Rotghroth Rhapsody Walter Posted March 10, 2006 Share Posted March 10, 2006 I was wondering if anyone knows what the formula is for your chance for an extra melee swing from quick action, or how high it needs to be for it to happen all, or almost all the time. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted March 10, 2006 Share Posted March 10, 2006 From this thread : Quote: Originally written by Synergy: 1 point Quick Action adds 5% chance for second hit EDIT: Quote tags... drat. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk -silver- Posted March 10, 2006 Share Posted March 10, 2006 I personally found it confusing that Quick Action affects only melee strikes, and Quick Strike affects your action points. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Walter Posted March 10, 2006 Author Share Posted March 10, 2006 Thats odd, both my mellee characters now have 5 points and it seems like it is more often than one in 4 times. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted March 11, 2006 Share Posted March 11, 2006 I've found between 5 and 6 gives you a good enough chance. When hasted usually one of the two attacks gets an extra hit 2 out of 3 rounds. But this might have just been luck since I haven't been keeping statistics. Even 1 in quick action is worth it for the boost in action order. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Delicious Vlish Posted March 11, 2006 Share Posted March 11, 2006 There is one major drawback that I really loathe about quick action. Getting that second strike can on occasion, set off a chain of events that may lead to you getting killed. Quote Link to comment Share on other sites More sharing options...
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