Merloon Posted December 27, 2005 Share Posted December 27, 2005 I just killed the Drake living under the island. There was no previous mention of him encountered in any conversation or quest. Did I just make a mistake? I have no idea if he is important later on. Quote Link to post Share on other sites
Delicious Vlish Posted December 27, 2005 Share Posted December 27, 2005 You'll be fine. Quote Link to post Share on other sites
Merloon Posted December 27, 2005 Author Share Posted December 27, 2005 Thanks, wasn't sure. Its dialog choices were a bit complicated for something trivial, which is why I've got a Bad Feeling About This™. Quote Link to post Share on other sites
Delicious Vlish Posted December 27, 2005 Share Posted December 27, 2005 Well, he is a drake. And they tend to be a bit more thoughtful when they converse with you. Quote Link to post Share on other sites
Hinter in the Hinterlands Posted December 27, 2005 Share Posted December 27, 2005 I don't think anyone important in A4 gives you a dialogue option to eliminate with extreme prejudice. If you get that chance, go ahead and take it. At worst it's a quest that you haven't found yet. —Alorael, who can think of one semi-exception, but it's both quite obvious and still not something that can wreck your game. Quote Link to post Share on other sites
Ephesos Posted December 27, 2005 Share Posted December 27, 2005 Quote: Originally written by Two pipe solo:—Alorael, who can think of one semi-exception, but it's both quite obvious and still not something that can wreck your game. I can think of two rather important characters you get the dialogue option to kill... and both can have rather unpleasant consequences. And of course, there are the bounty hunt quests... all three of them. Quote Link to post Share on other sites
the horned slayer Posted January 1, 2006 Share Posted January 1, 2006 there's drakes? come on jeff you can do better then that! next you will have a mysterious cult of people who can create living beings and also fight vilish and their monster plaugers Quote Link to post Share on other sites
Dikiyoba Posted January 1, 2006 Share Posted January 1, 2006 Quote: Originally written by arghhhhhhhhh:there's drakes? come on jeff you can do better then that! next you will have a mysterious cult of people who can create living beings and also fight vilish and their monster plaugers Drakes have been in the Avernum before Geneforge even existed. And the Vahnatai created monster plagues before Geneforge, too. Dikiyoba. Quote Link to post Share on other sites
Ephesos Posted January 2, 2006 Share Posted January 2, 2006 Quote: Originally written by arghhhhhhhhh:there's drakes? come on jeff you can do better then that! next you will have a mysterious cult of people who can create living beings and also fight vilish and their monster plaugers arghhhhhhhhh, register the game, for the love of all things good and pure. Just buckle down and buy it, so you can learn the plot for yourself, instead of pestering us. Avernum without the occasional drake would just be wrong. Think of all the awesome treasure we'd be missing out on. EDIT: I see you did register, now that I looked at the other thread... so play the stupid thing for yourself! You'll learn that hardly any of the drakes figure into the plot at all! Quote Link to post Share on other sites
Kelandon Posted January 2, 2006 Share Posted January 2, 2006 Quote: Originally written by arghhhhhhhhh:monster plaugers This really sounds terrible. I mean, it sounds like the sort of thing that would have me clear out an area pretty darn quickly, faster than anyone ran from anything in A3. It sounds almost as bad as GF creations wearing rouge, or someone in BoA having problems with dialouge. I suppose it must be in vouge for a rouge to speak a monolouge like a demagouge without glancing at an analouge clock. Quote Link to post Share on other sites
Hinter in the Hinterlands Posted January 2, 2006 Share Posted January 2, 2006 It's not necessary to gouge people about their spelling, Kel. —Alorael, who feels that he just earned himself at least one point with that one. Quote Link to post Share on other sites
Synergy Posted January 2, 2006 Share Posted January 2, 2006 An even tougher one for me to type correctly the first time is "gauge". And the longer I look at it, the wronger it looks. Quote Link to post Share on other sites
Student of Trinity Posted January 2, 2006 Share Posted January 2, 2006 If I can rudely wrench the topic back to Reptile Island for a moment: I have only found one quest related to the island this time, but I seem to remember having two before. Any reminders would be appreciated. Quote Link to post Share on other sites
Lilith Posted January 2, 2006 Share Posted January 2, 2006 As far as I can recall, the only quest involving that island was to find the way to get there. Quote Link to post Share on other sites
Synergy Posted January 2, 2006 Share Posted January 2, 2006 Trinity, you're right, there are two quests for the island route. One you get in Silvar, and one you get in Cotra. I can't remember more specifically than that, but I know at least one request comes from a female, and one of them is from the boatmaker in Silvar...I think. Quote Link to post Share on other sites
Lilith Posted January 2, 2006 Share Posted January 2, 2006 You're right. One quest (to find the island) is from Marshall in West Cotra, and the other (to find evidence of the sea monsters being there) is from Ruth in Silvar. You can only get the quest from Ruth when the shade isn't in town. Quote Link to post Share on other sites
Student of Trinity Posted January 2, 2006 Share Posted January 2, 2006 That's my problem -- there must be a Starbucks in Silvar, because the Shade just won't leave. Quote Link to post Share on other sites
Lilith Posted January 3, 2006 Share Posted January 3, 2006 You can always come back after killing the shade and get the mission then. The reward is only 300 coins and a bit of experience. Quote Link to post Share on other sites
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