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A4 - Rentar's Keep Problem


moonear

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OK, I replayed the Rentar battle, this time maxing out the skills of my adventurers and shattering the crystal when given the opportunity. Now the battle continues, with several more opportunities to shatter/hide/hold up high the crystal. How is this possible after having shattered the crystal? This seems like a bug to force you to do one of the other tasks and in my mind is illogical.

 

Also, after several rounds of shattering, Rentar finally gives the option of talking/fighting to the death. Instead of choosing an option I chose to hit the check in the corner, closing the dialogue box (in effect choosing to kill Rentar quickly before escape is possible). Now the battle does continue ad infinitum.

 

I realize that both of the above scenarios are improbable events from the standpoint of the adventurers but it is still annoying just the same.

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Quote:
I should have said, you should get the message equal to the number of the shades you killed. If you get more, then there is a bug. If it matches, then there is not one.
This clarifies part of the problem - I killed three shades and I got three dialogue boxes. I need to now retest whether the battle does go on infinitum after the third dialogue box or whether I just got bored of how long it takes once you shatter the crystals.

It did seem to go on forever though, much longer than after the first two shatterings.
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That's normal. The shatterings happen fairly quickly and early in the battle. Then you get to slog through many more rounds of bashing a rock on a pedestal before victory.

 

—Alorael, who wonders if vain Crystal Souls hire jewellers to make them look pretty. No, this isn't relevant.

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After the third crystal was shattered and I got Rentar to consider fleeing I hit the check box and played for 45 minutes of mind boringly constantly repeating destruction with four characters at level 30/31 stats and still didin't destroy that stupid crystal. Rentar was at one point the whole freaking time.

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