Easygoing Eyebeast *i Posted March 29, 2009 Share Posted March 29, 2009 Thank you everyone for agreeing to play and watch. Here are the ground rules. Only the moderator (me) and people who are playing the game and are alive may post here. Anything else will be instantly deleted. The current living players are: Ackrovan Alorael Ash Lael Creator Dikiyoba Doom Warrior Iffy Locmaar Marlenny Nalyd Nioca RCCCL Sarachim Sporefrog Tyranicus Xelgion Some ground rules: 1) If you are playing PLEASE READ ALL THE RULES. They have been updated since the last game. 2) Private communication is allowed. 3) Submit your actions to me by way of PM. If I cannot figure out what you want to do, I'll simply ignore it, so try to be clear. 4) Actions will be processed in the order they were received when I get around to them. Read the rules for how often you can submit and any other exceptions. 5) Please posts all rules questions in your PM with me or in the rules topics. 6) If you are not playing or dead, please do not influence the game. You may look, but not touch. Otherwise, the game begins: Sunday, March 29 at 2 PM EDT No action submissions will be accepted before that. A few people tried to submit some things, and those posts will be ignored. In other words, submit again after the game starts. I'm doing this not to be a jerk, but to make sure everyone gets a fair chance at getting their post in. I'm sorry if you are busy at the start time, but it is impossible choose a start time that works for everyone. Also, if you have not done so already, reply to my PM topic with you as soon as you can. If you do not within 24 hours of me sending it to you, you may be replaced. Just a reminder, no actions that kill anyone will be processed until: Monday, March 30 at 2 PM EDT Also, the game will end at the latest on: Sunday, April 5 at 2 PM EDT Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted March 29, 2009 Author Share Posted March 29, 2009 Game begins now. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted March 29, 2009 Author Share Posted March 29, 2009 Machrone has asked a question: Q1: What is your skill level? Any actions submitted after now will not be processed until you answer the question. To answer, post your response in this thread. Your responses may be truthful, false, or not even address the question; however, you must give a response. Answered: Nioca Sporefrog Locmaar Alorael Nalyd Doom Warrior Ackrovan Sarachim Creator Tyranicus Marlenny Dikiyoba Ash Lael RCCCL Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted March 29, 2009 Share Posted March 29, 2009 Q1: Standard. Link to comment Share on other sites More sharing options...
Garrulous Glaahk Sporefrog Posted March 29, 2009 Share Posted March 29, 2009 Q1: Standard. Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Locmaar Posted March 29, 2009 Share Posted March 29, 2009 Q1: Beyond doubt. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted March 29, 2009 Share Posted March 29, 2009 Q1: Standard —Alorael, who wonders what makes the skill standard if it is, in fact, the lowest possible level. Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted March 29, 2009 Share Posted March 29, 2009 Probably because it's the most common skill set. Not that Standard isn't dangerous as it is... Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted March 29, 2009 Author Share Posted March 29, 2009 Something worth noting is that all but four roles are susceptible to being killed by someone with Standard skill. It is named such because it is the most common and reflects the skill level of a common individual. I suppose we could have a skill of weak as well, but that would be no fun to play. Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted March 29, 2009 Share Posted March 29, 2009 Q1: Stealth. Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted March 29, 2009 Share Posted March 29, 2009 Q1 Standard Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted March 29, 2009 Share Posted March 29, 2009 Q1: Stealth The Last Archon Link to comment Share on other sites More sharing options...
Well-Actually War Trall Sarachim Posted March 29, 2009 Share Posted March 29, 2009 Q1: Standard Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Creator Posted March 29, 2009 Share Posted March 29, 2009 Q1: Standard Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted March 30, 2009 Share Posted March 30, 2009 Q1: Standard Link to comment Share on other sites More sharing options...
Unflappable Drayk Marlenny Posted March 30, 2009 Share Posted March 30, 2009 Q1: Standard Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted March 30, 2009 Share Posted March 30, 2009 Q1: Dikiyoba's level is standard. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted March 30, 2009 Author Share Posted March 30, 2009 PGLB has been replaced with Xelgion. Sorry, I just couldn't wait any longer. Maybe next game! Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ash Lael Posted March 30, 2009 Share Posted March 30, 2009 Q1: Standard. Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody RCCCL Posted March 30, 2009 Share Posted March 30, 2009 Q1: Standard Link to comment Share on other sites More sharing options...
