Kyshakk Koan Darkdread Posted April 9, 2006 Share Posted April 9, 2006 Hi, I usually come to this excellent forum when I need help and always find nice people willing to give their time to help me. I decided to create this thread so I (or anyone) won't have to be opening a new one for each question or puzzle we come across. My question now: I am already around Mertis and decided to complete old quests before doing the Cauldron spawn quest. Incredibly I am still unable to find the 3rd missing shipment someone in Fort Monastery asked me locate. Could anyone give indications for the 3 of them? I have looked at the walkthrough but haven't found positive results. Also, the "Rat Hunt around Formello" quest is proving difficult, I keep walking in circles but all I have found is just 3 rat tails For your time and help, thank you very much in advance! Marcelo. Quote Link to comment Share on other sites More sharing options...
Curious Artila Dragonlady Posted April 9, 2006 Share Posted April 9, 2006 Okay, let's see.. the rats tails are found in three places. You have to leave and wander around and then come back to see if another rat has been generated. Shutting the door/gates when you leave helps I found. It takes time..which can be annoying. The missing shipments..one is very hard to find and I stumbled across it just by chance. (not having seen the world map at the time). One is near the bridge by the fort. One is near the lizardman camp you have to get a special key from before heading to Fort Draco. The third and hardest, I thought, is just a bit south of where the road curves to go east to Fort Draco. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Darkdread Posted April 9, 2006 Author Share Posted April 9, 2006 Dragonlady, thank you for helping me first of all. I have found two shipments, the one where the road turns (on a kind of wall) and the one by the bridge too, I think I am missing the one you mentioned about the lizardman camp, thanks! I thought it could have something to do with rats regenerating because it happened the same with the bat bits, I have returned and they are there again, so I'll have to be patient then, thank you again! Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Radix Malorum Est Cupiditas Posted April 9, 2006 Share Posted April 9, 2006 The lizardmen are called slithzerikai (sliths). The catmen are called nephilim. There are no sliths in between Fort Monastery and Fort Draco. There are nephilim. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Toenail Returns Posted April 9, 2006 Share Posted April 9, 2006 Quote: Originally written by Dragonlady:The missing shipments..one is very hard to find and I stumbled across it just by chance. (not having seen the world map at the time). One is near the bridge by the fort. One is near the lizardman camp you have to get a special key from before heading to Fort Draco. The third and hardest, I thought, is just a bit south of where the road curves to go east to Fort Draco. Lizardmen? I don't see any sliths around the Fort Draco route... Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted April 9, 2006 Share Posted April 9, 2006 Dikiyoba thinks that Dragonlady is talking about the friendly nephil camp between the Fort Monastery bridge and the Fort Draco-Fort Monastery checkpoint. Quote Link to comment Share on other sites More sharing options...
Curious Artila Air Posted April 10, 2006 Share Posted April 10, 2006 Did you get the one near the worm tunnels? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Darkdread Posted April 10, 2006 Author Share Posted April 10, 2006 Thanks everybody, I finally got all of them and the rat tails too What I want to know now is what is the real effect of "static"? I've been fighting undead and some of them tend to "cover" me with static, but I don't see any strange icon or effect (like say curse or slow), so, what is static all about? Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Radix Malorum Est Cupiditas Posted April 10, 2006 Share Posted April 10, 2006 I think it may remove (or hasten the removal of) buffs. I'm not too sure on this one though. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Croikle Posted April 10, 2006 Share Posted April 10, 2006 According to the scripts, the "surrounds you with static" ability is a debuffing ability. I'm pretty sure that it reduces the duration, but it might also reduce the power of the effect. Quote Link to comment Share on other sites More sharing options...
Curious Artila Dragonlady Posted April 10, 2006 Share Posted April 10, 2006 Oops, I couldn't remember how to spell the long version of the Sliths and your correct it was the cat folk you had to get a key from. There is so much to this game its hard to keep track. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Darkdread Posted April 15, 2006 Author Share Posted April 15, 2006 Another question: can you make your own potions if you have the right ingredients? I am asking because on the way to Almaria (south from the honeycomb) there's this merchant nephilim who sells herbs and even a kind of pot to mix them, so I was wondering if I should buy it or it's only alchemists at towns who can make them?? Thanks. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma JP Posted April 15, 2006 Share Posted April 15, 2006 You can't make your own potions. There is no alchemy skill in Avernum 4. It may be useful to buy ingredients and then get help from an alchemist in town, probably cheaper than buying the potion. It is also an easy way to resolve some quest when you are asked to find a potion ingredient (like graymold in the demo). Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted April 15, 2006 Share Posted April 15, 2006 A warning about alchemy: save up all the ingredients you find unless you really, really need potions. You can find someone near the end of the game who will make Knowledge Brews for you, and he needs one of each ingredient for every potion he makes. In particular, be very careful about how you use Energetic Herbs and Mandrake, since those are the rarest. (Don't be too stingy, though. Some people will make very powerful equipment for you if you give them mandrake, and most of the time you'd much rather have the equipment than one or two extra Knowledge Brews.) Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Darkdread Posted April 16, 2006 Author Share Posted April 16, 2006 Thank you Thuryl! I have plenty of potions for very tough fights and therefore I haven't requested a lot of potion to order. I have a lot of herbs and was wondering how long should I keep saving them. I just reached the Castle and now I will definitely save them! Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Darkdread Posted April 18, 2006 Author Share Posted April 18, 2006 I am already in Fort Emerald to do the Crystal box quest, but was wondering about the 3rd Test which I still haven't found. The shade in test 2 said "in the tunnels northwest of Cotra" but when I am there I just see the forest with a couple of entrances to the chitrach's maze, is that what the shade meant? will I have to go down there to look again??? Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Zelda Posted April 18, 2006 Share Posted April 18, 2006 Yes, it's in the chitrach's cave. Nobody's sorrier than I am to tell you this. I HATED that cave. Too long and too tedious. Remember that it's found northwest of Cotra and northeast of Fort Dranlon. Pretty much right in the middle of those two points. ---Zelda Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted April 18, 2006 Share Posted April 18, 2006 Really, the 3rd test is northeast of Fort Dranlon. At least I think I'm remembering that correctly... EDIT: Drat, beaten to the post. Um... (insert more useful comment here) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 18, 2006 Share Posted April 18, 2006 The third test is nearest the Chitrach tunnels entrance east of Fort Dranlon in that small building. Go north along the east edge to the next map section north. When the path reaches a 6 way intersection go northeast. It doesn't take that long to search them all. At least it's easier than the Honeycomb where you have to keep shifting levels. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Darkdread Posted April 18, 2006 Author Share Posted April 18, 2006 Thanks a lot, I will look where you indicated when I get home, right now I am in my job, er.. working, yes! And I agree, there is nothing like the Honeycomb. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Mister Fox Posted April 22, 2006 Share Posted April 22, 2006 nvm wrong forum sry Quote Link to comment Share on other sites More sharing options...
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