Spddin Ignis Posted July 6, 2009 Share Posted July 6, 2009 I was just wondering how to script essence orbs back in the game...if its possible. Quote Link to comment Share on other sites More sharing options...
A less presumptuous name. Posted July 6, 2009 Share Posted July 6, 2009 Just guessing here, since I don't have easy access to scripts right now but: Find the script folder which contains the spells, I can't remember what it is (or if it actually exists...). Find the spell you would like to replace. Then, go to a game with the spell you want to copy. Insert the desired spell on top of the spell being replaced. There may be a few differences in the scripting styles, so just double check and make sure the language is the same. If you can get this far but the language seems to be off, I would recommend posting here to see if anyone can help you. Quote Link to comment Share on other sites More sharing options...
Desmarestia Posted July 6, 2009 Share Posted July 6, 2009 I haven't tested this, but it seems like it might work. Open gf5objsmisc.txt and replace this: Code: begindefineability 31; // energy damage rain, is a spell, medium damage ab_name = "Shocking Rain"; ab_missile_type_fired = 134; ab_stat_ability_linked_to = 45; ab_stat_for_ability_bonus = 9; ab_damage_type = 1; ab_effect_base = 10; ab_effect_per_level = 5; //ab_num_of_missiles = 3; ab_ability_sound = 107; //ab_impact_sound = 117; ab_energy_cost = 75; ab_essence_cost = 4;begindefineability 32; // ice rain, low damage ab_name = "Icy Rain"; ab_missile_type_fired = 139; ab_damage_type = 6; ab_effect_base = 5; ab_effect_per_level = 3; ab_ability_sound = 107; With this: Code: begindefineability 31; import = 5; ab_name = "Essence Orbs";begindefineability 32; // ice rain, low damage import = 30; ab_name = "Icy Rain"; ab_missile_type_fired = 139; ab_stat_ability_linked_to = 45; ab_stat_for_ability_bonus = 9; ab_damage_type = 6; ab_effect_base = 5; ab_effect_per_level = 3; ab_ability_sound = 107; ab_energy_cost = 75; ab_essence_cost = 4; Basically, this should overwrite the Shocking Rain ability with the Essence Orbs ability, allowing you to cast it as you would Shocking Rain. Equally importantly, it should not cause Icy Crystals to behave weirdly. Let me know if it works. Quote Link to comment Share on other sites More sharing options...
Øther Posted July 6, 2009 Share Posted July 6, 2009 Originally Posted By: Desmarestia I haven't tested this, but it seems like it might work.Open gf5objsmisc.txt and replace this: Code: begindefineability 31; // energy damage rain, is a spell, medium damage ab_name = "Shocking Rain"; ab_missile_type_fired = 134; ab_stat_ability_linked_to = 45; ab_stat_for_ability_bonus = 9; ab_damage_type = 1; ab_effect_base = 10; ab_effect_per_level = 5; //ab_num_of_missiles = 3; ab_ability_sound = 107; //ab_impact_sound = 117; ab_energy_cost = 75; ab_essence_cost = 4;begindefineability 32; // ice rain, low damage ab_name = "Icy Rain"; ab_missile_type_fired = 139; ab_damage_type = 6; ab_effect_base = 5; ab_effect_per_level = 3; ab_ability_sound = 107; With this: Code: begindefineability 31; import = 5; ab_name = "Essence Orbs";begindefineability 32; // ice rain, low damage import = 30; ab_name = "Icy Rain"; ab_missile_type_fired = 139; ab_stat_ability_linked_to = 45; ab_stat_for_ability_bonus = 9; ab_damage_type = 6; ab_effect_base = 5; ab_effect_per_level = 3; ab_ability_sound = 107; ab_energy_cost = 75; ab_essence_cost = 4; Basically, this should overwrite the Shocking Rain ability with the Essence Orbs ability, allowing you to cast it as you would Shocking Rain. Equally importantly, it should not cause Icy Crystals to behave weirdly. Let me know if it works. Are you sure that works? You left out the information on the spell, like, for example,ab_missile_type_fired = 134; ab_stat_ability_linked_to = 45; ab_stat_for_ability_bonus = 9; ab_damage_type = 1; ab_effect_base = 10; ab_effect_per_level = 5; //ab_num_of_missiles = 3; ab_ability_sound = 107; //ab_impact_sound = 117; ab_energy_cost = 75; ab_essence_cost = 4;Shouldn't something like that be put in? Quote Link to comment Share on other sites More sharing options...
Lilith Posted July 6, 2009 Share Posted July 6, 2009 That's what the import is for. Quote Link to comment Share on other sites More sharing options...
A less presumptuous name. Posted July 6, 2009 Share Posted July 6, 2009 Is essence orbs in the game at all? Based on the script, it seems as if it is, but I don't recall seeing it. That said, beware that any and all enemies who may be inclined to attack with shocking rain will now attack with essence orbs. It's a double-edged sword, my friend. Quote Link to comment Share on other sites More sharing options...
Spddin Ignis Posted July 6, 2009 Author Share Posted July 6, 2009 i beleive some NPC's use it Quote Link to comment Share on other sites More sharing options...
Spddin Ignis Posted July 6, 2009 Author Share Posted July 6, 2009 i dont think any enemies attack with shocking rain master 1 Quote Link to comment Share on other sites More sharing options...
Acky Posted July 6, 2009 Share Posted July 6, 2009 There's at least one mage that casts it in the Eastern Citadel Ward area when your attacking it as a rebel. She switches between that and Puriying Rain. Quote Link to comment Share on other sites More sharing options...
Spddin Ignis Posted July 6, 2009 Author Share Posted July 6, 2009 i think that all the shapers use it pretty much...when i say shapers i mean general nameless shapers such as the farsight ones. Quote Link to comment Share on other sites More sharing options...
Desmarestia Posted July 6, 2009 Share Posted July 6, 2009 According to scripts, several creatures (Shapers, servant minds, Greta, etc) use Essence Orbs, but none use Shocking rain. It should be safe, assuming it works. Quote Link to comment Share on other sites More sharing options...
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