Garrulous Glaahk Untamed Banana Slug Posted July 9, 2009 Share Posted July 9, 2009 Originally Posted By: Seaweed Originally Posted By: Untamed Banana Slug Why would the Vahnatai destroy the food crops that they themselves rely on? They can hibernate, remember? The vahnatai could easily destroy the mushrooms, hibernate for a few centuries and then awaken when the humans are gone and the mushrooms have grown back. But seriously, let's hope the Vahnatai stay out of this conflict. On another note, A6 sounds a lot like A3 and A4... I guess that is a reasonable possibility. It also has the advantage of not killing any Avernites if they are smart enough to return to the surface. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Sleeping Dragon Posted July 10, 2009 Share Posted July 10, 2009 Originally Posted By: Celtic Minstrel It's "Bahssikava", actually. And I haven't even played it. (Actually, there may be another H in there. But it's more correct than the other proposals.) According to the A1 manual you are correct. My guess from memory was the closest. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted July 10, 2009 Share Posted July 10, 2009 Yes, yes it was. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted July 10, 2009 Share Posted July 10, 2009 Originally Posted By: Seaweed Originally Posted By: Untamed Banana Slug Why would the Vahnatai destroy the food crops that they themselves rely on? They can hibernate, remember? The vahnatai could easily destroy the mushrooms, hibernate for a few centuries and then awaken when the humans are gone and the mushrooms have grown back. But seriously, let's hope the Vahnatai stay out of this conflict. They can just as easily throw everyone else out and seal the entire cave system. If the Vahnatai do get involved, I think that's what might happen. Quote Link to comment Share on other sites More sharing options...
Curious Artila The Lost Anvil Posted July 10, 2009 Share Posted July 10, 2009 We still haven't heard of the Dragons supposed "vengeance" yet... Perhaps that will make an appearance in A6? Would be rather ironic if the hoard of evil sliths turned out to be more exiles from the good sliths... can't wait to find out the real reason for them. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted July 10, 2009 Share Posted July 10, 2009 Originally Posted By: The Lost Anvil Would be rather ironic if the hoard of evil sliths turned out to be more exiles from the good sliths... can't wait to find out the real reason for them. Who knows? At least some of them might just be good sliths living in Avernum, and are hungry like everyone else. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted July 10, 2009 Share Posted July 10, 2009 From Jeff's blog in case you haven't read it. Originally Posted By: Jeff There is something very liberating about writing the last game in a series. First, you won't have to write any more. Second, you get to totally trash the place. Udder destruction is in the works. I wonder if towns get replaced with ruined versions as time passes like in Avernum 3. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted July 10, 2009 Share Posted July 10, 2009 Originally Posted By: Randomizer From Jeff's blog in case you haven't read it. Originally Posted By: Jeff There is something very liberating about writing the last game in a series. First, you won't have to write any more. Second, you get to totally trash the place. Udder destruction is in the works. I wonder if towns get replaced with ruined versions as time passes like in Avernum 3. Someone's got mams on the brain. I can't put my finger on why, but the graphics look a lot nicer. I'll probably end up buying this game even though I still haven't beaten Avernum 5 or gotten past the second chapter (I keep, trying, I swear!). Quote Link to comment Share on other sites More sharing options...
Curious Artila The Lost Anvil Posted July 10, 2009 Share Posted July 10, 2009 Originally Posted By: Randomizer From Jeff's blog in case you haven't read it. Originally Posted By: Jeff There is something very liberating about writing the last game in a series. First, you won't have to write any more. Second, you get to totally trash the place. Udder destruction is in the works. I wonder if towns get replaced with ruined versions as time passes like in Avernum 3. Please no! That was the one thing that annoyed me the most in Avernum 3. Hate being rushed through the game to fix things in case you miss anything in those towns when they go boom. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Ironweed Posted July 10, 2009 Share Posted July 10, 2009 Originally Posted By: Dintiradan That's it! The only way to do justice to the series would be to bring back every single villain from the previous games. Imagine a Council of Evil ran by Grah-Hoth, Hawthorne, Garzhad, Rentar-Ihrno, Dorikas, Linda, Adze-Haakai, Sss-Thoss, Sss-Thsss, Pyrog, Elderan, Limoncelli, Vyvnas-Bok, Vahkohs, Anastasia, and Dirty Dan. Please Jeff, let Dirty Dan be the one who brings down Avernum! I can't even begin to express how incredibly, awesomely, fantasticularly funny that would be. It would be like a middle finger to every fan ever, a middle finger to the whole Avernum series and middle finger to yourself. It would be like an insult to God. Please make it so! At least let him assassinate Solberg! Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Melted Almonds Posted July 10, 2009 Share Posted July 10, 2009 One change in the graphics i noticed that didn't look all that different but felt really different was the "Road" screenshot, the outdoor ground and the characters look much more smooth. But the purple archer guy looked a bit out of place Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted July 10, 2009 Share Posted July 10, 2009 Originally Posted By: Melted Almonds One change in the graphics i noticed that didn't look all that different but felt really different was the "Road" screenshot, the outdoor ground and the characters look much more smooth. But the purple archer guy looked a bit out of place I don't see purple archer. Apparently chars don't need to stand next to spellcaster when he/she casts supportive spells Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted July 10, 2009 Share Posted July 10, 2009 There may still be an area of effect for supportive spells and the caster was just near the group's middle. The purple archer was on the right side of the screen for the "Road" screenshot and looks like the one from A5. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted July 10, 2009 Share Posted July 10, 2009 Destruction doesn't necessarily mean timers. Given the fact that that mechanic hasn't returned, we can perhaps speculate that Jeff doesn't love it either. —Alorael, who expects mostly destruction in the backstory and perhaps a dash of destruction as plot in the manner of Fort Remote and even some possible player assisted destruction. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted July 11, 2009 Share Posted July 11, 2009 Originally Posted By: Randomizer There may still be an area of effect for supportive spells and the caster was just near the group's middle. The purple archer was on the right side of the screen for the "Road" screenshot and looks like the one from A5. nothing against area effect spells if area they effect isn't too narrow. found that archer and pretty much looks same like at a5. as for destruction: maybe that spell (wall somrthing) in 1st trilogy gets back and we can use it to tear enemies walls down and then attack against them. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted July 11, 2009 Share Posted July 11, 2009 Originally Posted By: Earth2025 as for destruction: maybe that spell (wall somrthing) in 1st trilogy gets back and we can use it to tear enemies walls down and then attack against them. I can see it now: Avernum being terrorised by a rogue priest casting Move Mountains. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dintiradan Posted July 11, 2009 Share Posted July 11, 2009 When you think about it, it's pretty pitiful: one of Avernum's most powerful mages has spent his entire life researching a spell that can drop anvils on people's heads, while all the while priest can drop mountains on them. (One of my friends has a story about how his DM once achieved TPK by literally dropping a mountain on the party. So yeah...) Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted July 12, 2009 Share Posted July 12, 2009 Originally Posted By: Dintiradan When you think about it, it's pretty pitiful: one of Avernum's most powerful mages has spent his entire life researching a spell that can drop anvils on people's heads, while all the while priest can drop mountains on them. mages and priests are competitors and both tend to get "bit" insane at later age. it would be nice to see fortresses walls crumble in front of party cause 1 spell. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Synergy Posted July 12, 2009 Share Posted July 12, 2009 Yay, stalagmites. -S- Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted July 12, 2009 Share Posted July 12, 2009 Well, to be fair, Move Mountains isn't usually powerful enough to affect a mountain (it generally just knocks down walls). Plus it's working with what's already there – the hypothetical Falling Anvil spell would probably create the anvil rather than simply moving stuff around. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted July 12, 2009 Share Posted July 12, 2009 Manifest Anvil? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted July 13, 2009 Share Posted July 13, 2009 You encounter the anvil salesman from The Music Man since he hears that someone wants to buy in bulk. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted July 13, 2009 Share Posted July 13, 2009 Originally Posted By: Randomizer Udder destruction is in the works. So that's what happened to the cave cows; I was beginning to wonder. Originally Posted By: Randomizer You encounter the anvil salesman from The Music Man since he hears that someone wants to buy in bulk. That is, until he accidentally drops his suitcase on X's foot, inadvertently inspiring X to finish the anvil-flinging spell by magically hurling the suitcase at the salesman. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted July 13, 2009 Share Posted July 13, 2009 God counters your pagan, anvil-flinging magic with Move Anvil. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted July 13, 2009 Share Posted July 13, 2009 After having an anvil dropped on you, you'd want a spell to conjure an Advil. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Neossokrass Posted July 13, 2009 Share Posted July 13, 2009 Those new shadowss look excellent. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted July 14, 2009 Share Posted July 14, 2009 Originally Posted By: Thuryl After having an anvil dropped on you, you'd want a spell to conjure an Advil. Hopefully it's an anvil-sized Advil. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Sleeping Dragon Posted July 14, 2009 Share Posted July 14, 2009 I noticed the brazier with the little fire in the one screenshot. I wonder if that has a cool animation. It feels like it should. Also, if I could make one suggestion? The minimap in this game, like the one in the final Geneforge, has land being the same color as unexplored area. This led to a bit of confusion for me in the last game as far as what I had and hadn't explored. Would it be at all possible to make them different colors in this game? It would be prettier, too. Quote Link to comment Share on other sites More sharing options...
