Seasoned Roamer Old MikeS Posted August 25, 2009 Share Posted August 25, 2009 I am a master procrastinator, I thought I had put this out already. Well here it is 4 months after completing it . Get it from here (TheStaff.zip) for the time being. There is a readme and a solution document in the zip, just in case. Also, while creating this scenario, I noticed I had a bug in one of the scripts from an earlier scenario (Proving Grounds). I have the update for that also available. The script by it's self (thief.txt) or the complete zip (ProvingGrounds.zip). Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted August 26, 2009 Share Posted August 26, 2009 Yay!!!! Congrats!!!! Did you Beta Test it? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted August 26, 2009 Share Posted August 26, 2009 Congratulations, MS. Good to know that you're still churning them out. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Smoo Posted August 27, 2009 Share Posted August 27, 2009 Huzzah! Jubilation! I can't wait to see what you've come up with this time. Meaning I don't have time to play it now. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted October 5, 2009 Share Posted October 5, 2009 Played it, making a thread for it in the reviews forum. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted October 5, 2009 Share Posted October 5, 2009 Ephesos, in regards to your review: I think I know the box you're talking about. You're supposed to find a key first, and not just try and ram it open. Also, I suspect part of the reason for the absurdly powerful items is because this scenario can be played by anyone from a L1 to a L100. The difficulty is dynamic, adjusting itself based on the level of the party that entered. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted October 5, 2009 Share Posted October 5, 2009 'k, so I never found the key, but I'm willing to believe there was one. But I had no idea where it could be. And I would think that a dynamic difficulty would actually take into account the level when you enter, as opposed to offering all levels of gear by default. Basically, a level 3 party should not have access to steel halberds and alien blades, just like a level 50 party would have no interest in crude daggers. But hey, your definitions are your definitions. My review has been amended in light of the fact that I was being a bit too harsh, and I do want to emphasize that it's an improvement. I do want good sir Slack to stick around and keep making scenarios. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Old MikeS Posted October 5, 2009 Author Share Posted October 5, 2009 Didn't you play Amnesia or Mystery Manor? To answer a couple of your questions in the review: Click to reveal.. - Everyone named James or Jamie in the one town is explained by one of the characters in the town. It may have been a bit obtuse. - The yellow one was included to celebrate his 10th anniversary (see readme). I was just a little slow in getting it out the door If another idea hits me, I'll probably do another scenario, regardless of what is said or not said [edit] Forgot to mention, there is a cheat sheet with the scenario that spells out (I hope) all you need to do to get each piece [/edit] Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Balladeer Posted October 21, 2009 Share Posted October 21, 2009 The downloads aren't working today, can somebody get me a copy of The Staff and the new Proving Grounds so I can get them up on TrueSite? Thanks. Edit: Got em now. Quote Link to comment Share on other sites More sharing options...
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