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Avernum 4 Observations


Ming

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Sorry, my comment was addresesd to LakiRa@, who shall henceforth be LR. He asked which part of the icon mattered after you said you didn't remember, so I pointed out that you had no answer and told him to find his own.

 

—Alorael, who supposes he's just not much of a map person.

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Quote:
Originally written by Ephesos:
Quote:
Originally written by Celtic Minstrel:
The one major thing I missed in Avernum 4 that hasn't been mentioned is the lack of elevation.
For what it's worth, this has been discussed, and Jeff is bringing it back for A5.
Actually, I knew this from the screenshots on Spiderweb's site. I was just mentioning that I missed it. (And I wasn't around when it must have been discussed, so I couldn't have known about that.)
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On the human usefulness topic, I used humans through A2, A3 and A4 quite efficiently for pure caster characters. Why? Because the slith bonuses aren't helpful at all for a character that's standing in the rear. Nephil gymnastics and bows in A4 can be nice, sure, but I prefer to get more XP and SP to put in spell skills and intelligence.

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  • 1 month later...

after beating the game im giving my oppinion:

 

I think last boss and the shades were too easy and i miss the multiple options like the anama thing in A3. Also the are no hidden doors. I think it was small game compared to others avernum series.

 

Besides that i think its a great game. The job boards, and game interface are definitely good. And the story was pretty cool too.

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