Violet Posted April 13, 2009 Share Posted April 13, 2009 I play a solo Servile without (minimum) magic and no creations, no canisters. However, what can I do to combat perma-stunners? (Submission turrets, Servant Minds, Glaahks). My Daze has a ~10% chance of affecting them (*no* magic, and I'm against using Daze in the first place), and I bring it upon myself to not use crystals nor ranged weaponry. This is Torment, and I get slaughtered in very few turns, as Parry doesn't proc (never put a point into it). Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Lilith Posted April 13, 2009 Share Posted April 13, 2009 It kind of sounds like you've made a rod for your own back. Wearing lots of heavy armour will raise your stun resistance, and there are a few shields and other pieces of equipment that specifically help resist stun, but stunning is always going to be a problem for a singleton. If making a couple of sacrificial creations to get you through areas with stunning enemies really offends against your sensibilities, you might just have to leadership/mechanics/stealth your way through or around those zones. For turrets, make sure you're only in range of one at a time. With good armour, one hit from a submission turret probably won't stunlock you, but two hits certainly will. What have you been putting all your skill points into if you're a servile with no magic, no creations and no Parry? Quote Link to comment Share on other sites More sharing options...
Barzhal Posted April 13, 2009 Share Posted April 13, 2009 I have the same question - what are you investing your points in? I agree with Thuryl take them on only one at a time. Investing in parry and dexterity (increasing your chance that they miss I believe) help avoid the two hit stunlock. You may need to reload quite a bit though with your build. Quote Link to comment Share on other sites More sharing options...
Violet Posted April 13, 2009 Author Share Posted April 13, 2009 Originally Posted By: Thuryl It kind of sounds like you've made a rod for your own back. Wearing lots of heavy armour will raise your stun resistance, and there are a few shields and other pieces of equipment that specifically help resist stun, but stunning is always going to be a problem for a singleton. If making a couple of sacrificial creations to get you through areas with stunning enemies really offends against your sensibilities, you might just have to leadership/mechanics/stealth your way through or around those zones. For turrets, make sure you're only in range of one at a time. With good armour, one hit from a submission turret probably won't stunlock you, but two hits certainly will. What have you been putting all your skill points into if you're a servile with no magic, no creations and no Parry? I was trying an epic laughs damagemonger glass cannon build (nothing of the typical Torment survival stuff - No Endurance, Mental Magic, Creations, Canisters etc.) That is why I have Strengh, QA & Melee Weapons all around 15, which I wanted to try because I heard one of the prongs of diminishing returns was removed in G5. Sadly, it didn't work so well. My Stun Resistance is over 50%, but for some reason the permanent stun would always proc even when I made sure only to fight a single turret/glaahk at a single moment. I reloaded endlessly, and I simply can not maintain purity to kill everything while being purist (no creations). And kill everything I definitely need - levels are extremely important. I just didn't bother with Parry the entire game because of how hard its been nerfed since G2. I'd much rather have Anatomy for some damage, but hey, more skill points into skills that actually do damage. Winning fights have been mostly geared around getting the QA strike and finger dexterity - that is abusing combat mode to run around corners to casts 5 buffs and 10 heals. Stats for Reference:http://i41.tinypic.com/29pdwsz.jpg ^ That is an older saved game with my Infiltrator gear equipped - also without my Thahdskin Tunic, Agent's Shelter, etc. Granted, I did make a lot of mistakes. I accidentally saved over the points of Mental Magic I bought from a Trainer (which is practically useless for me, considering my Mechanics level and magic near-purity). I haven't saved much because I've only allocated 4 slots to this particular PC. I suppose I'll be more careful next time. Quote Link to comment Share on other sites More sharing options...
Lilith Posted April 13, 2009 Share Posted April 13, 2009 As I think you've learned, making a melee-only glass cannon on Torment in G5 is just about the worst character build possible. If you've beaten other games on Torment before and were trying this build for a challenge, I can't honestly say I have a lot of sympathy when you found it was too much for you to handle. It was a brave effort, though. Quote Link to comment Share on other sites More sharing options...
Violet Posted April 13, 2009 Author Share Posted April 13, 2009 Originally Posted By: Thuryl As I think you've learned, making a melee-only glass cannon on Torment in G5 is just about the worst character build possible. If you've beaten other games on Torment before and were trying this build for a challenge, I can't honestly say I have a lot of sympathy when you found it was too much for you to handle. I did know that in advance (Shaper rampages just seemed too easy, Dazing everything in sight was simply boring), but I wasn't quite sure of the damage buildup of damage levels for Melee Weapons (1-4?) - otherwise, I think I would be somewhat more successful. I have beaten most of the Geneforge games on Torment in both cookie-cutter and avant-garde builds, and I was simply trying something that I knew would be suicidal and plain stupid. However, I still am mystified as to how I get stunlocked so easily, 100% of the time. Quote Link to comment Share on other sites More sharing options...
Punctuation rains from the heavens Posted April 13, 2009 Share Posted April 13, 2009 The problem is that even with lots of resistance, getting successfully stunned will often cause more than one round worth of stun, so it can build up very easily. Parry, Quick Action, and of course, Haste, are all weaker than in G4. Mental magic was weakened, too. It truly is the hardest game for a singleton. Quote Link to comment Share on other sites More sharing options...
Randomizer Posted April 13, 2009 Share Posted April 13, 2009 This game is much harder on Torment than previous games with the same build. The high stun resistance items like Glaahk Shield don't appear until much later. Even when stun resistance is over 70% you can still get stunlocked. Avoid the stunners for now. One on one and reloading will get you past the turrets, but otherwise it's a waste of time. Two or more glaahks will destroy you at this point. Increase endurance so you can outlast a few stuns in a row. This also will help if you get slowed. You really need so more health. It can be done with a guardian/warrior and agent/infiltrator but you need more stun resistance. Quote Link to comment Share on other sites More sharing options...
Punctuation rains from the heavens Posted April 13, 2009 Share Posted April 13, 2009 Hey Random -- when in beta testing was Haste changed? It occurs to me that lack of overpowered Haste is one of the things that makes stunning much harder to deal with, and I wonder if there wasn't opportunity to adjust for that. Quote Link to comment Share on other sites More sharing options...
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