Garrulous Glaahk shadow9d9 Posted October 26, 2007 Share Posted October 26, 2007 Are there still hidden passages like in the previous Avernums? I am unaware if they made the transition to the new engine. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan wxxqut Posted October 26, 2007 Share Posted October 26, 2007 No there aren't any. And the ones that are there all have a lever to pull to open it. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Rowen Posted October 26, 2007 Share Posted October 26, 2007 No hidden passages? Then I spent all that time walking into walls at random was for nothing? Oh-well. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk shadow9d9 Posted October 26, 2007 Author Share Posted October 26, 2007 Guess it is good and bad. Good in that I don't need to wall hump and wrack my brains out. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted October 26, 2007 Share Posted October 26, 2007 Walking into walls does nothing. There is one place in the Abyss where you find a hidden door by luck. Nothing special inside. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish kkarski Posted October 26, 2007 Share Posted October 26, 2007 The secret door system from AV 1-3 had a one major flaw - looking at the automap you could usually guess with ease which wall to molest for hidden content. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Igor Posted October 27, 2007 Share Posted October 27, 2007 Quote: Originally written by kkarski: [QB]The secret door system from AV 1-3 had a one major flaw - looking at the automap you could usually guess with ease which wall to molest for hidden content. That was the thing that made in manageable rather than sanity-wrecking. If you couldn't find a secret room by the difference between the inside and outside volume of a building, you'd never find them. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Xaiya Posted October 27, 2007 Share Posted October 27, 2007 I know this has nothing to do with the topic, but what do and mean? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted October 27, 2007 Share Posted October 27, 2007 I have no idea what you're talking about, and I think you just savaged unoffending grammar. —Alorael, who supposes he must therefore confess that he also has no idea what and means. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish kkarski Posted October 28, 2007 Share Posted October 28, 2007 Quote: Originally written by Igor: That was the thing that made in manageable rather than sanity-wrecking. If you couldn't find a secret room by the difference between the inside and outside volume of a building, you'd never find them. I think that it would be possible to make secret passages location somewhat discernable to an observant player; there could be some clues that would point you to casting faright or something. On the other hand, the hidden rooms' content would have to be nerfed so that the less observant(or dedicated) ones weren't too handicapped. Anyway, my posts in this topic are just a rant that the automap took the secrecy away from secret passages and room. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan wxxqut Posted October 28, 2007 Share Posted October 28, 2007 There could also be invisible chests and boxes that you could find only if you get close enough to it. And I'm find with secret passages as they are. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk ArchMage81 Posted October 28, 2007 Share Posted October 28, 2007 i miss the hidden passages too. it took me a while to realize they didnt exist in avernum 4 tho Quote Link to comment Share on other sites More sharing options...
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