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Showing results for tags 'time counter'.
First of all, sorry if these have been answered already, but I couldn't find them if they were. Okay, about how the timer works in this game: let's say you wanted to try to do as much as possible. Is the day counter going to get in the way of that in any real way? Like, are a lot of quests cut off after a certain point, and which ones if so so that I can prioritize them. What days did you guys tend to finish on? I don't really want to have to start over because I took too much time going back and forth in an inefficient way. Second, I saw on the patch notes that physical resistance for enemies scales slower in this game than in previous games. And I'm wondering how much of a difference you guys noticed on that front. Like, it always sucked not being able to deal much damage with swords after a certain point because enemies started getting much higher physical than elemental resistance, so I'm wondering if the difference is a bit less pronounced now. I know full well "Linear Warriors, Quadratic Wizards" is in full effect in this series, and even with this I don't expect my sword wielder to really be able to keep up with my mages (if for no other reason than AoE effects dealing more damage in total), but I'd like to be able to hit a giant or demon and deal damage higher than in the teens or thereabouts when magic is doing something like 40.