Unflappable Drayk Xelgion Posted March 30, 2009 Share Posted March 30, 2009 Q1: Beyond doubt Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted March 30, 2009 Author Share Posted March 30, 2009 The killing has begun! Four bodies were found today. They are: Sarachim who was the DARKSIDE MAGE Ash Lael who was SHANKER Iffy who was MACHRONE Ackrovan who was GLADWELL This is an unexpectedly quick bloodbath. This does not bode well for the survivors. Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted March 30, 2009 Share Posted March 30, 2009 Wow. That's three of the four mages right there. The Anama must be doing absolutely fantastic this round. Either that, or they just got really lucky. Dikiyoba. Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted March 30, 2009 Share Posted March 30, 2009 Who killed Iffy? And, more importantly, why? Link to comment Share on other sites More sharing options...
Unflappable Drayk Xelgion Posted March 30, 2009 Share Posted March 30, 2009 Who killed my poor ashy poo?! Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody RCCCL Posted March 30, 2009 Share Posted March 30, 2009 Ash Lael was killed by either the Anama or DLs, bith knew Ash was the Shanker Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted March 30, 2009 Share Posted March 30, 2009 Ha, Iffy and Acky died. Fantastic, Nalyd'll be the only CRFer left at this rate. Link to comment Share on other sites More sharing options...
Unflappable Drayk Xelgion Posted March 30, 2009 Share Posted March 30, 2009 Forget me, meistro? Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted March 30, 2009 Share Posted March 30, 2009 And Nioca. Still, that's two out of four. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted March 30, 2009 Author Share Posted March 30, 2009 Two more people dead! What in Avernum are the Northern Isles coming to? Creator who was MICKLEBUR Marlenny who was the ANAMA HUNTER Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted April 1, 2009 Author Share Posted April 1, 2009 More casualties! Dikiyoba who was DOMONT Nioca who was DIONICIO Xelgion who was SACRED ITEM CULTIST However, someone has seen Creator walking around. The rumors are true! He has been resurrected. Creator is alive! Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody RCCCL Posted April 1, 2009 Share Posted April 1, 2009 Okay now that my only competition is dead,Dionicio and the Sacred Item Cultist(both also needed artifacts to win), I am publicly announcing, I am Oliver, and I am in need of Artifacts, I have multiple items for trade. PM if you're interested. Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted April 1, 2009 Share Posted April 1, 2009 Also, since everyone alive (except for The Creator, and I have no idea why he is alive) knows this already, I will anounce my role publicly. I am the one and only Bound Servant. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted April 1, 2009 Author Share Posted April 1, 2009 Just to clarify, the Anama Priest may resurrect one person per game. Creator was selected as that person. Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody RCCCL Posted April 1, 2009 Share Posted April 1, 2009 Creator was resurrected by the priest. Edit: D'oh sniped by our GM Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted April 1, 2009 Share Posted April 1, 2009 That explains a few things... Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted April 2, 2009 Author Share Posted April 2, 2009 A body has washed up on shore. Yet another person has died and few people seem to care anymore. All the recent carnage has just made people numb. The body is that of... Alorael who was the ADVENTURER Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted April 2, 2009 Author Share Posted April 2, 2009 Two more deaths! Locmaar who was the ANAMA PRIEST Tyranicus who was the ANAMA PRIEST How strange? Perhaps one of them was the imposter? Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted April 3, 2009 Author Share Posted April 3, 2009 I think it is safe to call this game since everyone left will have met (or can easily meet) their victory conditions. The last deaths are: Creator who was MICKLEBUR Sporefrog who was the EMPIRE SPY Our winners are: Doom Warrior, Nalyd, and RCCCL. Congratulations! The roles were: Ackrovan - Gladwell Alorael - Adventurer Ash Lael - Shanker Creator - Micklebur Dikiyoba - Domont Doom Warrior - Bound Servant Iffy - Machrone Locmaar - Anama Priest Marlenny - Anama Hunter Nalyd - Darkside Blademaster Nioca - Dionicio Xelgion - Sacred Item Cultist RCCCL - Oliver Sarachim -Darkside Mage Sporefrog - Empire Spy Tyranicus - Fae The game log is: Day 1 Dionicio learns the identity of Anama Priest Machrone submits Question 