Burgeoning Battle Gamma Ganduv Posted July 14, 2009 Share Posted July 14, 2009 Hello everybody, I have been working on an editor for G5 since I have not been able to find any others, if using it BE SURE TO BACK UP YOUR FILES! Don't click on the shaper gear etc. because if you do the script will say it is broken and you won't be able to use the pylon so just hold on until I edit it thanks. I have now put up the editor on rapidshare still working on the classes gear however so here is the link: Editor Zone 1 Pacific Second part of the editor complete and uploaded, so here it is: Editor Zone 2 Minah Use point is the first sign coming from the Pacification fields. Finally, here is the release of my custom item-added gf5itemschars! Just copy and paste it in your other gf5itemschars it should work fine (I've tested it many times) so here it is: Custom Items modded gf5itemschars Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Ganduv Posted July 14, 2009 Author Share Posted July 14, 2009 ~-~-UPDATES-~-~ Update: I tried to make a new subsection but some things were cutting out for no reason so I assume that I have used too many lines, I will now put the individual magic/shaping teacher in minallah on a sign. The Minallah sign is now complete with options to choose individually which spell/creation you want to increase. I have also put up the gf5itemschars for the custom items Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Ganduv Posted July 14, 2009 Author Share Posted July 14, 2009 ~-~-UPCOMING UPDATES-~-~ The only further updating I will be doing is with zone 1 and that is only for the classes gear so I guess you can pretty much call the editor finished Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Namine Posted July 14, 2009 Share Posted July 14, 2009 What is a script editor for? Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Ganduv Posted July 14, 2009 Author Share Posted July 14, 2009 If you want to give your character super stats etc. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Namine Posted July 14, 2009 Share Posted July 14, 2009 Sounds cool, how does it work? Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Ganduv Posted July 14, 2009 Author Share Posted July 14, 2009 Go to your computer then program files find geneforge 5 and the folder scripts then scroll down and look for z0pacificdlg.txt, open it up in wordpad (back it up first) then delete all its contents and replace it with the text in the spoilers, go in-game starting zone up to the pacification pylon control and click on what you want. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted July 14, 2009 Share Posted July 14, 2009 Tried it out. Worked like a charm. Nice job, Ganduv. The Great Archon Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Ganduv Posted July 14, 2009 Author Share Posted July 14, 2009 Thanks Master, took a while to do if you can think of anything to add to it that would be useful feel free to tell me, I'm not going to do anything like how the G3 editor gave you a choice of how much you want to edit a stat because seems like too much trouble... I might make it to where you can decrease your stats if I find a use for it. Wish I could make an item duplicator but if someone needs it I guess they can just use Pyro's trainer. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted July 14, 2009 Share Posted July 14, 2009 No problem. Heh. That might be an interesting challenge. Playing the game on Casual with just one point in eact stat at the start, and not adding anything with skill points. The Great Archon Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Namine Posted July 14, 2009 Share Posted July 14, 2009 Yea, it would also help with knowing how much leadership or mechanics needed for a conversation or door. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Ganduv Posted July 14, 2009 Author Share Posted July 14, 2009 Yes it would but I'm not sure if the game would let you decrease the stats beyond their starting point though. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted July 14, 2009 Share Posted July 14, 2009 Originally Posted By: Namine Yea, it would also help with knowing how much leadership or mechanics needed for a conversation or door. Leadership can usually be found in each dlg zone script. Mechanics needs looking at the coded maps and converting the code back into numbers. I have most of the lower mechanics for doors and traps listed in the item list, but for the over mechanics 17 doors and later areas I just have it's higher than what I played with at the time. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Namine Posted July 14, 2009 Share Posted July 14, 2009 Wow, so you can basically read the game? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted July 14, 2009 Share Posted July 14, 2009 Kinda. Most things are hardcoded, and is impossible to understand unless you're Jeff. Some things are scripted, like Dialog, and can be read through the files. The Great Archon Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Ganduv Posted July 14, 2009 Author Share Posted July 14, 2009 Alright guys brainstorming time, I have almost completed the gear set for a guardian, I am setting the body as a puresteel plate unless anyone can think of a better one, I am going to start on the shaper gear tomorrow so any suggestions would be greatly appreciated. EDIT: I will most likely add servile/shock trooper and the other classes gear so I am open to ideas on that too. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Namine Posted July 14, 2009 Share Posted July 14, 2009 Can you give it any attributes you want? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted July 14, 2009 Share Posted July 14, 2009 Quicksilver plate is almost the same armor plus you have a chance at bonus action point. That works for almost anything that fights. For Shaper you probably wants the shaper trueweave that you get on Sammann's Isle. I think that's the best light armor. