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Removing items from PCs


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I seem to remember a scenario in which at one point, you are captured, and have all your items taken away, which are put in a box for you to find later on...similar to what happens in Nethergate that one time.

 

These weren't items from the scenario, or regular items from the BoE inventory, but one-off stuff from another scenario.

 

Just wondering how this was done, as it is pretty cool, and it'd help make a scenario I am thinking of be alot more interesting.

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You have to use the Kill/Raise Party node, probably set to Stoned so that it doesn't play sounds. You put them on a saved item rectangle (the chest) with a Move Party or Stairway node, stone them, destone them, and move them back where you want them.

 

Note that this does not work in the latest release of Windows OBoE. You can not raise an entirely dead party, because the player will be given the Game Over screen immediately upon their deaths. This has been fixed in more recent editing of the code, but a finished release with the bug fix hasn't happened yet.

 

EDIT: It's also advisable to do this in a large-sized town, to minimize the potential for lost items from heavily-laden parties. Large towns have the highest item limit.

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Originally Posted By: The Almighty Doer of Stuff
You have to use the Kill/Raise Party node, probably set to Stoned so that it doesn't play sounds. You put them on a saved item rectangle (the chest) with a Move Party or Stairway node, stone them, destone them, and move them back where you want them.

Note that this does not work in the latest release of Windows OBoE. You can not raise an entirely dead party, because the player will be given the Game Over screen immediately upon their deaths. This has been fixed in more recent editing of the code, but a finished release with the bug fix hasn't happened yet.

EDIT: It's also advisable to do this in a large-sized town, to minimize the potential for lost items from heavily-laden parties. Large towns have the highest item limit.


Aha, thanks...especially for the really quick response.

Originally Posted By: Ishad Nha
We recently fixed that problem, it was due to the Kill/Raise Dead node not working properly, not actually raising dead PCS.


Um...do you mean you fixed it so taking items in that way will work, or you fixed it, thus removing the error which allowed taking items in that way to work?

On a totally different note, is it possible to reset the "eat" timer? To make the party eat someone else's food, so that they don't have to resort to their own until the amount of moves normally between eating, I mean.
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Originally Posted By: Thaluikhain
Um...do you mean you fixed it so taking items in that way will work, or you fixed it, thus removing the error which allowed taking items in that way to work?


The former. In an earlier version of OBoE, it wasn't possible to resurrect dead characters via special node.

Quote:
On a totally different note, is it possible to reset the "eat" timer? To make the party eat someone else's food, so that they don't have to resort to their own until the amount of moves normally between eating, I mean.


Nope. If you want to represent somebody giving them food, then, well, give them food.
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Originally Posted By: Thuryl
The former. In an earlier version of OBoE, it wasn't possible to resurrect dead characters via special node.


Ok, thanks.

Originally Posted By: Thuryl
Nope. If you want to represent somebody giving them food, then, well, give them food.


That's irritating...oh well, thanks again.
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