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Found 4 results

  1. So, I'm currently running an Apocalypse World campaign, and I expect the current arc to go on for several more sessions at least, at which point it may continue or may not. But it will end eventually, and I'd like to run another game after that happens! So I'd like to know what you guys are interested in for that. If you have any suggestions for systems, want to explain or qualify your answers to the questions, or anything else, please do so in a post! Personally, I most want to run Vampire: the Masquerade. I think I've got some great ideas for a possible campaign set in Detroit, and done
  2. And there it is. A small band of survivors, marooned on a strange, deserted planet. A world of new magic and old technology, long-separated from civilization as we know it. Marooned will take place using the Savage Worlds system. if you don't have a set of the rules, a preview is available here (As Lilith did for TBS, I won't be expecting anyone to shell out money for this if you don't have the rules--we'll make it work). Characters will start out Novice with 0xp. As far as campaign length goes, I'm leaving that mostly up to the players. I'm guessing between 20-30 sessions, depending on ho
  3. There aren't usually many opportunities for adventure on the tiny island of Eressos. Most of its people live quiet lives, farming the rich soil around Ounolokisha, the volcano at the island's centre. Those who seek fame or fortune travel to Port Jynt, where wine (the island's main export) is shipped to neighbouring islands in exchange for the few luxuries the people of Eressos enjoy. When Eressians look to the skies, it's usually to judge the time of day or the likely weather. So nobody knew what to make of it when two months ago, a hazy red blot a little smaller than the sun appeared in t
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