Fledgling Fyora Grimmbald Posted June 3, 2009 Share Posted June 3, 2009 Is there a database or FAQ of some sort that lists the various status changes (both ailments and benefits)? I can't find any sort of list in the game's documentation other than a list of what's out there and pictures (for example, I know that the little skull means "enfeebled" and I know that's obviously something I don't want, but I don't know what exactly it does to that character). Any help is appreciated - thanks! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted June 3, 2009 Share Posted June 3, 2009 The Blades of Avernum documentation definitely has such a list somewhere (possibly in the editor docs). It should be mostly applicable to the first three Avernum games as well. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted June 3, 2009 Share Posted June 3, 2009 The status is list is in the Appendices of the BoA documentation, yes, but it doesn't really explain what any of the statuses do. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted June 3, 2009 Share Posted June 3, 2009 I coulda sworn it had specific information on stuff like how much damage acid and poison do. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted June 3, 2009 Share Posted June 3, 2009 Quote: 0 - Poison. Each turn, game divides the amount of poison the character has by four (rounded up), does 1-2 points of damage that many times, and reduces the poison level by that amount. 1 - Bless/Curse. If positive, character is blessed. If negative, cursed. 2 - Shield/Weaken. If positive, character is shielded. If negative, weakened. 3 - Haste/Slow. If positive, character is hasted. If negative, slowed. 4 - Invulnerable. 5 - Magic Resistant. 6 - Webbed. 7 - Diseased. Goes down slower than 1 per turn. 8 - Charmed. 9 - Berserk. 10 - Asleep. 11 - Paralysis. 12 - Acid. Each turn, game divides the amount of acid the character has by two (rounded up), does 1-2 points of damage that many times, and reduces the acid level by that amount. 13 - Dumbfounded. 14 - Sanctuary. 15 - Martyr's Shield. 16 - Divinely Touched 17 - Resistant 18 - Confused 19 – Enlightened. This unusual status is only used for special encounters. You can have one special encounter that makes the party enlightened, and another encounter that checks to see if they still have this status to, say, open a door or use some other effect. 20 - Terrified 21 - Enfeebled 22 - Regenerating 23 - Nimble Fingers 24 - Featherfall 25 - Flying 26 - Safe Travel 27 - Hovering Feet 28 - Drunk. 29 - Force Cage. Each turn, goes down by the character’s strength, plus 1. 30 - Fleeing. Each turn, goes down by the character’s intelligence, plus 1. So, you're right about acid/poison, but not some of the more exotic statuses. This weekend I might try and investigate what the other statuses specifically do to the party. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Grimmbald Posted June 4, 2009 Author Share Posted June 4, 2009 Thanks; I (and I am sure many others!) would appreciate such an effort! Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted June 4, 2009 Share Posted June 4, 2009 dumbfounded affects casting abilities (can't cast higher level spells and soon no spells at all). charmed is obvious. enfeebled could be strength reducing. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.