast Dantius Posted October 2, 2009 Share Posted October 2, 2009 I have virtually no idea what all these bonuses do. Thy're common on quite a few items and weapons, and an explanation would be greatly appreciated. Vampiric touch: Does the +8 Vampiric touch mean that, on every successful hit mean that I recover 8 HP regardless? Or does it mean that I regain 8% of my damage as health? And do a +10 and +5 item give me +15 (if added) , or +14(if multiplied)? Energy preservation: I'm really befuddled on this one. Does this mean that, if I cast Purifying Rain (200 Energy, 20 Essence) with +20 EP, that it only costs me 160 Energy and 16 Essence? The bonus given are so tiny, it would seem that this would have a dramatic effect at higher levels. Melee Damage Protection: This only appears on th Tek's Spectral Dirk and Ornkskin Gloves. This is really the reason why I'm posting this: Does this stat mean that, if an enemy attacks me in melee, he has 10 damage dies removed, or 10% of his damage negated, or 10 points of damage subtracted? If it is the first option, then this is far and away the best weapon for a nonmelee build, so it would come in handy to find out. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Hypnotic Posted October 2, 2009 Share Posted October 2, 2009 Not too sure but I do know 10x5 is not 14. The energy preservation does not effect essence and only spell energy. I think it also works in percentages, otherwise you could cast firebolt forever. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted October 2, 2009 Author Share Posted October 2, 2009 No, but .1(+10) + .05(+5) x .9 is .145, or 14.5%. Geneforge is great for improving basic math skills! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted October 2, 2009 Share Posted October 2, 2009 Vampiric touch is a chance to regain some health for any attack, even non-damaging spells like wrack can drain health and transfer it to you. Energy preservation is a chance to use less spell energy, but it doesn't always happen and you need the normal amount available to cast a spell. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 2, 2009 Share Posted October 2, 2009 1] I'm not sure how Vampiric Touch works exactly, but it's very weak, so it's not worth worrying about anyway. It doesn't seem to be related to the amount of damage you do, since it can take effect even on non-damaging attacks like Essence Shackles. I suspect +8 Vampiric Touch is something like a 33% chance of 1-8 healing every time you attack. 2] It seems to be a percentage effect, yes, and it's also partially random. [so if you cast a spell that costs 15 energy, it might only cost you 11, or 12, or 13.] 3] I'm almost certain it's not the first one. It might be the second. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted October 2, 2009 Author Share Posted October 2, 2009 Originally Posted By: Randomizer Vampiric touch is a chance to regain some health for any attack, even non-damaging spells like wrack can drain health and transfer it to you. Energy preservation is a chance to use less spell energy, but it doesn't always happen and you need the normal amount available to cast a spell. I know what they generally do, I want exact specifics. Originally Posted By: Thuryl 1] I'm not sure how Vampiric Touch works exactly, but it's very weak, so it's not worth worrying about anyway. It doesn't seem to be related to the amount of damage you do, since it can take effect even on non-damaging attacks like Essence Shackles. I suspect +8 Vampiric Touch is something like a 33% chance of 1-8 healing every time you attack. 2] It seems to be a percentage effect, yes, and it's also partially random. [so if you cast a spell that costs 15 energy, it might only cost you 11, or 12, or 13.] 3] I'm almost certain it's not the first one. It might be the second. I don't deliberately use Vampiric touch, but some of the best items (Talisman of Might) have it as well, so I might as well know what it does. It's pretty much useless. I only keep 1 item with it til the endgame, the Ring of Eye's Purity, so I don't really care. Hmm. I don't have a save file anywhere where I actually have TSD. I've either sold it, or have not yet reached it. I better start playing again so I can grab it and do some tests. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted October 2, 2009 Share Posted October 2, 2009 Melee Damage Protection appears with a percentage attached in at least one Geneforge engine game (maybe A4 or A5?) so I think it's safe to assume it does something with 10% and not -10. Given the track record of other rarely occuring abilities in Geneforge (see: Regeneration in G3, Strikes Swiftly in G3, Vampiric Touch, Radiance) it's entirely possible it actually does nothing or almost nothing. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted October 2, 2009 Author Share Posted October 2, 2009 Radiance was quite useful in the boss fights in Sandros Mine in G4, so the stats don't do absolutley nothing. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted October 2, 2009 Share Posted October 2, 2009 I tried it in the first fight leading up to the boss in Sandros Mine in G4 with 3 radiance items and found no increase in damage. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted October 3, 2009 Author Share Posted October 3, 2009 I thought that the first fight was the guy who dropped the Ethereal Seal, which would be what you would need, as it has more radiance than all other items put together (+30),while flaming sword, orb of the sun, and polished shield gave +10 each. Quote Link to comment Share on other sites More sharing options...
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