Curious Artila The Lost Anvil Posted July 16, 2009 Share Posted July 16, 2009 Well, I wish they'd recycle the anvils instead of losing them! *glares at X* Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Callie Posted July 16, 2009 Share Posted July 16, 2009 Wow...that is one groovy interface. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Lord Iraelithe Posted July 17, 2009 Share Posted July 17, 2009 Yeah...I might actually have to buy a spiderweb game. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted July 17, 2009 Share Posted July 17, 2009 Originally Posted By: Lord Iraelithe Yeah...I might actually have to buy a spiderweb game. just buy Avernum 2nd trilogy on cd. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd 15357 Posted July 18, 2009 Share Posted July 18, 2009 The shots look rather beautiful, it's not so gritty anymore. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Dark.Fenix Posted August 2, 2009 Share Posted August 2, 2009 maybe X has a room full of anvils and just opens a small portal over the target('s head) then ports it back to that room to "reload the magasine" conjure anvils would mean free steel and would crush the economie of the mining corporations... Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug fractalnavel Posted August 2, 2009 Share Posted August 2, 2009 Originally Posted By: Dark.Fenix maybe X has a room full of anvils and just opens a small portal over the target('s head) then ports it back to that room to "reload the magasine" ... Interesting concept. Since stocking this room would remove a lot of metal from the economy, a side quest for a blacksmith could be finding the anvil room. Originally Posted By: Dark.Fenix ...conjure anvils would mean free steel and would crush the economie of the mining corporations... Since in this case, the metal is inherently magic, I propose the following: no matter what the blacksmiths try in attempting to create other items from the magic-anvil metal, they just keep turning back into anvils. Little bitty ones. And, hmm - who says the anvils have to be big ? Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Ouroboros Posted August 2, 2009 Share Posted August 2, 2009 Or maybe X have learned secrets of shaping anvils from the shapers! Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Dark.Fenix Posted August 2, 2009 Share Posted August 2, 2009 Originally Posted By: fractalnavel And, hmm - who says the anvils have to be big ? that would remove the efectiveness of the falling anvil in the targets head, ney? Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug fractalnavel Posted August 2, 2009 Share Posted August 2, 2009 Originally Posted By: Dark.Fenix that would remove the efectiveness of the falling anvil in the targets head, ney? ney. Initial velocity, direction, targeting & number are also important. Consider a swarm of fast, magic tracking, cruise anvils. Or simply anvil rain. This is a fantasy game, right ? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted August 2, 2009 Share Posted August 2, 2009 The anvils are magically decreased in size while maintaining the same mass. Eventually super-dense anvils stop being weapons of massive blunt trauma and become magical magical armor-piercing guns. —Alorael, who can see wizards gleefully casting X's Eldritch Railgun. It has a nice ring to it, like a hammer on a superdense anvil. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug fractalnavel Posted August 2, 2009 Share Posted August 2, 2009 Ah, yes - relativistic anvils. Accelerated too much, however, and they have a habit of sucking in their surroundings. It was once thought that magically connecting a pair of these super-sucking speed-demons (heh) could provide an alternative portal technology, but after playing an extended round of "no, you go first!", the idea was dropped. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 2, 2009 Share Posted August 2, 2009 soon mages invent vacuum or black hole. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted August 2, 2009 Share Posted August 2, 2009 I really hope Jeff is reading this. Would be nice to see some hardcore science in a spiderweb game. A relativistic anvil (able to fit into one's pocket at sufficiently high speeds) is quite an appealing concept. Maybe also some quantum thought experiment involving Solberg's cat. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted August 2, 2009 Share Posted August 2, 2009 You don't want to put Solberg's cat into a box. Cheeseball the current will not be amused. Jeff doesn't have time to read this. He doesn't have time to fix Avernum 6. He needs to take a relativistic journey where time passes faster for him than for us. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted August 2, 2009 Share Posted August 2, 2009 Originally Posted By: Randomizer He needs to take a relativistic journey where time passes faster for him than for us. Are you sure you don't mean that the other way around? This proposal means we have to wait longer for whatever he's making because time is passing slower for us than for him. (I think...) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted August 3, 2009 Share Posted August 3, 2009 He needs to do more work than us. This way we only see a short period of time while he has more time. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 3, 2009 Share Posted August 3, 2009 slingshots and anvils (deadly especially on giants hands). Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Lucheiah Posted August 8, 2009 Share Posted August 8, 2009 I'm thinking it's the same anvil summoned over and over - once it's done its damage it returns to whence it came. Thus, no economic damage! But anyway, the screenies are very impressive, the spell graphics, so far, look very nice and everything looks smooth and pretty. Quote Link to comment Share on other sites More sharing options...
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