Seasoned Roamer Mick of Time Posted February 22, 2009 Share Posted February 22, 2009 In previous games, heavy canister use while completing the game as a Shaper led to BAD things. I've been avoiding using them thus far, as I'm pro-Shaper, but it just occured to me...since the main character has already been Shaped, are the Shapers going to mind if I use canisters? I'd hate to get all the way through the game and find out that I could've been using them all along. Would somebody care to enlighten me? Thanks! Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted February 22, 2009 Share Posted February 22, 2009 Using canisters seemed to only affect me at only a few points in the game, and none of them seemed major. There defintaly was that shaper in charge at that one pass that lead to the golem workshop, and I think, but I'am not sure, there was a point before the bridge you got on to go to Zepher oasis. I'm not sure if there are more. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Mick of Time Posted February 22, 2009 Author Share Posted February 22, 2009 How about the endings? Does your own personal world come crashing down if you've used every canister around? I can remember a few pro-Shaper games in the past ending badly for the main character because of canister use. I'd like to avoid that this time. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted February 22, 2009 Share Posted February 22, 2009 I don't remember any of them mentioning your use of cansters or anything like that, and I saw all the endings, and I was a canister addict. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Mick of Time Posted February 22, 2009 Author Share Posted February 22, 2009 Excellent! Thanks for the info. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted February 23, 2009 Share Posted February 23, 2009 There is some different text at the end for heavy canister use and a few places with different dialog. Dera Bridge has an extra option for high canister use, but in general Jeff got rid of those forced fights for using canisters. I miss those days when I got angry at those weaklings that didn't want to be their own nightlights. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted February 24, 2009 Share Posted February 24, 2009 I'll probably end up a canister junky yet again, but I'm not taking any chances; I'm currently looking through the script for the canister SDF, and expect to find it shortly. Originally Posted By: Randomizer I miss those days when I got angry at those weaklings that didn't want to be their own nightlights. On the bright side (pun intended), you could always see to read when you're trapped someplace dark. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted February 24, 2009 Share Posted February 24, 2009 No need to light that pesky torch any more. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk DokEnkephalin Posted February 24, 2009 Share Posted February 24, 2009 Some dialogs showed the symptoms of canister usage before I even used any, even before the reveal. It occurred to me how confusing this might be to someone new to the series at this point. But then again, the original Geneforge was supposed to be disorienting and mysterious, but I wonder how much a newbie would be able to figure out in the course of this chapter. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted February 24, 2009 Share Posted February 24, 2009 No, those dialogs show the symptoms of being modified. Using canisters is one way to be modified, but you can be modified in other ways -- for example, by using a Geneforge. Something you are more or less told you have done at least once in the past. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall A less presumptuous name. Posted February 25, 2009 Share Posted February 25, 2009 And something that happens when you take out the final presence. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Nenayar Posted February 27, 2009 Share Posted February 27, 2009 A have only complete about 1\4 of the game, but it really seems, that canister are influenting only secondary dialogues in non-critical way. I have already leadershin of 11-12 and can speak my way of almost any situation. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted February 27, 2009 Share Posted February 27, 2009 Originally Posted By: Nenayar leadershin Must be a new ability; you give the leaders a hard, swift kick in the shins until you get your way. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Ouroboros Posted February 28, 2009 Share Posted February 28, 2009 Originally Posted By: The Mystic Originally Posted By: Nenayar leadershin Must be a new ability; you give the leaders a hard, swift kick in the shins until you get your way. That will be effective Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Nenayar Posted February 28, 2009 Share Posted February 28, 2009 Sorry, sometimes I make mistakes I'm from Ukraine actually. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted March 1, 2009 Share Posted March 1, 2009 No need to apologize, we all make to missteaks every now and again. Like it says in an old newspaper clipping on my refrigerator: Quote: I require no special conditions for making mistakes: I can produce them in practically any situation. