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Charms[G5]


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I looked through for a sec, and I found this. Hopefully it is complete.

 

Blademaster Charm (+1 Quick Action, +5% chance to hit) - Gorash-Kel

Clawbug Charm (8% Poiosn res.) - Infested Crossroads

Cryoa Claw Charm (3% Cold res.) - Control Core B

Fyora Claw Charm (3% fire resistance) - Trahan drops in Podling Crossroads

Gruesome Charm (+2 Intelligence, +2 Dexterity, -2 Endurance) Shades drop in Okavano Sea Cave

Infiltrator's Charm (+1 Leadership, +1 Mechanics) - Southwestern Wasteland

Lucky Charm (+1 Luck) - Bounty: Kyshakks in Perikalia from Commander

Illyara

Mental Focus Charm (+1 Spellcraft, 8% Mind effects res., 8% Mind effects res.

of creations) - Foundry Repository

Physician's Charm (+1 Healing craft) - Betray Trakovite Haven to Agent Michele

Shielding Trinket (1% Hostile effects res.) - Northwestern Okavano

Skein of Wisdom (+1 Intelligence) - Helft Papers given to Shaper Alexie

Puresteel Charm (+1 Strength, +1 damage levels in combat) - Bennhold's Keep

Omnicharm (+1 to Strength, Dexterity, Intelligence, and Endurance) - Sammann's Island

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Reading through the scripts, this is what happens when you turn in the Haven:

begintalknode 53;

state = 38;

nextstate = 30;

condition = 1;

question = "I found the Trakovites. (Say where the lair is.)";

text1 = "_Excellent. This is the opportunity I was hunting for. We will not wipe them out at once. Oh, no. We will watch. We will identify as many of them as we can. We will abduct them slowly and extract the information we want._";

text2 = "_Many Trakovites will cease their insurrection because of this information._ She gives you a large pouch of gold coins and a glittering charm. _Your reward for aiding the Shapers._";

code =

inc_flag(100,0,3);

set_flag(11,7,5);

toggle_quest(42,4);

award_party_xp(200,18);

reward_give(322);

change_coins(1000);

break;

 

I beleive that set_flag(11,7,5); is what you're looking for. It seems to give you +5 towards shaper. I'm not sure how much that helps, or even if my interpretation is correct, so feel free to correct me.

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Lethia Pass:

begintalknode 30;

state = 18;

nextstate = 10;

condition = 1;

question = "Yes.";

text1 = "_Then consider it done. I will start sending out my messages very soon. I hope that you will not betray my trust. Influence with the Shapers is valuable and rare._";

code =

sf(67,7,1);

inc_flag(100,0,10);

break;

 

Meeting Greta: begintalknode 179;

state = 173;

nextstate = 170;

condition = 1;

question = "Please do that for me.";

text1 = "She nods. _Then I will begin as soon as we are through talking. My words carry great weight in these lands. I hope that you can justify my effort._";

text2 = "_Normally, I would not be so quick to trust you. But something about you seems ... Never mind. Just consider it done._";

code =

inc_flag(100,0,-6);

sf(61,29,1);

break;

 

 

Edit: Desmarestia, thanks for catching that, these make much more sense now.

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I believe the walkthrough includes +/- stats on all reputation encounters. I was able to pretty much get all the rewards in the game just by an informal method of alternating helping one side and then the other. Saving encounters helps, too. If you hit a wall along the way, i.e, unbalanced rep, you can even things out by revisiting conversations.

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