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Found 7 results

  1. Anyone from spiderweb games thought of making a linux release of the game? I have Ubuntu running on a laptop and Wine handles Geneforge among other old Games just fine; including the old Avernum games. I prefer the "Avernum: Escape from the Pit" since the graphics are more updated as well as the animations, however when I tried to run the install through Wine, it would halt and not install. Including Geneforge 5. I got Avernum II through Steam and it won't install that since it's not linux supported. If they prefer not to because of the hassle. Then that's fine; I accept it. I was
  2. I was just able to get the character editor compiled against winelib, and yes, it actually works. The makefile needs the following modifications: CPP = wineg++ CC = wineg++ WINDRES = wrc Additionally the output filename must not contain any spaces, not even with quotes. There seems to be an upstream bug somewhere that messes things up otherwise. Also note that there will be a ".exe.so" file that must be in the same directory as the .exe file, with the same name. Changing the names after they're built will make them not work. But yeah, that's it. I'll see if I can also get
  3. Is it posible, if so who can do it? Avernum is one of my favorite games and i cant play it, and i refuse to use windows/iCrap. Avernum HD runs like crap in wine, while Avadon runs great nativly.
  4. Yesterday I decided to fork the old, unmaintainted Blackbox window manager. Here is the project on Gitorious: https://gitorious.org/whackbox So far I've gotten it to compile and run successfully with -Werror -Wall. Which is not really saying much. But now that it compiles cleanly, I'm looking for features to add. There are a couple (scrolling virtual desktops and Ratpoison-style keybindings) that are definitely on my agenda, but I'm not sure what else. A more convenient way of launching programs, maybe? Any ideas before I start delving into the code again? I know there are at l
  5. Hi, I recently posted this over on the Steam forums (link below), but so far have not gotten an answer. I also sent an email to Valve, but the answer I got back was that I have to go to you to support, while looking through here, it seems you don't support the Linux version. I could use some guidance please. I seem to be in the proverbial runaround and not too happy about it. Here's the link: http://steamcommunity.com/app/112100/discussions/0/810938082512178474/ I purchased Avadon 1 over the weekend and so far have not been able to play it. I could play it on my WIndows box, b
  6. I bought the linux version of Avadon through Steam and have really been enjoying it, but now it seems I have encountered a bug that won't let me continue the game. In Jhereth Deeps, when I fight through the flooding corridor and escape into a room with few Ogre Brutes and some Flingers on both sides (separated by water), the game crashes every time after a few turns in battle mode. Can you give me any suggestions on how to fix that? Thank you.
  7. If this were SV, the subtitle would be a series of angry faces and cursing. Copied the existing makefile over, changed the executable names to their proper i586-mingw32msvc-* form, yadda yadda yadda. However, a notable problem comes up rather quickly. sylae@vanadium:~/blades-nightly/source/BoA3d$ make -f Makefile-Nightly-i586 make: *** No rule to make target `BlAEditor.cpp', needed by `BoA3DEditor_BlAEditor.o'. Stop. The issue seems to be that the file names have spaces and the makefile doesn't. I've tried adding spaces. I've tried quoting the full filename. I've tried backs
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