Shemar Posted June 11, 2009 Share Posted June 11, 2009 Hello everybody, I found Spiderweb after searching online for turn based RPG games and am considering going through the Avernum series of games. I have a few questions about the games: I like games with a strong and interesting story, even if that means mostly linearity. Will the Avernum games be a good match for me? Is the story and art style western or eastern (anime/manga)? Is the combat system true turn based or pausable real time? (For the purpose of distinction I consider true turn based to mean no concurrent actions taking place) Is the strategy guide a strategy guide or an expanded manual? Does it contain just tips and possibly a walkthrough or does it contain the actual combat system rules? Thanks for any info Quote Link to comment Share on other sites More sharing options...
Abhishek Posted June 11, 2009 Share Posted June 11, 2009 1: you are on perfect place. 3: turn by turn. 4: strategy guide. Welcome to the forums. You wont go wrong in story. Trust me. Especially in Avernum 2 and 3 Quote Link to comment Share on other sites More sharing options...
Earth Posted June 11, 2009 Share Posted June 11, 2009 1. yes 2. western 3. turn by turn 4. it contains walkthrough and tips to defeat special monsters sometimes and contains alot nice info about weaps etc. proper walkthrough's are available on net (links are at here) and if something bothers you can ask help from other players. Quote Link to comment Share on other sites More sharing options...
Dikiyoba Posted June 11, 2009 Share Posted June 11, 2009 There are demos, so you can download a game and play for a while to see whether you like it or not. Actually, you should download two games. A1-3 are very different from A4 and A5. A2 has the best story with A1 not far behind. A3/A4 have weaker plots, so don't start with those. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Rent-an-Ihrno Posted June 11, 2009 Share Posted June 11, 2009 I too think you should play at least one demo first. I suggest you start with A2. The story behind SpidWeb games is always thrilling, and is mainly composed of adventure novel, fantasy and mythological figures, feels very natural and modern though (meaning, f.ex., that your characters are not born heroes, you and everybody you meet have realistic personalities). Moreover, it's always very fun. You will actually laugh, alot. But yeah, Avernum has a very western style. Quote Link to comment Share on other sites More sharing options...
Shemar Posted June 11, 2009 Author Share Posted June 11, 2009 Thanks for the fast and polite replies. It seems Spiderweb has a very active player community. I will definitely be trying out a demo once I finish my current game. I am too anal to start with anything else than A1 Thanks again! Quote Link to comment Share on other sites More sharing options...
Rent-an-Ihrno Posted June 12, 2009 Share Posted June 12, 2009 Keep in mind that A1 lacks some of the most basic features all other Avernums have, then. Have fun! Quote Link to comment Share on other sites More sharing options...
Duck in a Top Hat Posted June 12, 2009 Share Posted June 12, 2009 Quote: Keep in mind that A1 lacks some of the most basic features all other Avernums have, then. Among those missing features are: -The combat grid -Quest Log I don't think either of those affects it much at all. You should go for it. Quote Link to comment Share on other sites More sharing options...
Rent-an-Ihrno Posted June 12, 2009 Share Posted June 12, 2009 Well, the lack of a Quest Log can be confusing in a game as big and unlinear(?) as A1, and combat definately changed with the introduction of health bars. Anyway, I didn't say A1 was worse for it, I just wanted him to know that changes were made with each new game. Quote Link to comment Share on other sites More sharing options...
Sleeping Dragon Posted June 12, 2009 Share Posted June 12, 2009 That's why a lot of people say it is best to start with the first games. If you decide to go back and play the earlier ones later instead, the interface will be more difficult and annoying than it would have been if you had started with it. Moving forward though the games is smoother than going backwards, both from a story viewpoint and from a technological one. And I think the word you were looking for was nonlinear. Quote Link to comment Share on other sites More sharing options...
Earth Posted June 12, 2009 Share Posted June 12, 2009 i started with a3 and then went to a1 then a2 and etc. a1's guide was very needed due no quest log so alot reading quite often at early pages where were persons who wanted this and that. Quote Link to comment Share on other sites More sharing options...
The Almighty Doer of Stuff Posted June 12, 2009 Share Posted June 12, 2009 Did A1 have a journal that you could save dialogue and other messages to? Exile 1 doesn't have a quest log, but simply saving the dialogue message where the character tells me what to do was easy enough for me. Then I just opened TALKSAVE.TXT and looked at it when I needed reminding about what to do. I imagine A1 has something similar, only in-game instead of in a separate text file. I'm pretty sure E3 and A3 have this feature, so I don't see why anything in between would be otherwise. I'll check, in fact. EDIT: Indeed, it does have a perfectly good journal, therefore anyone who can't strain their dainty little index finger enough to click the Record button (the one that looks like an open book in the bottom-left of most text) now and then is a crybaby. Also, Avernum 1's rewritten introduction sucks. Play Exile. Quote Link to comment Share on other sites More sharing options...
Shemar Posted June 12, 2009 Author Share Posted June 12, 2009 Hahaha, it looks like I will have to re-learn some lost skills like keeping notes, or at least remember to click the 'keep notes' button. I don't mind that, I am an old school RPGer on and off the screen. And true enough the reason I want to start with A1 is that I would not like the technological downgrade of going backwards. As for Exile, I definitely do not feel the need for spiffy graphics, but Exile seems a bit too primitive on the graphical side even for me. Quote Link to comment Share on other sites More sharing options...
Randomizer Posted June 12, 2009 Share Posted June 12, 2009 Exile 1 is really primitive in inventory and the automap. But by Exile 2 and 3 most of the problems had been fixed. Quote Link to comment Share on other sites More sharing options...
Drakefyre Posted June 13, 2009 Share Posted June 13, 2009 Personally, I love Exile's interface and skill/spell/combat system. And you can actually see what each character is supposed to look like! Quote Link to comment Share on other sites More sharing options...
Earth Posted June 13, 2009 Share Posted June 13, 2009 Originally Posted By: The Almighty Doer of Stuff EDIT: Indeed, it does have a perfectly good journal, therefore anyone who can't strain their dainty little index finger enough to click the Record button (the one that looks like an open book in the bottom-left of most text) now and then is a crybaby. Sure hit record button everytime some1 gives you quest, that's next book-brick. Quote Link to comment Share on other sites More sharing options...
Dikiyoba Posted June 14, 2009 Share Posted June 14, 2009 Originally Posted By: ADoS EDIT: Indeed, it does have a perfectly good journal, therefore anyone who can't strain their dainty little index finger enough to click the Record button (the one that looks like an open book in the bottom-left of most text) now and then is a crybaby. It does have a journal, but Dikiyoba doesn't remember it being particularly good (at least compared to A2's journal). Deleting entries left a blank page behind which would become the newest entry which eventually lead to a very out-of-order journal. Quote Link to comment Share on other sites More sharing options...
The Mystic Posted June 14, 2009 Share Posted June 14, 2009 And a very confusing journal. So much so that I rarely ever use it, even in other games. Quote Link to comment Share on other sites More sharing options...
nikki. Posted June 15, 2009 Share Posted June 15, 2009 A piece of paper and a pen has got me through all the Avernum games. And the Geneforge ones. Really, it's not that much effort to make a note of where you are, who the quest-giver is, and what s/he wants. Pen and paper is also good for noting down locked doors and the like. The journal cannot do that. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.