Garrulous Glaahk Untamed Banana Slug Posted May 16, 2009 Share Posted May 16, 2009 This has been a long time coming! Note that a * means that effect is not added two second attack for quick action (confirmed). Blessing Crystal Armour: 5% to armour (only armour). NO change to dodge. Weapon: 5% to hit. NO change to damage. Applies to second attack for quick action. Runed Ruby Armour: 5% resist fire Weapon: Avg. of 10 fire damage* (range = 5-16) Charging stone: Armour: 5% resist cold Weapon: Avg. of 15 cold damage* (range = 4-27) Runed Amethyst Armour: 5% resist acid Weapon: 34/68 acid damage per round Ivory skull Armour: Increases to hit by 10% to all attacks (spells) Weapon: Curses every hit (ie. reduces attack strength by four) Tiny Orb of Mist Armour: 10% to dodge Weapon: No observable effect Runed Onyx Armour: 5% resist energy Weapon: 25% chance to bestow slow effect on a successful hit* Ethereal bindings Armour: 5% resist stun Weapon: Drain life*, avg 20, range = 12-22 Steel Spine Armour: Damage attacker, avg. 13, range: 8-19 Weapon: 22 physical damage* (8-34) Golden Crystal Armour: 5% to armour, fire, cold, energy, stun, mental, poison, acid. NO change to dodge. Weapon: Increases attack strength with weapon by six (+30% to hit, * 6 multiplier, note that this is two more levels than war blessing!). NO change to hit/damage for spells. Applies to second attack from quick action. Thoughts: From memory, it has been previously mentioned that the Golden Crystal increases damage by the roughly the same amount as war blessing. As we can see, this isn't exactly true. A golden crystal attached to a weapon increases attack strength by six, which is two more than offered by war blessing (attack strength of four). This increase in attack strength not only means * 6 on multiplier damage, but also a +30% to hit. Wow. I think it's blatantly obvious that the Golden Crystal is the best enhancement you can add to weapons and armour, but we all already knew that, although some posters have mentioned that they add the runed onyx/ivory skull to their weapon. The results I obtained from the Runed Onyx support my own experiences of it being a useless addition to a weapon. The Slow status is only bestowed on one out of four hits, and the Slow effect only kicks in one out of every four turns the round after it has been bestowed. If you do the math, that means that the probability of your opponent being slowed the next round (assuming 100% chance to hit) is 1/16, or 6.25%. That's lousy. You'd be much better off with an Ivory Skull, which not only is guaranteed to curse the enemy, but even better, the curse effect kicks in *that same round*. On torment, a -4 to attack strength is significant, as every die of damage is doubled. Of all the crystals that add elemental damage, Runed amethyst wins out easily. You'd be better off adding Blessing Crystals/Runed Rubies/Charged Stones/Runed Amethysts/Runed Onyxs to your armour early on. Personally, I'd sell steel spines, ethereal bindings, and tiny orbs of mist without a second thought. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 16, 2009 Share Posted May 16, 2009 Thanks for testing them. Golden crystals are still the best just for plain damage reduction. This game really needs damage reduction. I use a steel spine just for the extra damage when I have to heal myself in the round and can't attack. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted May 16, 2009 Share Posted May 16, 2009 The Runed Onyx can be useful under very specific circumstances where you have no other way of inflicting Slow and you abuse save-reload to make sure the enemy is slowed on your first attack. I used it that way against certain bosses in my G4 no-magic run. Most of the time, you're better off with something else. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Untamed Banana Slug Posted May 16, 2009 Author Share Posted May 16, 2009 I guess you could have your main sword with a golden crystal, and secondary swords with ivory skull/runed onyx/runed amethyst to curse/slow/acidify when desired. It only costs 1 point to switch between them. But on the other hand, why would you just use ensnaring fibres or a slow time wand? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted May 16, 2009 Share Posted May 16, 2009 Originally Posted By: Untamed Banana Slug I guess you could have your main sword with a golden crystal, and secondary swords with ivory skull/runed onyx/runed amethyst to curse/slow/acidify when desired. It only costs 1 point to switch between them. That is in fact what I did in those runs. Quote: But on the other hand, why would you just use ensnaring fibres or a slow time wand? Because those don't also inflict damage. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted May 16, 2009 Share Posted May 16, 2009 And there is a limited amount of them. Because of that, I end up hardly ever using those things. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Untamed Banana Slug Posted May 16, 2009 Author Share Posted May 16, 2009 I tend to horde expendable magic items, and due to the fact that they are expendable, never use them. This results in pile of wands, potions, spores and crystals outside the entrance to every town. Doh. On the bright side, if I want to test the mechanics of the game, I can just load up an old save and find whatever I want outside a town entrance. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall A less presumptuous name. Posted May 16, 2009 Share Posted May 16, 2009 I suppose I could benefit from using the crystals, but as a heavy shaping Shaper, it never seemed worth it. I always sell them right away. Maybe playing on torment would change that... Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice questionmarket superscrip Posted May 16, 2009 Share Posted May 16, 2009 I hoard expendable items too, and never use them. I hate expendable items. The ideal RPG I will never make won't have any. You said that Torment doubles die size. Are you sure it doesn't just double the number of dice? I was under the impression that most of the differences in Torment were caused by drastic changes to enemy level and, therefore, enemy str/dex/int/end. However, I may be conflating with Avernum and/or just wrong. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Untamed Banana Slug Posted May 16, 2009 Author Share Posted May 16, 2009 Originally Posted By: Quite the Yahoo You said that Torment doubles die size. Are you sure it doesn't just double the number of dice? How would we determine that? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice questionmarket superscrip Posted May 16, 2009 Share Posted May 16, 2009 Look at the average damage change over (far too many) enemy attacks in Torment with and without a curse (or bless) effect. Of course, you'll want to eliminate other variables such as armor. Anyway, I'm skeptical that the -4 for curse is equally significant on Torment. My guess is that Torment adds dice and therefore the -4 is less significant. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted May 16, 2009 Share Posted May 16, 2009 Oh, this is pwetty. Thanks for doing this. The Last Archon Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Thrasher Posted May 20, 2009 Share Posted May 20, 2009 Yes, thanks! This was sorely needed! Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Malignment Posted May 31, 2009 Share Posted May 31, 2009 this should be added to the sticky thread on strategies, imo Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted June 1, 2009 Share Posted June 1, 2009 It was weeks ago. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Malignment Posted June 1, 2009 Share Posted June 1, 2009 my apologies, I didnt see it in the list on first scan Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Thrasher Posted June 2, 2009 Share Posted June 2, 2009 Which, if any, of the weapon effects affect spellcasting? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted June 2, 2009 Share Posted June 2, 2009 I don't think any do, but I'm not sure. Maybe the draining effect since that is similar to Vampire touch. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted September 9, 2009 Share Posted September 9, 2009 Just a quick correction: The Ivory Skull doesn't curse its enemy *every* time. More like 9/10ths of the time, but I just had a cursed blade not curse its target. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted September 9, 2009 Share Posted September 9, 2009 Are you sure you just didn't hit a target who was blessed or had some other beneficial effect on them? Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted September 9, 2009 Share Posted September 9, 2009 I hit those Clawbugs north of Kratoa-Kel. I gave my Charmed Falchion an Ivory Skull. I wasn't cursing the clawbugs everytime. Most of the time, which makes me suspect that its set pretty high, but I didn't curse them everytime. To make sure it wasn't a random bug, I ventured into those Cryoa infested woods near the brewry. Same deal. I'd curse them most of the time, but not everytime. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Flipstylez Posted October 25, 2010 Share Posted October 25, 2010 Originally Posted By: Untamed Banana Slug This has been a long time coming! The results I obtained from the Runed Onyx support my own experiences of it being a useless addition to a weapon. The Slow status is only bestowed on one out of four hits, and the Slow effect only kicks in one out of every four turns the round after it has been bestowed. If you do the math, that means that the probability of your opponent being slowed the next round (assuming 100% chance to hit) is 1/16, or 6.25%. That's lousy. You'd be much better off with an Ivory Skull, which not only is guaranteed to curse the enemy, but even better, the curse effect kicks in *that same round*. On torment, a -4 to attack strength is significant, as every die of damage is doubled. Of all the crystals that add elemental damage, Runed amethyst wins out easily. You'd be better off adding Blessing Crystals/Runed Rubies/Charged Stones/Runed Amethysts/Runed Onyxs to your armour early on. Personally, I'd sell steel spines, ethereal bindings, and tiny orbs of mist without a second thought. So is this still confirmed? About the slow thing? Man that sucks. I shouldn't have used slow on my Flaming Sword then, shouldve went with Curse... =/ Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Flipstylez Posted October 26, 2010 Share Posted October 26, 2010 Does anyone know how long the Curse lasts? I have Curse augmentation and I like to switch weapons. I'm used to right-clicking the enemy and see if it's still "cursed" or "slowed", in G5, I wouldn't know if they are still cursed, slowed or not... Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted October 26, 2010 Share Posted October 26, 2010 You are supposed to see colored dots and other shapes swirl around a monster to denote what is affecting it. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Flipstylez Posted October 27, 2010 Share Posted October 27, 2010 i see, it would be nice to know which of the dots is which. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk ArchMage81 Posted November 25, 2013 Share Posted November 25, 2013 I got a question, if i craft fyroaskin cloak with a Runed Ruby, will it have 10FR ( 5 from the cloak and 5 added from ruby?) Quote Link to comment Share on other sites More sharing options...
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