Potato Posted May 22, 2009 Share Posted May 22, 2009 How do these work? I've read about them, and I'm not sure how to use them. I've been using the Shift+D to enter them in, but when used SDF 100 7 0 in G2 (set canisters used to 0), my ending still says I used them. Quote Link to comment Share on other sites More sharing options...
Emmisary of Immanence Posted May 22, 2009 Share Posted May 22, 2009 They're simple variables. The first two numbers identify the flag, in this case 100 7. The third sets the value. If you use SDF 100 7 0, your canister use is set to zero. If you use a canister after that it will increment up to 1 again. —Alorael, who is only assuming that you have the right SDF. He doesn't keep track very well. Quote Link to comment Share on other sites More sharing options...
nikki. Posted May 22, 2009 Share Posted May 22, 2009 When entering them, you have to enter each number separately. So, for example, in the first window that pops up, enter "100", in the second "7" and in the third "0". Quote Link to comment Share on other sites More sharing options...
Dikiyoba Posted May 23, 2009 Share Posted May 23, 2009 Nikki, I think you're giving him the method to change SDFs in the first Avernum trilogy. Dikiyoba isn't sure what the problem is. The SDF looks right and the code looks right as well. Quote Link to comment Share on other sites More sharing options...
nikki. Posted May 23, 2009 Share Posted May 23, 2009 Oh, yeah. I might be doing that. Never mind. Quote Link to comment Share on other sites More sharing options...
Randomizer Posted May 23, 2009 Share Posted May 23, 2009 The canister SDF is different for each Geneforge game. I know the different ones were posted earlier in the year. Quote Link to comment Share on other sites More sharing options...
Ishad Nha Posted May 23, 2009 Share Posted May 23, 2009 To set SDFs in games like Geneforge you alter the Init State of a zone script and then have the party enter the relevant zone. Quote Link to comment Share on other sites More sharing options...
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