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experience: questions and mild complaints[G5]


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- Is all gained experience listed in the message box? I'm guessing that the answer is yes.

 

- Do you have to be within a certain distance of a dying opponent to gain experience? It seems to me that once or twice I've dosed up an opponent on poison and/or acid; it's run away in one direction, and I've run away (to heal) in the other. I'm far enough away that I don't get any messages about the creature taking damage from acid, and I don't get any message about gaining experience. When I search around, though, the creature is nowhere, presumed dead.

 

- If one of my creations goes rogue and I kill it, do I get experience? (I could test this one myself, but I'm too lazy -- right now I'm focusing on a solo build.) I hope not: having one of my creations go rogue seems like a failure of my abilities as a shaper, and so shouldn't be rewarded.

 

- Conversely, I don't like it that I don't get experience when creatures I've charmed kill other opponents, or when other opponents kill creatures that I've charmed: the only reason they're fighting each other is through my actions, so I should get rewarded when they die by receiving experience. (I had a lot of fun going through Bonepeak Ruins casting Acid Shower and then Mass Madness everywhere, but I didn't get anywhere near as much experience as if I'd tried to carefully pick off the bad guys one at a time.)

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1. Yes.

 

2. It's possible that you don't get experience if enemies get too far from you. I've never noticed it, but I've also never tested it.

 

3. According to others, yes. It doesn't entirely make sense to me either

 

4. Charming enemies has its downsides. It's a powerful enough tactic that it probably needs one, but I'd also prefer to get experience for the death of anything that entered battle hostile to me.

 

—Alorael, who suspects Jeff balanced the game with the simple assumption that players would tend to kill things. It's too bad players are actually tricksy weasels.

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Opponents that are taking lingering effect damage (acid, lightning aura, and poison) don't always give you experience. I think Thuryl pointed out that if a charmed creation attacks in between, that you will lose the experience. The game seems to lose track of whether you should be awarded the experience when the player and his creations are attacking as well as non player characters that are helping you like charmed ones or golems.

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I can confirm that if an enemy is very far away from you when it dies, you don't get experience. It's annoying, but reducing your enemy to crawling off and dying in a hole isn't a particularly honorable way to fight.

 

The last two issues actually make sense to me. Killing one of your own creations should give you experience, because it takes effort on your part. On the other hand, charmed enemies act on their own so you shouldn't get experience for their kills.

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Quote:
I don't get experience when creatures I've charmed kill other opponents...


True, unfortunately. This is sort of exploitable when you expand the logic to realize that when you're fighting with allies, whoever strikes the death-blow gets experience -- except for the weird "hey, that was *my* acid, no fair" gyp randomizer (and/or thuryl?) mentionned.

So, for example, when fighting with allies in peri orchards or in white wastes, you can arrange to strike a few death-blows yourself, and grab the experience for things the soldiers have fought. In the long run, you probably don't actually *need* the 18xp, or even the 180xp for each ten you manage, but it might make you feel better about the kills your allies have stolen from you!
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That doesn't really make sense. Creations with no intelligence are as uncontrollable as charmed enemies, but you get experience. Experience is weird.

 

—Alorael, who can only imagine early Shaper training. "All right, boys and girls. Here are a bunch of powerful creatures. We've already beaten them 98% to death and knocked them unconscious. Finish the job and you should be ready to learn tomorrow's lessons."

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Originally Posted By: Desmarestia
I can confirm that if an enemy is very far away from you when it dies, you don't get experience. It's annoying, but reducing your enemy to crawling off and dying in a hole isn't a particularly honorable way to fight.

On the other hand, you get experience if you send your creations in to do the dirty work while you stand back and watch. Is this any more honorable? (And of course you also get experience if you chase them to their hole to watch them die.)

Originally Posted By: Desmarestia
Killing one of your own creations should give you experience, because it takes effort on your part.

I think you should be rewarded for being clever and devious, not just for effort. And what about this scenario: I cast acid spray, then charm, then watch while a charmed monster dies from acid. This took effort -- indeed my spell may have dealt all of the damage -- yet I don't get any experience for it.

Originally Posted By: Desmarestia
On the other hand, charmed enemies act on their own so you shouldn't get experience for their kills.

If I have a creation without two additional intelligence points, they act on their own, yet I get experience for their kills.

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Quote:
...early Shaper training. "All right, boys and girls.Here are a bunch of powerful creatures. We've already beaten them 98% to death and knocked them unconscious. Finish the job...


Well, now, I'm not sure that would be appropriate to Alwan's flavour of Shaper mindset, but "Learn how to make others do the work, while you get all the glory!" isn't really all that far off the mark.
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