1 Empire Spy follows Anama Hunter Adventurer steals the Pathfinder Boots from the Darkside Blademaster Dionicio joins the Anama Bound Servant detects no presence of Gladwell's influence in the Darkside Blademaster Micklebur investigates Oliver, finds he is not an Anama member but has magical items Fae assumes identity of Anama Priest Dionicio gives flaming sword to Micklebur Domont delivers keyword to Darkside Blademaster Micklebur gives Anama Priest the flaming sword Shaker protects Anama Hunter Oliver inspects Darkside Blademaster's inventory (finds it is empty) Day 2 Dionicio kills Darkside Mage Darkside Blademaster sees Dionicio being suspicious Anama Hunter discovers Empire Spy is NOT in the Anama Empire Spy learns that the Anama Hunter came to his house Anama Priest kills Shanker with Flaming Sword Bound Servant sees Anama Priest being suspicious Machrone attacks Darkside Blademaster, ends up dead Darkside Blademaster kills Gladwell Sacred Item Cultist locates Wand of Death on Empire Spy Anama Priest gives Dionicio the Flaming Sword Adventurer kills Micklebur Bound Servant detects no presence of Gladwell's influence in the Adventurer Empire Spy kills Anama Hunter with Wand of Death, gets Crystal Spire Day 3 Oliver views Dionicio's inventory, finds he has Flaming Sword Darkside Blademaster kills Dionicio, gets Flaming Sword Empire Spy sees Darkside Blademaster being suspicious. Bound Servant kills Sacred Item Cultist Empire Spy kills Domont Anama Priest resurrects Micklebur Day 4 Adventurer attacks Darkside Blademaster, ends up dead Darkside Blademaster gets Wand of Forcecage and Pathfinder Boots Anama Priest gives Box of Traps to Micklebur Empire Spy kills Fae as Anama Priest Bound Servent investigates Empire Spy, finds no trace of Gladwell's magic Darkside Blademaster kills Anama Priest Bound Servant sees Darkside Blademaster being suspicious Day 5 Empire Spy kills Micklebur, gets Box of Traps Bound Servant kills Empire Spy, gets Box of Traps and Crystal Spire Oliver has no enemies left, is able to trade for items he needs Game Over Thank you to all of our players. I hope you enjoyed the game. I will be posting some of my thoughts, but you (and anyone else) is welcome to offer some feedback on how this game can be improved. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted April 3, 2009 Author Share Posted April 3, 2009 If there is demand, I will run a third game. Here are my thoughts for improvement: 1) Revealing roles upon death is very bad in this game. From now on, roles will be kept secret. 2) Machrone's questions are downright worthless, no incentive to tell the truth. I plan on changing this to him doing demographics on the living players. These polls give information about who is alive. This helps address problems with not revealing roles upon death as well. 3) The Darkside Blademaster is too powerful. It's a cool role, but needs some way to balance. I plan on introducing an item called 'Weapon Poison' that will defeat his physical immunity. 4) 16 players seemed to work pretty well from what I have been hearing. I will probably keep the list of roles the same, but make several changes in how a few of them work. 5) Gladwell and the Anama need a little tweaking to balance. I also plan on having more roles like the Adventurer and Empire Spy have a specific artifact in place of a kill. This adds a little more competition with other roles. 6) Items and artifacts need tweaking. They got little love in this game. I'm sure I can think of more. But this is a short list off the top of my head. Feel free to offer further comments. Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted April 3, 2009 Share Posted April 3, 2009 Huh. I thought Nalyd was bluffing about being suspicious, and that Doom Warrior had sold me out. Really, what were the odds that the person who'd be suspicious of the Darkside Mage's death would be the Darkside Blademaster? It's like I had a curse on me or something... Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted April 3, 2009 Share Posted April 3, 2009 Dikiyoba liked the keyword ability. It was fun. Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted April 3, 2009 Share Posted April 3, 2009 Huzzah for snaketongueing your way to victory! Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Creator Posted April 3, 2009 Share Posted April 3, 2009 Why did you kill me SporeFrog? I wasn't on your list of targets. Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted April 3, 2009 Share Posted April 3, 2009 Here's a few ideas and thoughts. 