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Showing results for tags 'heroic fantasy'.
Last night I made another experimental attempt to start a CBoE Java port. I began with the PC headers, creating a PlayerCharacter class based on the existing PC class and filling in a bunch of empty methods. Then I created an interface for holding the numerous constants... After which I started filling in methods, basing my code on what I saw in the relevant C++ source file. I got about halfway through the "kill" method before I realized I was doing something dreadfully wrong. Shortly thereafter I gave up. Clearly I was not using the right approach. The code base is pretty dreadful to