Articulate Vlish untitledkiller Posted January 9, 2009 Share Posted January 9, 2009 any chance of a make-your-own-adventure style thingey? cuz i think it would be really cool Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 9, 2009 Share Posted January 9, 2009 Blades of Avernum nearly sent Spiderweb Software out of business, so probably not. Jeff has said it's too much work for too little gain. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted January 9, 2009 Share Posted January 9, 2009 Odds are, there will be no Blades of Geneforge. Blades of Avernum wound up being a financial failure for various reasons, and a BoG game would likely end up being even more complicated BoA, which already has a steep learning curve. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted January 9, 2009 Share Posted January 9, 2009 That said, if you are interested in making your own games, please check out Blades of Avernum or Blades of Exile. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish untitledkiller Posted January 9, 2009 Author Share Posted January 9, 2009 k thanks i might look into that Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted January 9, 2009 Share Posted January 9, 2009 Keladon once said that you might be able to imitate Geneforge using BoA, but it would takes lots of scripting to convert creations into NPCs that could join your party. Most of the rest was doable since you can create your own spells, items, and graphics. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted January 10, 2009 Share Posted January 10, 2009 Even if it is impractical, and chances are that it will never come into existance, I am pretty sure that I would be interested in something like that. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish untitledkiller Posted January 10, 2009 Author Share Posted January 10, 2009 me to... I would probably just recreate the battle of the fens (leading 7 reable soldiers into the fen) again but with A) more people B)shapers vs reables, not creations Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Walker White Posted January 10, 2009 Share Posted January 10, 2009 Originally Posted By: Thuryl Blades of Avernum nearly sent Spiderweb Software out of business, so probably not. Jeff has said it's too much work for too little gain. That's a shame -- I did not know this (I typically only follow the forums soon after release, and then disappear when I get busy again -- which will be soon as semester is starting again). Fortunately, both Blades (Exile/Avernum) forced Jeff to standardize his data formats in a way that has made modding relatively easy. So it has provided value-add beyond those two games. The commercial value of user-generated content is hotly debated right now. In most cases, it just provides extra longevity to the game for a small subset of the play base; most of the player base purchases the title for the creator-generated content. The two Neverwinter Nights are perfect examples of this. Those platforms which focus entirely on user-generated content often have a hard time making money (Second Life is surviving, but it is not a runaway success, and people are still trying to find its niche). Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted January 10, 2009 Share Posted January 10, 2009 Actually, the BoA data format seems to be almost the same as the one used in the entire Geneforge series, which predates BoA by a few years. So, there goes that value-add. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Walker White Posted January 10, 2009 Share Posted January 10, 2009 Originally Posted By: Regenerativity Actually, the BoA data format seems to be almost the same as the one used in the entire Geneforge series, which predates BoA by a few years. So, there goes that value-add. It is the same as the Blades of Exile format, which is the first time he separated the data into files outside of the resource fork (at least in Macs). Hence my reference to both games. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted January 10, 2009 Share Posted January 10, 2009 It definitely isn't the same format as the Blades of Exile format. The data is stored completely differently. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd JD Posted January 24, 2009 Share Posted January 24, 2009 What's needed in user-developed content is an App Store or iTunes Store implementation for easy distribution, including commercial distribution, of the results. I don't know if anyone is familiar with the open source Battle of Wesnoth, but they've got a sizable community contributed user-developed content. I'm sure part of that is thanks to an integrated system for browsing and distributing the content. I know I would gladly pay $5 for user-developed adventures in Geneforge. Each purchase could be divided so that $1 goes to Spiderweb, $1 covers transaction-level costs and $3 goes back to the third-party developer. It's just a matter of thinking outside the box... Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Xelgion Posted January 24, 2009 Share Posted January 24, 2009 I have always wondered why Jeff did Avernum, which is a new Exile, basically, when he could of done Geneforge. And can someone remind me why he almost lost the business? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 24, 2009 Share Posted January 24, 2009 The answer to both your questions is "money". Avernum makes more than Geneforge, except for Blades of Avernum, which made less. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Aran Posted January 25, 2009 Share Posted January 25, 2009 Originally Posted By: Justin Dagna I know I would gladly pay $5 for user-developed adventures in Geneforge. Each purchase could be divided so that $1 goes to Spiderweb, $1 covers transaction-level costs and $3 goes back to the third-party developer. Jeff deliberately chose not to commercialize scenario distribution (and as far as I know prohibited designers from selling Blades scenarios) to avoid liability. Spiderweb Software does not have the infrastructure to vet every single scenario for playability and quality, and rather than suffer dissatisfied customers they made scenarios entirely free. Now that there is such a large collection of works, Jeff could distribute a "BoA Gold Edition" with hand-picked scenarios. Maybe BoA bombed because it just didn't offer enough value at the time? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted January 25, 2009 Share Posted January 25, 2009 From what I've seen Jeff say, people tend to exaggerate the "bombiness" of BoA. BoA bombed in the sense that it sold worse than A3, but took much longer to develop. I don't think the issue is that *nobody* bought it. That said, repackaging BoA (at the same price) with hand-picked scenarios and calling it BoA Gold sounds like a great way to advertise it and get some more revenue out of it. That almost sounds worth emailing Jeff about. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 25, 2009 Share Posted January 25, 2009 Originally Posted By: Heaven Forfend From what I've seen Jeff say, people tend to exaggerate the "bombiness" of BoA. BoA bombed in the sense that it sold worse than A3, but took much longer to develop. I don't think the issue is that *nobody* bought it. It's hard to do much worse than "almost sent him out of business", though, whatever the reasons. Quote Link to comment Share on other sites More sharing options...
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