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Can someone help me build an agent?[G5]


Namine
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Hi, I've decided to build an agent, but i have no idea how to do it. I've checked Geneforge 5 - Strategy Central but i haven't seen things for agents yet. Any tips would be appreciated. Also do you guys know the amount of base leadership that would be needed? Assuming I'll be able to get all of the infiltrator items. Thx for all your help guys.

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The main skills are mental magic to daze opponents and battle magic to do damage. Spellcraft is increased whenever it's cheaper than adding to mental or battle magic. Increase intelligence for spell energy and strength for heavy armor. Not being damaged means not having to waste time healing.

 

You need leadership 3 in the starting Pacification Fields, leadership 4 just before you leave the zone, leadership 5 for the rest of the demo area, leadership 7 when you get into Mera-Tev and start exploring.

 

Mechanics of 4 in the Pacification Fields and increase it to at least 7 before going into East Foundry Core. Mechanics 8 when you go south after finishing the Presence quest.

 

I prefered having high strength for wearing armor and stun resistance. You can skip shaping skills except for healing craft. You can train up on combat skills after you have gotten some of Rawal's quests and the cost have dropped.

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Battle and mental magic are mostly determined by getting the next spell, doing damage, or a better chance of affecting your enemies.

 

Battle magic of 10 will generally one shot most creations at torment difficulty in the demo area. But don't always rely on firebolt. Burning spray and searer are nice for certain opponents especially when you can run away while they are taking damage.

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Generally not a bad plan. And if you need to use more or heavier equipment, boost Strength. If you're having trouble with locks and traps, Mechanics. If you need to lie more, Leadership. If you die to much, perhaps some Endurance would help. Really, if you're not playing on high difficulty there's no need to min-max at all, so you can just add points to whatever seems most important at the moment. You won't wreck your character.

 

—Alorael, who can even see going nuts and adding a little side of magic or shaping to a non-magic or non-shaping character. Yes, you can get away without them, but they're fun.

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