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Showing results for tags 'melee'.
I think Avernum: Ruined World is a very good game. Magic doing damage to one's own team on hard and torment helps keep it from being quite as overpowered as it was in past games. Thrown weapons are better too. They used to be not very useful at all in prior games. Until this game, I hadn't seen any value to thrown weapons after the old, retro Avernum games. They're much more useful now, thanks to that chance to get extra damage and immobilize enemies. . The one negative issue that I see as remaining though, is that melee and pole weapons-using characters don't seem as useful as e
This very basic mod increases the melee damage done by weapons and creations for GF3-5. The mod doesn't affect the damage done by status effects. I.e. a Rotgroth's acid will deal the same damage, while the punch itself will deal 40% more damage. The mod is not compatible with mods that change the gfobjsmisc.txt like artifact baton mod. To install: GF3: Go to Geneforge3 > Data > Scripts folder and overwrite the gf3objsmisc.txt file. GF4: Go to Geneforge4 > Data > Scripts folder and overwrite the gf4objsmisc.txt file. GF5: Go to Geneforge5 > Data > Scri