1 - As for items being weak, make it so using items and artifacts don't count as an ability use. Provides more incentive to use them. In the name of balance, maybe make it so only one item can be used per day, along with one ability use. 2 - The "Kill at least two by own hand" roles seemed to get screwed rather quickly, simply because other roles with "Kill by any means necessary" roles killed the targets off first. If someone beats them to it, the game can easily become unwinnable. I'd add a few roles to their target lists that no one else is targeting for goals (Anama Priest, Oliver, so forth). 3 - What about turning immunities into resistances? Instead of an attack just bouncing off, a failed attack wounds the target, removing their resistances. Maybe add a Healing Potion item that restores health as well (Things like wards would still provide total immunity). 4 - One thing I think would add to it is having more roles than players. That way, no one can absolutely peg down any one role. By Day 2, I got the impression that all but about 4 players had already been identified. But this one's subjective and may be more effort than it's worth. 5 - A few item ideas getting thrown out there. Radiant Plate (Artifact): When used, keeps the player from being killed for 24 hours. However, it's encumbrance stops the player from acting for that turn. (Full immunity, loses ability for day). Healing Potion (Item): As mentioned above, heals wounding. Speed Potion (Item): Provides an extra ability use. Does not count as an item use. Resistance Potion (Item): Provides 24 hours of magic resistance. Rogue's Elixir (Item): Allows the player's next kill to go undetected. Ironskin Brew (Item): Provides 24 hours of physical resistance. Invulnerability Potion (Item): Provides 24 hours of magical and physical resistance. Wand of Domination (Item): Compels a player to perform one action chosen by the wielder. Fury Crossbow (Artifact): If used to attack a player, will not give target a chance to retaliate or identify attacker. This does not overcome resistances. If used, two people will become suspicious. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted April 3, 2009 Author Share Posted April 3, 2009 Thank you for the good ideas. I can see we have come to very similar conclusions. 1) I will make it so items that do not do anything offensive will not count as an action. Wand of Death and Box of Traps still count, but the Crystal Spire and things like that do not. 2) I plan on relaxing this and allowing holding an artifact as an alternative to one of the kills. I just put up the new list of roles. Hopefully this solves it a bit. 3) Perhaps. I hesitate because it makes the game a bit more complicated and it forces me to keep track of something else. I don't think I'll do it for the next game, but worth keeping the idea around. 4) Right now I want to try and balance the set of roles I have. I do like the idea, but I don't think I'll do it in Game 3 yet. 5) Good ideas. I will look into them. Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Creator Posted April 3, 2009 Share Posted April 3, 2009 You can only use things that don't count as an action once every 24 still, right? Link to comment Share on other sites More sharing options...
Garrulous Glaahk Sporefrog Posted April 3, 2009 Share Posted April 3, 2009 @The Creator I was hoping for an item to use to kill the blademaster, but it was futile anyway. 50% of my potential targets died the first day while I used an information ability /frown Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted April 3, 2009 Share Posted April 3, 2009 Hmm. Maybe joint attacks? Two players can gang up on a target to overwhelm immunities and power roles. In return, there's a risk that one of the attackers could be killed. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted April 3, 2009 Share Posted April 3, 2009 Yup. I was fed Micklebur and killed him. Then my allies ended up dead and I took a wild guess and attacked Nioca, but got beaten to the punch. Then I attacked Nalyd, who was a target but who happened to be the one and only living character I couldn't kill. Oops. —Alorael, who would like to suggest reduced incentive for slaughter. If you need items or need roles dead by your hand and have no good way to figure out who has what or who is whom, you can just attack. Maybe more of the killer roles should be strong on defense and weak on offense against everyone but targets. (The Adventurer in particular has the problem of having the ability to steal and the ability to kill almost anyone by attacking. Attacking is usually a better idea, making the theft ability largely a slightly lower risk for much lower gain activity. Making artifacts help with winning makes it much better—kill one, then try theft. The Spy still gets left out in the cold, though.) Link to comment Share on other sites More sharing options...
Recommended Posts