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Ganduv Posted July 14, 2009 Author Share Posted July 14, 2009 Alright Randomizer I changed the body to quicksilver so here is the script... Click to reveal.. begintalknode 141; state = 131; nextstate = 131; condition = 1; question = "Shaping Gear."; text1 = "The machine creates gear radiating with shaping residue."; code = reward_give(); //sword/wand/baton reward_give(); //cloak reward_give(); //necklace reward_give(); //ring reward_give(); //body reward_give(); //shield reward_give(); //artifact reward_give(); //artifact reward_give(); //artifact reward_give(); //artifact break; begintalknode 142; state = 131; nextstate = 131; condition = 1; question = "Guardian Gear."; text1 = "The machine creates gear that has many bloodstains on it."; code = reward_give(79); //guardian claymore reward_give(22); //guardian cloak reward_give(375); //talisman might reward_give(342); //forbidden band reward_give(55); //quicksilver plate reward_give(142); //quicksilver bulwark reward_give(482); //artifact reward_give(306); //artifact reward_give(312); //artifact reward_give(303); //artifact break; begintalknode 143; state = 131; nextstate = 131; condition = 1; question = "Agent Gear."; text1 = "The machine creates gear that is dark with magical residue on it."; code = reward_give(); //sword/wand/baton reward_give(); //cloak reward_give(); //necklace reward_give(); //ring reward_give(); //body reward_give(); //shield reward_give(); //artifact reward_give(); //artifact reward_give(); //artifact reward_give(); //artifact break; Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Ganduv Posted July 14, 2009 Author Share Posted July 14, 2009 Again any and all feedback appreciated if you think of something I left out (besides the gear for the classes) please speak up once I am completely done with it I'm going to upload it to rapidshare so you can do it from there. Again post some good gear for the classes so that I can fill that out too thanks. Quote Link to comment Share on other sites More sharing options...
Curious Artila Jimm Posted September 13, 2009 Share Posted September 13, 2009 Ive replaced the files with the ones you provided, but it works fine untill i load and it gets stuck on "Preparing Graphics" on the load screen, any ideas? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk The Knight Who Said Ni Posted September 13, 2009 Share Posted September 13, 2009 Well this is a little late, but it's GREAT you released it. I myself decided to MOD/adapt the G4 editor to do the job. I never posted it though Ni Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted September 13, 2009 Share Posted September 13, 2009 Agent Gear: Tek's Spectral Dirk Agent Cloak Puresteel Necklace Ring of Eye's Purity Draconian Plate Agent's Shelter Medic's Sustainer Dreadnought Boots Firesteel Gauntlets Black Iron Greaves Shaper Gear: Thirsting Knife Symbiotic Cloak Demon Fang Talisman Shaper's Boon Shaper Trueweave Stasis Shield Girdle of Victory Assassin's Boots Lifecrafter Gauntlets Black Iron Greaves (yes, Black Iron Greaves for a Shaper) There you go. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted September 13, 2009 Share Posted September 13, 2009 Errr, why Black Iron Greaves? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted September 13, 2009 Share Posted September 13, 2009 I knew someone would ask that. I feel that an extra 10% chance of avoiding melee attacks, coupled with a large damage reduction and the pretty much guarantee of going first in combat would be worth two measly points of Spellcraft. But I'm strange that way. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted September 13, 2009 Share Posted September 13, 2009 But the Firesteel Greaves gives +5 points in spellcraft. A Shaper will be using buffs and mental magic wayyyy more then he'll/she'll be in the thick of it. imo, no competetion. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted September 13, 2009 Share Posted September 13, 2009 Black Iron gives +3 to Spellcraft, as well. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted September 13, 2009 Share Posted September 13, 2009 But still, those 2 points would be way better then the practically useless points in Parry and QA. %10 to dodge is certainly not worth it. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted September 13, 2009 Share Posted September 13, 2009 No, but the damage reduction and first move is. Besides, 2 points may be valuable to someone with only a little SC and mental/battle magic, but a Shaper should already have tons. Edit:100 posts Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall A less presumptuous name. Posted September 13, 2009 Share Posted September 13, 2009 Personally, I prefer having my Shaper go last. When I fight beasties with linger damage, like kyshaaks or the numerous poison/acid afflicting peoples, going last allows my Shaper to cast a nice healing spell to remove all the linger damage. When my speed works, I can also heal the group. I hate curing lingering damage only to have more put on right before the end of the round. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Geneforgeisformeyukkyu Posted November 17, 2009 Share Posted November 17, 2009 is it normal for the game to crash if I have 4+ custom items? Edit: the game seems to crash in combat mode if I have the agent charm o.o Edit Edit: Yup the game only crashes if I have the agent charm for some reason. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted November 17, 2009 Share Posted November 17, 2009 Maybe that charm plus your other things are upping some stat way to far. It has happened to me before, where I got to much of one stat and when I went into combat mode my game froze. