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BoA crashing


Duck in a Top Hat
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I'm not familiar with such a crash in town mode, but I'm not greatly surprised. While I can't help you with the cause of this crash, it may be informative to know that the game crashes similarly fs a gate terrain is placed outdoors and the party walks close enough to see it. So, my guess would be that the game is crashing because it fails to correctly handle some unexpected data, but you should be able, if you can identify that data, to remove it and stop the crashing.

 

A few things I would look for: Is the crash correlated with a particular place in the town, or with the occurrence of another event? Also, when the program crashes, do you get a stack trace of what it was doing at the time? Obviously we can't alter the game code, but knowing which functions it was executing at the time can be highly indicative of what kind of input caused the crash.

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So that does get us somewhere. Possibilities that occur to me are:

  • A problem occurring while loading a script
  • A problem with the INIT_STATE of a script
  • Maybe a problem with the START_STATE of a script
  • A bad object (creature, terrain, floor, item) visible from the point where the party enters the town
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Alint might catch the error.

I doubt that it is a software issue. If you can normally enter towns when you play BoA but can't enter this one, the problem is most likely with this town.

You could post the unfinished scenario if posting the script shows no apparent problems.

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If you are using Windows, it may be a graphics issue. Maybe you are calling a terrain/floor/creature with a custom graphic that doesn't exist, or is ill-defined/labelled. I know I've had a similar problem before with this.

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