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Need Ideas for script editing[G5]


Shaper Mateus
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I've recently started to modify the scripts for all geneforge games to add some extra fun and replay value, but now I've run out of ideas for new script changes. I also have some questions:

 

Question 1:

Is creature decay in the scripts? I'd like to remove that feature but I can't seem to find it (I currently believe it is not, but I would like a second opinion if possible);

 

Question 2:

Other than running out of numbers, is there a limit to how many items/creatures/etc I can create in a given game? I seem to recall reading about how there was a maximum of two new items for geneforge 5;

 

Question 3:

Without removing/adding charges, is it possible to create an item (like a sword) with a "use" ability similiar to that of a crystal (for example, a sword that could be "used" to create a temporal field)?;

 

Also, please send me new ideas for script changes;

 

This is what I've currently accomplished:

 

- Modified some existing creatures (My favorite modification so far was a "coloradj = 64" (Unbound Color) plated clawbug with a poison sting);

 

- Created new weapons and charms, with new abilities, weight, damage, and color (nothing too fancy);

 

- Removed weight from items in previous Geneforge games, since I really hated the old encumbrance system;

 

- Removed ammo requirement from batons, and charges from other items;

 

- Changed the shaper and guardian models to the old geneforge 1/2 models (Those looked much better imo)

 

- Other minor stuff;

 

 

 

Thanks in advance for any help/suggestions you make wink

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Regular attack, plus temporal field. I know I can give its normal attack an ability (not sure if it can work like temporal field), but what I really wanted was to give the sword a "use" ability, like the one you find in crystals, but I also wanted the sword to retain its normal attack. That would give it two possible purposes, and would probably increase gameplay versatility.

 

I also find it a shame that you can't have more than one attack ability on a weapon without upgrading it ingame on a forge (slow/curse/acid/cold/fire sword FTW)

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Q1- I don't really think so. If it is there, then I haven't found it.

 

Q2- There probably is only two. You might be able to fit in other numbers somwhere else, but I just put the scripts for my items into the ones I am wearing.

 

Q3-Probably the best you can get is ability 64 or ability 82. In the descriptions in the scripts, it says that they both have either ray or cold damage with slow, but I don't think you can get it to be a widespread attack. Unless you create an ability the hurts enimies and slows as a side affect.

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Originally Posted By: Doom Warrior

Q3-Probably the best you can get is ability 64 or ability 82. In the descriptions in the scripts, it says that they both have either ray or cold damage with slow, but I don't think you can get it to be a widespread attack. Unless you create an ability the hurts enimies and slows as a side affect.


Thanks, I'll see what I can do with those abilities.

Shame G5 only accepts two new items though... I was thinking about creating entire sets of items (good but not great, and certainly not that good by the endgame) and trying to stick with them throughout the entire game. Might do that to Geneforge 2 or something though.
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