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Shaper Gadarenes Posted December 4, 2009 Share Posted December 4, 2009 ganduv can you upload ur trainer on mediafire? rapidshare dosent work for some of us Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd vanessa Posted March 22, 2010 Share Posted March 22, 2010 I have copied the files to my Geneforge 5 Scripts folder. Now what do I do? Thanks. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted March 22, 2010 Share Posted March 22, 2010 *cough*necromancy*cough* Anyways... If they are in the script folder, then you should just start to play and then use the editor he built into the game. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted March 22, 2010 Share Posted March 22, 2010 Originally Posted By: Other *cough*necromancy*cough* Asking for help related to the topic is a perfectly valid reason for posting in an old topic again. Necromancy comments are neither needed nor helpful. Dikiyoba hasn't used the editor, but it looks like there is a sign somewhere in Minallah that will bring up part of the editor and a pylon somewhere in the Pacification Fields that will bring up the other part of it. Dikiyoba doesn't know exactly where those would be, so you'll have to do some searching. Hopefully, it's straightforward to use after that. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Mercurid Posted May 29, 2010 Share Posted May 29, 2010 When I use the pylon and sign, all I get is a dialogue box that says, "1. OK". I'm on a mac, btw. Edit- Replaced the text again and it works now. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Geneforge34 Posted August 18, 2010 Share Posted August 18, 2010 what are spoilers?and how do you make this script editor work on g5? Do you paste,copy,or open it?Im very confused. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Geneforge34 Posted August 18, 2010 Share Posted August 18, 2010 also what is the G5 script folder?and do you delete the text in the script editor or somewhere else?if so, what do you do? Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Geneforge34 Posted August 18, 2010 Share Posted August 18, 2010 do you replace the script editor with the text in the folder save0 which contains data,items,and header? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Txgangsta Posted August 18, 2010 Share Posted August 18, 2010 A spoiler is something that spoils part of the game. It'd be like telling someone part of a book before they got there. Someone else can answer the other questions because I have no idea what your talking about =) Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall A less presumptuous name. Posted August 18, 2010 Share Posted August 18, 2010 Originally Posted By: Geneforge34 also what is the G5 script folder?and do you delete the text in the script editor or somewhere else?if so, what do you do? In with or near the game, depending on your computer, is a folder labeled "scripts." Inside of this there are tons of different files. Any files Ganduv has for the editor will replace existing script files. Just find the file you're replacing, move it to a new place in case you want to go back to the original, and then put the new file in the "scripts" folder. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Geneforge34 Posted August 18, 2010 Share Posted August 18, 2010 I cant seem to find the script folder. I searched everywhere and i cant find it still. What do i do now? Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Geneforge34 Posted August 18, 2010 Share Posted August 18, 2010 Are you talking about the files in "Geneforge 5 Saved games?" Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted August 18, 2010 Share Posted August 18, 2010 Originally Posted By: Geneforge34 Are you talking about the files in "Geneforge 5 Saved games?" No. Find the folder called "Geneforge 5" that has the game itself in it, not the folder that has the save files in it. If you're on Windows, it's probably in the Program Files folder. Once you're there, look for the folder called "Geneforge 5 Files" and open it. Inside is another folder called "Scripts" and inside that folder is all the scripts that the game relies on. If you're not on Windows, Dikiyoba can't help you beyond that first sentence. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Txgangsta Posted August 18, 2010 Share Posted August 18, 2010 If your on a mac, go to the Geneforge 5 folder in your applications folder (unless you moved it somewhere). Then go to "Geneforge 5 files". Then go to "Scripts". Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Geneforge34 Posted August 19, 2010 Share Posted August 19, 2010 Can anyone make a video on this subject please?It would be vcery nice if someone could guide me because i am very confused. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Geneforge34 Posted August 19, 2010 Share Posted August 19, 2010 My geneforge 5 game is stored in a file called spiderweb software and theres no script folder. I cant find the program files either. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Geneforge34 Posted August 19, 2010 Share Posted August 19, 2010 By the way does cheat engine 5.6 work on geneforge 5? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted August 19, 2010 Share Posted August 19, 2010 Originally Posted By: Geneforge34 My geneforge 5 game is stored in a file called spiderweb software and theres no script folder. I cant find the program files either. Are you on Windows or a Mac? I believe the way the files and savegames are handled is totally different. On Windows, you can just right-click the icon in your Desktop and select "Open File Location, which should take you there. Sometimes Program Files can be a hidden folder, in that case just go to Control Panel and select "Show hidden files and folders", or just google "View hidden files on Windows" for more detailed instructions. Quote Link to comment Share on other sites More sharing options...
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