Curious Artila Altair Posted January 31, 2009 Share Posted January 31, 2009 Hi! I recently completed for the first time Geneforge 4 on easy difficulty and i was disappointed. I had more problems in the Fens than with the endgame(pro shaper endgame). I want to give it a try on Torment but i need to know the difference. What do monsters really get on torment? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 31, 2009 Share Posted January 31, 2009 All enemies have much more HP and stronger attacks: beyond the early stages of the game, they'll almost never miss you, and when they hit they'll do more damage. Enemies also have a higher chance to evade attacks, which isn't usually a problem unless you're trying to do something like kill an optional boss with low-tier creations. If you know what you're doing, Torment isn't that hard, but you'll certainly notice the difference between Torment and Normal. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted January 31, 2009 Share Posted January 31, 2009 The main difference is that you almost always need to go into fights buffed with haste, war blessing, and protection after the first few zones. Later on in the game you need augmentation, essence shield or armor, and you should have regeneration. Fights last longer so you rarely can just kill everything with a single attack. Quote Link to comment Share on other sites More sharing options...
Curious Artila Altair Posted January 31, 2009 Author Share Posted January 31, 2009 Well i started a Lifecrafter. The worms in the tutorial seem tougher, lol. The Kyssak or whatever its called seems to do 300 dmg! now. I wonder how far i can make it; I'll probably end up starting again due to bad skill point investment. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted January 31, 2009 Share Posted January 31, 2009 As a Lifecrafter, you're gonna want a huge essence pool to invest in. Make sure your creations take the front of the fighting, while you stay behind and bless and heal them accordingly them. The Last Archon Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody The Lurker Posted February 1, 2009 Share Posted February 1, 2009 Originally Posted By: Thuryl All enemies have much more HP I don't think so. Torment doesn't seem to increase HP in every Spiderweb game. In GF4, Torment doesn't seem to affect HP at all. In A5, on the other hand, ALL enemies have twice as much HP on Torment (which may not have been a completely good design decision - some bosses like the Black Horror become drawn-out, boring battles). Quote Link to comment Share on other sites More sharing options...
Curious Artila Altair Posted February 1, 2009 Author Share Posted February 1, 2009 Originally Posted By: The Lurker I don't think so. Torment doesn't seem to increase HP in every Spiderweb game. In GF4, Torment doesn't seem to affect HP at all. In A5, on the other hand, ALL enemies have twice as much HP on Torment (which may not have been a completely good design decision - some bosses like the Black Horror become drawn-out, boring battles). You are right the HPs are the same. I finished the Shaila chapter and i'm going to betray the caravan. It seems thorns hit more often than my fireball so im using them for now. Also the Daze spell is a life savior. Inspired by Delicious Vlish's Warrior challenge i created a Cryoa that im going to keep til the end which i plan to back up with a wingbolt and a Rothorgoth(in my easy playthrough i had one that kicked ass) for dmg absortion. Have any better suggestions? Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Ouroboros Posted February 2, 2009 Share Posted February 2, 2009 Maybe change the Roth with War Trall? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted February 2, 2009 Share Posted February 2, 2009 No, I think that sticking with a Rot would be better. War Tralls aren't very good in GF4. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted February 3, 2009 Share Posted February 3, 2009 Agreed. However, War Tralls are pretty effective against a Gazer or and Eyebeast. Two Tralls taking on a gazer have a fair chance of bringing it down, ironicly. The Last Archon Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted February 3, 2009 Share Posted February 3, 2009 War Tralls are pretty bad in G4. Just make Wingbolts. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted February 3, 2009 Share Posted February 3, 2009 Originally Posted By: Master Ackrovan Agreed. However, War Tralls are pretty effective against a Gazer or and Eyebeast. Two Tralls taking on a gazer have a fair chance of bringing it down, ironicly. The Last Archon Hey, you know what else has a fair chance of taking a gazer down? Another gazer. It'll cost you less essence, too. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted February 3, 2009 Share Posted February 3, 2009 Umm, I couldn't agree with you less. Gazers are strong against magical damage, which last time I checked is what the kill spell basicly is: a lance of magic. War Tralls, on the otherhand, throw rocks, which causes Physical damage, which isn't a strong resistant of the gazer; in fact its a weak one. With more health to boot, a single high level War Trall can hold against a gazer. Two, and they'll win. Note this experimantation was on Tricky and Torment. The Last Archon Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted February 3, 2009 Share Posted February 3, 2009 Originally Posted By: Master Ackrovan Umm, I couldn't agree with you less. Gazers are strong against magical damage, which last time I checked is what the kill spell basicly is: a lance of magic. Exactly. Gazers are strong against magical damage, which is why you want to use one against an enemy that attacks with magic, like, you know, a Gazer. You can heal, it can't, so you'll easily outlast it. By far the safest way to fight Gazers and Wingbolts is with your own Gazers and Wingbolts. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted February 3, 2009 Share Posted February 3, 2009 The gazer has weak physical resist, it's true, but the War Trall's attack is stultifyingly low damage in G4 against any enemy. Just make wingbolts. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted February 3, 2009 Share Posted February 3, 2009 The fight-gaze-with-gaze idea is certainly the most efficient in essence, but is it more efficient in time? It can be tedious to slowly wear down magic-resisting enemies with magical attacks. But then again, tralls violate the weak energy condition so dramatically, they might not even help with this. Quote Link to comment Share on other sites More sharing options...
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