Garrulous Glaahk BrownieMix Posted July 11, 2007 Share Posted July 11, 2007 I am kinda confused as to the difference between Quick Action and Quick Strike. Which of the two is better to focus on? Should all my characters have Quick Action to start? Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Ceylon Posted July 11, 2007 Share Posted July 11, 2007 Quote: > Quick Strike: 6 Dex (cost is 8)+ 6 Melee/pole (starts to cost 7 pts), skill points per point = 3. Gives a chance to add an extra AP point per turn, and makes you act faster in combat. A bit less than 5% chance per point. A good skill, one you should buy some points in for everyone. Don't try to train in it for everyone, though. Quote: > Quick Action (initial cost- 1). Gives you a small chance to attack twice, and increases your attack order. A nice, cheap skill- at about level 5-6, you'll get lots of double attacks. From the walkthrough accessible at the A4 forum home. Quick action is most useful for warriors using pole or melee weapons, as you can only get multiple strikes with a melee weapon. Quickstrike is useful to all because if you have 10 AP you can cast two spells or make two attacks in a round. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted July 11, 2007 Share Posted July 11, 2007 As usual, the Quick Strike description is incorrect. You get TWO INDEPENDENT chances to get +1 AP, each equal to 5% per point of Quick Strike. So with 5 Quick Strike you have two 25% chances, which means you have about a 43.5% chance of getting at least +1 AP. With 10 Quick Strike you have two 50% chances, or about a 75% chance of getting at least +1, but still only a 25% chance of getting +2. And so on. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Ceylon Posted July 11, 2007 Share Posted July 11, 2007 In my defense, I simply copied it from the walkthrough. Quote Link to comment Share on other sites More sharing options...
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