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Blades and the Heisenberg uncertainty principle


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So I manage to find some time to work on the upcoming tutorial scenario (this is still alive, right?). At the moment, I'm trying to find how high a Beggar's HP (among other stats) needs to be to consistently defeat an Elite Soldier. For starters, I use this definition:

Code:
begindefinecreature 179;	import = 3; // Beggar	cr_name = "Dennis";	cr_default_courage = 100;	cr_default_script = "dennis";	cr_level = 50;
To check the HP, I had this in the dialog:
Code:
begintalknode 100;	state = 1;	nextstate = -1;	question = "KILL! DESTROY!";	text1 = "OK";	action = END_TALK;	code =		print_num(get_stat(8, 35));		set_flag(2, 11, 1);		erase_char(8);		activate_hidden_group(2);	break;
However, when I played the scenario, I got this error:
Quote:
Error: File corruption caused too-high skill. Skill being reset to 0. Can correct it manually with editor.
What? I only set the level to 50. So I remove the cr_level line and try again. Same problem. Huh.

 

Wait, the error didn't come when I loaded the scenario, it came when I talked to the Beggar. So I remove the print_num line. Bam, that does the trick.

 

See, this is what completely turns me off from Blades design. You can't even read a value and print it without corrupting it. I should count myself lucky that it didn't fail silently, or I'd be bashing my head against the wall all night. Likely, the real Blades designers have known about this bug for a while, and there's a workaround. It's not a big thing, but still. Arghhhhhhhhh.

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It's not that you're corrupting the value by reading it, I think, as that your act of reading it causes the game to notice that it is 'corrupt'. The game has a hair trigger for this particular alleged error, and as Thuryl says, it doesn't seem to mean business about resetting anything to 0.

 

EDIT: And the project lives, if slowly! I, for one, am still working.

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Originally Posted By: Dintiradan
At the moment, I'm trying to find how high a Beggar's HP (among other stats) needs to be to consistently defeat an Elite Soldier. For starters, I use this definition:
Code:
begindefinecreature 179;	import = 3; // Beggar	cr_name = "Dennis";	cr_default_courage = 100;	cr_default_script = "dennis";	cr_level = 50;
To check the HP, I had this in the dialog:
Code:
begintalknode 100;	state = 1;	nextstate = -1;	question = "KILL! DESTROY!";	text1 = "OK";	action = END_TALK;	code =		print_num(get_stat(8, 35));		set_flag(2, 11, 1);		erase_char(8);		activate_hidden_group(2);	break;
However, when I played the scenario, I got this error:
Quote:
Error: File corruption caused too-high skill. Skill being reset to 0. Can correct it manually with editor.

Originally Posted By: Dintiradan
Well, now I'm unable to increase HP itself. I'm using the cr_what_stat_adjust and cr_amount_stat_adjust. I'm doing it as the docs tell me, and I'm not editing more than six stats.

Pretty sad when the writer of the tutorial can't get things to work. frown

First off, for checking health, try using the calls specifically designed for this task. I've never hit problems reading health using the get_health() and get_max_health() calls, and I've used it for creatures up to level 100 with boosted HP. Strictly speaking, you can still do it your way, but this way is simpler and less likely to make Blades and the universe implode.

Secondly, your method of boosting HP is wrong. You can cr_what_stat_adjust all you like, you're still not going to adjust any secondary stat (like health, willpower, spell energy, etc.). Those are determined entirely by the creature's primary stats. Instead, try using cr_hp_bonus, which does pretty much what the name suggests.

Also, checking the health of non-existent creatures is a sure way to get some funky results. I'm not sure if that's an issue here, but make sure any health-checking calls are made after the creature exists.
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Ah, okay, that makes sense. I didn't realize that there were calls that specifically deal with health. I just came to the stat_adjust calls and assumed that they worked for secondary stats as well as primary ones. So.. RTEFM? RTWFM?

 

(And the creature definitely existed when I made the call.)

 

I suppose that's the reason why get_stat fails when checking health. Since HP can be much higher than a skill level, the game assumes that the value must be wrong. It makes sense, once you know all the calls, but I wish the docs were a little bit clearer for people like me.

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No, it's clearly a Manual, not an Article (I realize that M canonically stands for man page, but the times they are a'changing).

 

Oh, and:

Quote:
Stage 1: The Wilderness (Lazarus)

Your master, the wizard, has called you into town to do a job. He is the narrator.

Painting terrains, floors and heights.

draw a bidge to cross a river

add heights to a set of stairs to get to the top of a cliff

turn off auto hills!

use a fill drawing option to replace dangerous swamps with something safer

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