Understated Ur-Drakon Nioca Posted March 25, 2009 Share Posted March 25, 2009 Alright, if I'm recalling correctly, the difficulty levels breaks down like this: Easy: 50% Less Enemy Health Medium: Normal Enemy Health Hard: 25% More Enemy Health Torment: 50% More Enemy Health So I went to test the values for a certain creature's health at the various difficulty levels, and discovered that the enemy had the same amount of health on Hard as he did on Torment (50% increase). Am I remembering wrong, or is something funky going on with the health in my version of BoA? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted March 25, 2009 Share Posted March 25, 2009 I can corroborate this finding: NPC hitpoints are scaled the same for Tough and Torment difficulties, to 50% higher than Normal difficulty. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted March 25, 2009 Share Posted March 25, 2009 How much more damage do they do and how does their attack rating scale? Quote Link to comment Share on other sites More sharing options...
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