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A4 - Almaria


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By the way, what version of the game are you playing? Older versions had a bug which allowed you to skip the part of the plot that made Almaria friendly, by getting the Crystal Box before receiving permission to pass through Fort Emerald. If you triggered this bug, you can still finish the game, but Almaria will remain hostile forever.

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I killed many of the almarian archers through the windows in the outer walls of the town while it was hostile, but I was still able to turn the town friendly through the course of events.

 

I'm not sure what I may have done differently than you. I avoided killing any NPC that had a unique name.

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  • 2 weeks later...
Quote:
Originally written by Thuryl:
By the way, what version of the game are you playing? Older versions had a bug which allowed you to skip the part of the plot that made Almaria friendly, by getting the Crystal Box before receiving permission to pass through Fort Emerald. If you triggered this bug, you can still finish the game, but Almaria will remain hostile forever.
Hmmm. I could be wrong, but it seems like I found another route North of Fort Emerald (after I patched to v1.0.1) and got the box BEFORE meeting Houghton at The Castle and when I got there he was killed off before some quest dealing with Almaria. Does anyone else remember another route North of Ft. E. with v 1.0.1? I remember just traveling around where ever my sword led and found myself up there somehow. This wasn't a bug, I just hadn't talked to Houghton before wandering.
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The fact that you can get north of Fort Emerald without permission from Houghton is the bug. There used to be two ways to do it: by casting Dispel Barrier on the barriers in Fort Emerald, and by the gate in the bandit outpost north of Fort Saffron. Both have been fixed in the most recent version, but if you've already triggered the bug by taking the crystal box then there's nothing you can do about it. You'll just have to finish the game with Almaria still hostile.

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