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  1. My point here is, I liked some stuff like the combat better in Geneforge 1 (for now, as I haven't tried to play the others) than in Geneforge 4 or 5. I mean, hey, my fyora's ranged and my firebolt misses like 60-70% of the time and enemies are tough as stone. My encumbrance is to the total items in my pack, unlike in the later games where I can carry 999999999 tons of rock but as long as I don't equip it, I can still walk. Also, I remember in Geneforge 4 that you had to kill worms before killing shaped creations. Geneforge 1 made you kill fyoras early in the game, plus, I learned a tactic where I can bait my enemies around the corner waiting to be killed by my creations, or be killed as well. My Shaper is ultra fragile, I can't survive two hits from a thahd which makes no sense when I view it in my character's perspective, but it forces you to stay alive. I just imagine the thahd hits me so hard I get flung somewhere with broken ribs and when the splash screen you died text shows up, I imagine the thahd kicks the head of his downed opponent. I just love it when resources are scarce, in Vakkiri, you have to pay 300 coins or have at least 6 leadership to get a canister of War Blessing, and you won't find any living tools lying around for you, ripe for the taking when you just started the game. It was fun to be honest, but the games all have their good and bad points. I just wish Jeff would consider these things when he finally remakes the game. Now, let's see how I fare at torment
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