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Darkdread Posted March 1, 2009 Share Posted March 1, 2009 I was also thinking that someone new to the series might be wondering what with those canisters which give me goodies, are they just "bonus" waiting to be picked? and I was surprised there was no "warning" like in the previous games where you knew what you were doing ;-) Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan -=microphage=- Posted March 9, 2009 Share Posted March 9, 2009 In GF4 'Iffy' made an SDF code that zeroed the canister count so you didn't get any bad effects but kept the benefits. (Thanks again Iffy!) The idea works for GF5 as well though the SDF is different. I hadn't used enough canisters to have bad effects, but use does change some dialogs and choices. (You can test this by using SDF's 35 6 0 and 35 6 12 to see the contrast between dialogs and choices.) Sadly the 'forced fights' won't happen in GF5 as in GF4 so negative effects are now milder. SDF 35 6 0 Will definately zero out the counter. The fact that you've used the Geneforge, (and canisters), in a pre-amnesia event or in this game will allow anyone with enough 'essence' to recognize you've been shaped. Any use of 1 or more canisters can be recognized as well and effect your choices. So, it at least prevents that. Even if you never use a canister some of the dialogs still sound like you have but that's because you've been shaped from before the beginning of the game. The best way to having the best results of canister use is to use SDF 35 6 0 after each canister. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Nenayar Posted March 10, 2009 Share Posted March 10, 2009 Litalia said that in time distabilising effects of canisters fade if you do not use them. So maybe PC had enough time to "restore mind" consildering 3 years of dazed servitude with serviles in Rawal castle. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan -=microphage=- Posted March 10, 2009 Share Posted March 10, 2009 Originally Posted By: Randomizer There is some different text at the end for heavy canister use and a few places with different dialog. Dera Bridge has an extra option for high canister use, but in general Jeff got rid of those forced fights for using canisters. I miss those days when I got angry at those weaklings that didn't want to be their own nightlights. Originally Posted By: DokEnkephalin Some dialogs showed the symptoms of canister usage before I even used any, even before the reveal. Originally Posted By: Slartinator Slarterator No, those dialogs show the symptoms of being modified. Using canisters is one way to be modified, but you can be modified in other ways -- for example, by using a Geneforge. Something you are more or less told you have done at least once in the past. The GF4 reaction to excessive canister use has worse side effects than GF5. You could lose control and get in a fight when you didn't need or want to. I think this is one of the reasons the text says it was 'surprisingly easy' to control your anger and not attack an offensive NPC. You can up your canister use count by using SDF 35 6 12 and see the differences it makes in dialog and choices. Not to mention 'end game' outcome. (Somewhere I saw the scale of canister use side effects. >0, <5, <12.) Choices that the 'cheat code' (SDF 35 6 0) makes possible no matter how many canisters used. (That's why it's a cheat.) GF5 won't let you lose control like GF4 did. (Have you played GF4?) The above 'cheat' is for those wanting to remove canister use side effects immediately. Not using canisters at all will still result in you being recognized as an outsider with essense (shaping ability). Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Sporefrog Posted March 17, 2009 Share Posted March 17, 2009 What I want to know, is whether or not a certain level of canister use will affect a particular ending in a significant way, or whether using too many canisters will affect your ability to complete the game in such a way that a particular ending cannot be reached. Anyone know? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted March 17, 2009 Share Posted March 17, 2009 It won't have any significant effect. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Duck in a Top Hat Posted March 18, 2009 Share Posted March 18, 2009 I think it has a very big effect. It affects in-game dialogues, what you can do, who will talk to you, who you have to kill, and I don't see why it wouldn't. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted March 18, 2009 Share Posted March 18, 2009 Maybe in the other games, but not nearly as much in any way in G5. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Blurb Posted March 18, 2009 Share Posted March 18, 2009 Thuryl is right. I played one game completely canister crazy and there was only one instance (Dera Bridge in the Dera Reaches) where it appeared a fight was imminent because of it. My PC felt uncontrollable "rage" or something, but leadership was high and the Unbound came and the soldiers helped fight it. No rage fight. A very few bits of dialogue about it. I would say it isn't worth worrying about in G5. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted March 18, 2009 Share Posted March 18, 2009 I don't even think that you needed very high leadership to not get in the fight. I don't think you would have gotten in a fight at all, if it weren't for the unbound. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted March 18, 2009 Share Posted March 18, 2009 You get a choice. Quote Link to comment Share on other sites More sharing options...
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