Garrulous Glaahk Neossokrass Posted May 11, 2009 Share Posted May 11, 2009 I am sorry for repeating this question, but I am absoulutly lost. I know there is a lever behind one of the pillars on the penninsala with the Gazar, and I know that it unlocks a wall, but I have no luck in finding it. Can anyone give me very precious directions as too how to get the canister? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 11, 2009 Share Posted May 11, 2009 From the Synergy Style Item List - Kill Vabna-Eye lever behind NW pillar opens door in pylon dome lever in concealed room opens secret area east of blue canisters (CS) lever opens room near entrance (NE) secret room - CANISTER - Create Ornk Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Neossokrass Posted May 12, 2009 Author Share Posted May 12, 2009 Thanks! Hey, as I was making it, I noticed that it was plus 12 to its level. All of my shaping skills were level 12. Does anyone know what class of shaping it iss? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Cthulhu Posted May 12, 2009 Share Posted May 12, 2009 Is it actually useful in combat? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted May 12, 2009 Share Posted May 12, 2009 Against other ornks. But no, not really. Its pretty much just an easter egg. The Last Archon Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted May 12, 2009 Share Posted May 12, 2009 I'm pretty sure it's treated as a battle creation, but it's not going to be much good no matter how many bonus levels it has. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Cthulhu Posted May 13, 2009 Share Posted May 13, 2009 Next playthrough ima use an editor to fully max myself out and fight with an Ornk army. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted May 13, 2009 Share Posted May 13, 2009 Then you would definitely want to edit the ornks stats in the scripts. Their speed, for one thing, since having to wait for that many ornks to catch up with you before you leave a zone can be extremely frustrating. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Cthulhu Posted May 13, 2009 Share Posted May 13, 2009 Thanks for the heads up, Doom Warrior. I'll be sure to check out the script editing tutorials to learn how to do said editing, however I don't believe it shall be so difficult. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted May 14, 2009 Share Posted May 14, 2009 All you have to really do is bump a few numbers up a bit. If you want to have some fun, then you could script them another kind of attack, so you could have ornks going around shooting lightning, dripping acid, or even using the unbound's attacks. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Cthulhu Posted May 14, 2009 Share Posted May 14, 2009 And apparently it is difficult 0_o I don't know what file to screw with... >.> Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted May 16, 2009 Share Posted May 16, 2009 Go to gf5itemschars.txt. You will find something like this. Code: begindefinecreature 40;// pc created Ornk// base for all Ornk imports import = 9; cr_name = "Ornk"; cr_graphic_template = 19; cr_max_health = 18; cr_regen_rate = 2; cr_walk_speed = 18; cr_base_level = 1; cr_creature_type = 1; cr_default_attitude = 3; cr_default_script = "ornk"; cr_start_item 0 = 245; cr_start_item_chance 0 = 75; cr_start_item 1 = 245; cr_start_item_chance 1 = 75; cr_start_item 2 = 245; cr_start_item_chance 2 = 75; cr_default_courage = 40; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 4; cr_abil_step_of_launch 0 = 3; cr_abil_anim_in_reverse 0 = 1; cr_abil_casting_sound 0 = 12; To up its speed, change this line. cr_walk_speed = 18; And maybe bump 18 up to around 30. cr_max_health = 18; cr_regen_rate = 2; Messing with these two lines will help decide how much health your ornk has, and how fast it regenerates it after it gets hurt. cr_abil_level 0 = 4 Upping the 4 to something else will make the attack more powerful. If you put these lines after the Ornks original attack Code: cr_abil_num 1 = 197; cr_abil_level 1 = 8; cr_abil_num 2 = 198; cr_abil_level 2 = 8; cr_abil_step_of_launch 2 = 3; cr_abil_anim_in_reverse 2 = 1; cr_abil_casting_sound 2 = 157; , your ornk now should be able to attack with the unbound death rays. Adding in this line should also give your ornk the shock trall attack (Stun Rock) cr_abil_num 1 = 22; // stun rock If you decide to use those things, and up your ornks stats, then maybe the script would look something like this. Code: begindefinecreature 40;// pc created Ornk// base for all Ornk imports import = 9; cr_name = "Ornk"; cr_graphic_template = 19; cr_max_health = 75; cr_regen_rate = 10; cr_walk_speed = 30; cr_base_level = 12; cr_creature_type = 1; cr_default_attitude = 3; cr_default_script = "ornk"; cr_start_item 0 = 245; cr_start_item_chance 0 = 75; cr_start_item 1 = 245; cr_start_item_chance 1 = 75; cr_start_item 2 = 245; cr_start_item_chance 2 = 75; cr_default_courage = 40; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 20; cr_abil_step_of_launch 0 = 3; cr_abil_anim_in_reverse 0 = 1; cr_abil_casting_sound 0 = 12; cr_abil_num 1 = 22; // stun rock cr_abil_level 1 = 15; cr_abil_num 2 = 197; cr_abil_level 2 = 15; cr_abil_num 3 = 198; cr_abil_level 3 = 15; cr_abil_step_of_launch 3 = 3; cr_abil_anim_in_reverse 3 = 1; cr_abil_casting_sound 3 = 157; Someone try testing this out and see how it works. Also, if you have already shaped some ornks, then absorb them. If you change the scripts, then the changes will only show up in a newly made creature. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Spddin Ignis Posted May 16, 2009 Share Posted May 16, 2009 why dont shapers make ornk armies to destroy the rebels. Trojan horses. Send ornks into rebel land, no one would suspect a thing. and then BAM, you have ornks spewing death rays all over the place and then you send in the main shapeer army. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted May 16, 2009 Share Posted May 16, 2009 Because shapers are in the game, and thus cannot mess with the scripts. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Spddin Ignis Posted May 16, 2009 Share Posted May 16, 2009 im sure they could shape the scripts or something Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted May 16, 2009 Share Posted May 16, 2009 But the question is: Do they believe they are in a game, or do they think the actually live in a real world? If you program a shaper to think a certain way, then he/she/it will. I don't think Jeff made any shapers believe that they are all in a computer. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Spddin Ignis Posted May 16, 2009 Share Posted May 16, 2009 maybe we're in the computer and have been programed to think that we are playing a computer game, but are actually the computer game...whoa Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 16, 2009 Share Posted May 16, 2009 Originally Posted By: Shaper Spddin maybe we're in the computer and have been programed to think that we are playing a computer game, but are actually the computer game...whoa Expect a visit from Mr. Smith. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall A less presumptuous name. Posted May 17, 2009 Share Posted May 17, 2009 I'd like the blue pill please. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Spddin Ignis Posted May 17, 2009 Share Posted May 17, 2009 red for me Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Drakon Sssharxx Posted June 11, 2009 Share Posted June 11, 2009 i think we should script in a paranoid shaper like this. would add a rather interesting twist. Sharx Quote Link to comment Share on other sites More sharing options...
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